1、 在二维平面里面用各种随机产生的方块堆积木,每满一行消去一行,当达到顶部时,游戏结束。
2、 通过方向键来控制方块转动,左移,右移和直落。
3、 方块下落统一设置蓝色,接触底部变粉色。
4、 计算分数,分数是由方块的类型决定的,每堆积一个方块就把分数累加到总分中。
5、 游戏有开始、重新开始、降低提高级数(速度)、暂停、退出
这个是最基础的方块素材
package 俄罗斯方块;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.applet.*;
import java.lang.String.*;
import java.lang.*;
import java.io.*;
public class Block extends JPanel implements ActionListener,KeyListener//应该是继承JPanel
{
static Button but[] = new Button[6];
static Button noStop = new Button("取 消 暂 停");
static Label scoreLab = new Label("分数:");
static Label infoLab = new Label("提示:");
static Label speedLab = new Label("级数:");
static Label scoreTex = new Label("0");
static Label infoTex = new Label(" ");
static Label speedTex = new Label("1");
static JFrame jf = new JFrame();
static MyTimer timer;
static ImageIcon icon=new ImageIcon("resource/Block.jpg");
static JMenuBar mb = new JMenuBar();
static JMenu menu0 = new JMenu("游 戏 ");
static JMenu menu1 = new JMenu("帮 助 ");
static JMenuItem mi0 = new JMenuItem("新 游 戏");
static JMenuItem mi1 = new JMenuItem("退 出");
static JMenuItem mi1_0 = new JMenuItem("关 于");
static JDialog dlg_1;
static JTextArea dlg_1_text = new JTextArea();
static int startSign = 0;//游戏开始标志 0 未开始 1 开始 2 暂停
static String butLab[] = {"开 始 游 戏","重 新 开 始","降 低 级 数","提 高 级 数","游 戏 暂 停","退 出 游 戏"};
static int game_body[][] = new int[19][10];
static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置
static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置
static boolean downSign = false;//是否落下
static int blockNumber = 1;//砖块的编号
static int gameScore = 0;//游戏分数
static int speedMark = 1;
public static void main(String args[])
{
Block myBlock = new Block();
mb.add(menu0);
mb.add(menu1);
menu0.add(mi0);
menu0.add(mi1);
menu1.add(mi1_0);
jf.setJMenuBar(mb);
myBlock.init();
jf.add(myBlock);
jf.setSize(565,501);
jf.setResizable(false);
jf.setTitle("俄罗斯方块");
jf.setIconImage(icon.getImage());
jf.setLocation(200,100);
jf.show();
timer = new MyTimer(myBlock); //启动线程
timer.setDaemon(true);
timer.start();
timer.suspend();
}
public void init()
{
setLayout(null);
for(int i = 0;i < 6;i++)
{
but[i] = new Button(butLab[i]);
add(but[i]);
but[i].addActionListener(this);
but[i].addKeyListener(this);
but[i].setBounds(360,(240 + 30 * i),160,25);
}
add(scoreLab);
add(scoreTex);
add(speedLab);
add(speedTex);
add(infoLab);
add(infoTex);
add(scoreLab);
scoreLab.setBounds(320,15,30,20);
scoreTex.setBounds(360,15,160,20);
scoreTex.setBackground(Color.white);
speedLab.setBounds(320,45,30,20);
speedTex.setBounds(360,45,160,20);
speedTex.setBackground(Color.white);
but[1].setEnabled(false);
but[4].setEnabled(false);
infoLab.setBounds(320,75,30,20);
infoTex.setBounds(360,75,160,20);
infoTex.setBackground(Color.white);
noStop.setBounds(360,360,160,25);
noStop.addActionListener(this);
noStop.addKeyListener(this);
mi0.addActionListener(this);
mi1.addActionListener(this);
mi1_0.addActionListener(this);
num_csh_game();
rand_block();
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource() == but[0])//开始游戏
{
startSign = 1;
infoTex.setText("游戏已经开始!");
but[0].setEnabled(false);
but[1].setEnabled(true);
but[4].setEnabled(true);
timer.resume();
}
if(e.getSource() == but[1]||e.getSource() == mi0)//重新开始游戏
{
startSign = 0;
gameScore = 0;
timer.suspend();
num_csh_restart();
repaint();
rand_block();
scoreTex.setText("0");
infoTex.setText("新游戏!");
but[0].setEnabled(true);
but[1].setEnabled(false);
but[4].setEnabled(false);
}
if(e.getSource() == but[2])//降低级数
{
infoTex.setText("降低级数!");
speedMark--;
if(speedMark <= 1)
{
speedMark = 1;
infoTex.setText("已经是最低级数!");
}
speedTex.setText(speedMark + "");
}
if(e.getSource() == but[3])//提高级数
{
infoTex.setText("提高级数!");
speedMark++;
if(speedMark >= 9)
{
speedMark = 9;
infoTex.setText("已经是最高级数!");
}
speedTex.setText(speedMark + "");
}
if(e.getSource() == but[4])//游戏暂停
{
this.add(noStop);
this.remove(but[4]);
infoTex.setText("游戏暂停!");
timer.suspend();
}
if(e.getSource() == noStop)//取消暂停
{
this.remove(noStop);
this.add(but[4]);
infoTex.setText("继续游戏!");
timer.resume();
}
if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戏
{
jf.dispose();
}
if(e.getSource() == mi1_0)//退出游戏
{
dlg_1 = new JDialog(jf,"关 于");
try{
FileInputStream io = new FileInputStream("resource/guanyu.txt");//得到路径
byte a[] = new byte[io.available()];
io.read(a);
io.close();
String str = new String(a);
dlg_1_text.setText(str);
}
catch(Exception g){}
dlg_1_text.setEditable(false);
dlg_1.add(dlg_1_text);
dlg_1.pack();
dlg_1.setResizable(false);
dlg_1.setSize(200, 120);
dlg_1.setLocation(400, 240);
dlg_1.show();
}
}
public void rand_block()//随机产生砖块
{
int num;
num = (int)(Math.random() * 6) + 1;//产生0~6之间的随机数
blockNumber = num;
switch(blockNumber)
{
case 1: block1(); blockNumber = 1; break;
case 2: block2(); blockNumber = 2; break;
case 3: block3(); blockNumber = 3; break;
case 4: block4(); blockNumber = 4; break;
case 5: block5(); blockNumber = 5; break;
case 6: block6(); blockNumber = 6; break;
case 7: block7(); blockNumber = 7; break;
}
}
public void change_body(int blockNumber)//改变砖块状态
{
dingwei();
if(blockNumber == 1&&downSign == false)//变换长条2种情况
{
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//说明长条是横着的
{
if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)
{
num_csh_game();
game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//说明长条是竖着的
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]]=1;
game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 3&&downSign == false)//变换转弯1有4种情况
{
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)
{
if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 4&&downSign == false)//变换转弯2有4种情况
{
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])
{
if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();
game_body[game_sign_y[0]][game_sign_x[0]] = 1;
game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)
{
if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();
game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;
game_body[game_sign_y[3]][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 5&&downSign == false)//变换转弯3有4种情况
{
if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 6&&downSign == false)//变换两层砖块1的2种情况
{
if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)
{
if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)
{
if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 7&&downSign == false)//变换两层砖块2的2种情况
{
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)
{
if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)
{
num_csh_game();
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3]][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
}
public void num_csh_game()//数组清零
{
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 2)
{
game_body[i][j] = 2;
}
else
{
game_body[i][j] = 0;
}
}
}
}
public void num_csh_restart()//重新开始时数组清零
{
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
game_body[i][j] = 0;
}
}
}
public void keyTyped(KeyEvent e){}
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//处理下键
{
this.down();
}
if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//处理左键
{
this.left();
}
if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//处理右键
{
this.right();
}
if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//处理上键转换
{
this.change_body(blockNumber);
}
if(startSign == 0)
{
infoTex.setText("游戏未开始或已结束!");
}
}
public void keyReleased(KeyEvent e){}
public void paint(Graphics g)
{
g.setColor(Color.black);
g.fill3DRect(0,0,300,450,true);
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 1)
{
g.setColor(Color.blue);
g.fill3DRect(30*j,30*(i-4),30,30,true);
}
if(game_body[i][j] == 2)
{
g.setColor(Color.magenta);
g.fill3DRect(30*j,30*(i-4),30,30,true);
}
}
}
}
public void left()//向左移动
{
int sign = 0;
dingwei();
for(int k = 0;k < 4;k++)
{
if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2)
{
sign = 1;
}
}
if(sign == 0&&downSign == false)
{
num_csh_game();
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;
}
infoTex.setText("向左移动!");
repaint();
}
}
public void right()//向右移动
{
int sign = 0;
dingwei();
for(int k = 0;k < 4;k++)
{
if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2)
{
sign = 1;
}
}
if(sign == 0&&downSign == false)
{
num_csh_game();
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;
}
infoTex.setText("向右移动!");
repaint();
}
}
public void down()//下落
{
int sign = 0;
dingwei();
for(int k = 0;k < 4;k++)
{
if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2)
{
sign = 1;
downSign = true;
changeColor();
cancelDW();
getScore();
if(game_over() == false)
{
rand_block();
repaint();
}
}
}
if(sign == 0)
{
num_csh_game();
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;
}
infoTex.setText("游戏进行中!");
repaint();
}
}
public boolean game_over()//判断游戏是否结束
{
int sign=0;
for(int i = 0;i < 10;i++)
{
if(game_body[4][i] == 2)
{
sign = 1;
}
}
if(sign == 1)
{
infoTex.setText("游戏结束!");
changeColor();
repaint();
startSign = 0;
timer.suspend();
return true;
}
else
return false;
}
public void getScore()//满行消除方法
{
for(int i = 0;i < 19;i++)
{
int sign = 0;
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 2)
{
sign++;
}
}
if(sign == 10)
{
gameScore += 100;
scoreTex.setText(gameScore+"");
infoTex.setText("恭喜得分!");
for(int j = i;j >= 1;j--)
{
for(int k = 0;k < 10;k++)
{
game_body[j][k] = game_body[j - 1][k];
}
}
}
}
}
public void changeColor()//给已经落下的块换色
{
downSign = false;
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k]][game_sign_x[k]] = 2;
}
}
public void dingwei()//确定其位置
{
int k = 0;
cancelDW();
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 1)
{
game_sign_x[k] = j;
game_sign_y[k] = i;
k++;
}
}
}
}
public void cancelDW()//将定位数组初始化
{
for(int k = 0;k < 4;k++)
{
game_sign_x[k] = 0;
game_sign_y[k] = 0;
}
}
public void block1()//长条
{
game_body[0][4] = 1;
game_body[1][4] = 1;
game_body[2][4] = 1;
game_body[3][4] = 1;
}
public void block2()//正方形
{
game_body[3][4] = 1;
game_body[2][4] = 1;
game_body[3][5] = 1;
game_body[2][5] = 1;
}
public void block3()//3加1(下)
{
game_body[1][4] = 1;
game_body[2][4] = 1;
game_body[3][4] = 1;
game_body[3][5] = 1;
}
public void block4()//3加1(中)
{
game_body[1][4] = 1;
game_body[2][4] = 1;
game_body[3][4] = 1;
game_body[2][5] = 1;
}
public void block5()//3加1(上)
{
game_body[1][4] = 1;
game_body[2][4] = 1;
game_body[3][4] = 1;
game_body[1][5] = 1;
}
public void block6()//转折1
{
game_body[1][5] = 1;
game_body[2][5] = 1;
game_body[2][4] = 1;
game_body[3][4] = 1;
}
public void block7()//转折2
{
game_body[1][4] = 1;
game_body[2][4] = 1;
game_body[2][5] = 1;
game_body[3][5] = 1;
}
}
//定时线程
class MyTimer extends Thread
{
Block myBlock;
public MyTimer(Block myBlock)
{
this.myBlock = myBlock;
}
public void run()
{
while(myBlock.startSign == 1)
{
try{
sleep((10-myBlock.speedMark + 1)*100);
myBlock.down();
}
catch(InterruptedException e){}
}
}
}
备注:上键变换方向