vue3.0实现移动端电子签名组件

本文实例为大家分享了vue3.0实现移动端电子签名组件的具体代码,供大家参考,具体内容如下

因业务需求,前段时间写了一个电子签名组件,在这里记录一下,绘图需求,首先肯定需要使用

canvas标签,考虑到在移动端使用,所以选择使用touch事件。

首先奉上html结构(该组件为横屏展示):

   
   
     
             
     

请本人签名

   
   
     
重签
     
确定
   

css样式:

.signName{
  position: fixed;
  height: 100vw;
  width: 100vh;
  background-color: #fff;
  transform:rotate(90deg);
  -webkit-transform:rotate(90deg);
  transform-origin: left top;
  z-index: 1000;
  /* top:0;
  left: 0; */
}
.close{
  width: 100%;
  height: 10%;
  padding-left: 2.5rem;
  padding-top: 1.2rem;
}
.close img{
  width: 2rem;
}
 .autographBox{
  width: 100%;
  height: 80%;
  position: relative;
} 
.autographBox div{
  width: 100%;
  height: 100%;
}
.autographBox canvas{
  width: 100%;
  height: 100%;
}
.signName p{
  position: absolute;
  top:50%;
  left: 50%;
  transform: translate(-50%,-50%);
  font-size: 4rem;
  font-weight: bolder;
  color:#436CDF;
  opacity: 0.1;
} 
.autographBtn{
  width: 100%;
  height: 10%;
  display: flex;
  justify-content: center;
  align-items: center;
}
.autographBtn div{
  width: 50%;
  height: 100%;
  color: #fff;
  display: flex;
  justify-content: center;
  align-items: center;
  font-size: 1.3rem;
}
.autographBtn div:first-child{
  opacity: 0.4;
  background:  -webkit-linear-gradient(top, #728CFD 0%,#5C7EFE 100%);
}
.autographBtn div:last-child{
  background:  -webkit-linear-gradient(top, #728CFD 0%,#5C7EFE 100%);
}

其次定义变量,初始化canvas:

var differ = ref(document.documentElement.clientWidth)
var canvasF = ref(null);
var canvasHW = ref(null);
var canvasTxt = null; //画布
var points = []; // 记录点
var isDraw = ref(false); //签名标记
var startX = 0; //开始坐标x
var startY = 0;//开始坐标y
var moveY= 0;
var moveX= 0;
var strDataURI ='' // 保存的canvas图像
    onMounted(() =>{
      let canvas =canvasF.value;
      canvas.height = canvasHW.value.offsetHeight - 10;
      canvas.width = canvasHW.value.offsetWidth - 10;
      canvasTxt = canvas.getContext("2d");
      canvasTxt.strokeStyle = '#333';
      canvasTxt.lineWidth = '3';
    }) 

主要事件方法如下:

1、touchstart

const touchStart = (ev) => {
      ev = ev || event;
      ev.preventDefault();
      if (ev.touches.length == 1) {
        isDraw.value = true; //签名标记
        let obj = {
          x: ev.targetTouches[0].clientY,
          y: differ.value- ev.targetTouches[0].clientX - (differ.value*0.1)
        }; //y的计算值中:document.body.offsetHeight*0.5代表的是除了整个画板signatureBox剩余的高,this.$refs.canvasHW.offsetHeight*0.1是画板中标题的高
        startX = obj.x;
        startY = obj.y;
        canvasTxt.beginPath();//开始作画
        points.push(obj);//记录点
      }
    }

2、touchmove

const touchMove = (ev)=> {
      ev = ev || event;
      ev.preventDefault();
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientY,
          y: differ.value- ev.targetTouches[0].clientX - (differ.value*0.1)
        };
        moveY = obj.y;
        moveX = obj.x;
        canvasTxt.moveTo(startX, startY);//移动画笔
        canvasTxt.lineTo(obj.x, obj.y);//创建线条
        canvasTxt.stroke();//画线
        startY = obj.y;
        startX = obj.x;
        points.push(obj);//记录点
      }
    }

3、touchend

const touchEnd = (ev)=> {
      ev = ev || event;
      ev.preventDefault();
      if (ev.touches.length == 1) {
        let obj = {
          x: ev.targetTouches[0].clientY,
          y: differ.value- ev.targetTouches[0].clientX - (differ.value*0.1)
        };
        points.push(obj);//记录点
        points.push({ x: -1, y: -1 });//记录点
        canvasTxt.closePath();//收笔
        canvasTxt.fill();
      }
    }

4、重写

const overwrite = ()=> {
      canvasTxt.clearRect(
        0,
        0,
        canvasF.value.width,
        canvasF.value.height
      );
      points = [];
      isDraw.value = false; //签名标记
    }

5、保存图片

function seaveImages() {
    if(isDraw.value){
       strDataURI = canvasF.value.toDataURL("image/png");
       console.log(strDataURI)
       cxt.emit("autographConfirm", {
        baseCode:strDataURI,
      });
    }else{
      console.log(Toast);
      Toast('您还没有签名')
    }
  }

最后附上完整代码:



以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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