【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码

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开发工具

Python版本:3.7.8
相关模块:
pygame模块;
random模块;
pyttsx3模块;
以及一些python自带的模块。

环境搭建

安装Python并添加到环境变量,pip安装需要的相关模块即可。

一:塔防游戏

效果展示
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第1张图片
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第2张图片
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第3张图片
部分代码展示

def main():
    pygame.init()
    pygame.mixer.init()
    pygame.mixer.music.load(cfg.AUDIOPATHS['bgm'])
    pygame.mixer.music.play(-1, 0.0)
    pygame.mixer.music.set_volume(0.25)
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption("塔防游戏 ")
    # 调用游戏开始界面
    start_interface = StartInterface(cfg)
    is_play = start_interface.update(screen)
    if not is_play:
        return
    # 调用游戏界面
    while True:
        choice_interface = ChoiceInterface(cfg)
        map_choice, difficulty_choice = choice_interface.update(screen)
        game_interface = GamingInterface(cfg)
        game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)])
        end_interface = EndInterface(cfg)
        end_interface.update(screen)

class Enemy(pygame.sprite.Sprite):
    def __init__(self, enemy_type, cfg):
        assert enemy_type in range(4)
        pygame.sprite.Sprite.__init__(self)
        self.enemy_type = enemy_type
        self.imagepaths = [cfg.IMAGEPATHS['game']['enemy_yellow'], cfg.IMAGEPATHS['game']['enemy_red'], cfg.IMAGEPATHS['game']['enemy_pink'], cfg.IMAGEPATHS['game']['enemy_blue']]
        self.image = pygame.image.load(self.imagepaths[enemy_type])
        self.rect = self.image.get_rect()
        # 走过的路(避免重复走,保证去攻击城堡)
        self.reached_path = []
        # 在道路某个单元中移动的距离, 当cell_move_dis大于单元长度时移动到下一个到了单元并置0该变量
        self.cell_move_dis = 0
        # 当前所在的位置
        self.coord = 3, 2
        self.position = 60, 40
        self.rect.left, self.rect.top = self.position
        if enemy_type == 0:
            # 最大生命值
            self.max_life_value = 20
            # 当前生命值
            self.life_value = 20
            # 速度
            self.speed = 2
            # 击杀奖励
            self.reward = 100
            # 对大本营造成的伤害
            self.damage = 1
        elif enemy_type == 1:
            self.max_life_value = 40
            self.life_value = 40
            self.speed = 1
            self.reward = 200
            self.damage = 1
        elif enemy_type == 2:
            self.max_life_value = 60
            self.life_value = 60
            self.speed = 0.5
            self.reward = 300
            self.damage = 2
        elif enemy_type == 3:
            self.max_life_value = 100
            self.life_value = 100
            self.speed = 0.2
            self.reward = 500
            self.damage = 4
    '''不停地移动'''
    def move(self, cell_len):
        is_next_cell = False
        self.cell_move_dis += self.speed
        if self.cell_move_dis > cell_len:
            self.cell_move_dis = 0
            is_next_cell = True
        return is_next_cell

二:飞机大战

效果展示
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第4张图片【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第5张图片
部分代码展示


import sys
import cfg
import pygame
from modules import *


'''游戏界面'''
def GamingInterface(num_player, screen):
    # 初始化
    pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])
    pygame.mixer.music.set_volume(0.4)
    pygame.mixer.music.play(-1)
    explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])
    fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])
    font = pygame.font.Font(cfg.FONTPATH, 20)
    # 游戏背景图
    bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]
    bg_move_dis = 0
    bg_1 = pygame.image.load(bg_imgs[0]).convert()
    bg_2 = pygame.image.load(bg_imgs[1]).convert()
    bg_3 = pygame.image.load(bg_imgs[2]).convert()
    # 玩家, 子弹和小行星精灵组
    player_group = pygame.sprite.Group()
    bullet_group = pygame.sprite.Group()
    asteroid_group = pygame.sprite.Group()
    # 产生小行星的时间间隔
    asteroid_ticks = 90
    for i in range(num_player):
        player_group.add(Ship(i+1, cfg))
    clock = pygame.time.Clock()
    # 分数
    score_1, score_2 = 0, 0
    # 游戏主循环
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
        # --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击
        pressed_keys = pygame.key.get_pressed()
        for idx, player in enumerate(player_group):
            direction = None
            if idx == 0:
                if pressed_keys[pygame.K_UP]:
                    direction = 'up'
                elif pressed_keys[pygame.K_DOWN]:
                    direction = 'down'
                elif pressed_keys[pygame.K_LEFT]:
                    direction = 'left'
                elif pressed_keys[pygame.K_RIGHT]:
                    direction = 'right'
                if direction:
                    player.move(direction)
                if pressed_keys[pygame.K_j]:
                    if player.cooling_time == 0:
                        fire_sound.play()
                        bullet_group.add(player.shot())
                        player.cooling_time = 20
            elif idx == 1:
                if pressed_keys[pygame.K_w]:
                    direction = 'up'
                elif pressed_keys[pygame.K_s]:
                    direction = 'down'
                elif pressed_keys[pygame.K_a]:
                    direction = 'left'
                elif pressed_keys[pygame.K_d]:
                    direction = 'right'
                if direction:
                    player.move(direction)
                if pressed_keys[pygame.K_SPACE]:
                    if player.cooling_time == 0:
                        fire_sound.play()
                        bullet_group.add(player.shot())
                        player.cooling_time = 20
            if player.cooling_time > 0:
                player.cooling_time -= 1
        if (score_1 + score_2) < 500:
            background = bg_1
        elif (score_1 + score_2) < 1500:
            background = bg_2
        else:
            background = bg_3
        # --向下移动背景图实现飞船向上移动的效果
        screen.blit(background, (0, -background.get_rect().height + bg_move_dis))
        screen.blit(background, (0, bg_move_dis))
        bg_move_dis = (bg_move_dis + 2) % background.get_rect().height
        # --生成小行星
        if asteroid_ticks == 0:
            asteroid_ticks = 90
            asteroid_group.add(Asteroid(cfg))
        else:
            asteroid_ticks -= 1
        # --画飞船
        for player in player_group:
            if pygame.sprite.spritecollide(player, asteroid_group, True, None):
                player.explode_step = 1
                explosion_sound.play()
            elif player.explode_step > 0:
                if player.explode_step > 3:
                    player_group.remove(player)
                    if len(player_group) == 0:
                        return
                else:
                    player.explode(screen)
            else:
                player.draw(screen)
        # --画子弹
        for bullet in bullet_group:
            bullet.move()
            if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):
                bullet_group.remove(bullet)
                if bullet.player_idx == 1:
                    score_1 += 1
                else:
                    score_2 += 1
            else:
                bullet.draw(screen)
        # --画小行星
        for asteroid in asteroid_group:
            asteroid.move()
            asteroid.rotate()
            asteroid.draw(screen)
        # --显示分数
        score_1_text = '玩家一得分: %s' % score_1
        score_2_text = '玩家二得分: %s' % score_2
        text_1 = font.render(score_1_text, True, (0, 0, 255))
        text_2 = font.render(score_2_text, True, (255, 0, 0))
        screen.blit(text_1, (2, 5))
        screen.blit(text_2, (2, 35))
        # --屏幕刷新
        pygame.display.update()
        clock.tick(60)


'''主函数'''
def main():
    pygame.init()
    pygame.font.init()
    pygame.mixer.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('飞机大战 ')
    num_player = StartInterface(screen, cfg)
    if num_player == 1:
        while True:
            GamingInterface(num_player=1, screen=screen)
            EndInterface(screen, cfg)
    else:
        while True:
            GamingInterface(num_player=2, screen=screen)
            EndInterface(screen, cfg)


'''run'''
if __name__ == '__main__':
    main()

三:连连看

效果展示
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第6张图片
部分代码展示


import os
import sys
import cfg
import pygame
from modules import *


'''游戏主程序'''
def main():
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('消灭星星——资料源码领取QQ群:494958217')
    # 加载背景音乐
    pygame.mixer.init()
    pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
    pygame.mixer.music.set_volume(0.6)
    pygame.mixer.music.play(-1)
    # 加载音效
    sounds = {}
    sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
    sounds['match'] = []
    for i in range(6):
        sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
    # 加载字体
    font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
    # 图片加载
    gem_imgs = []
    for i in range(1, 8):
        gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
    # 主循环
    game = gemGame(screen, sounds, font, gem_imgs, cfg)
    while True:
        score = game.start()
        flag = False
        # 一轮游戏结束后玩家选择重玩或者退出
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
                    pygame.quit()
                    sys.exit()
                elif event.type == pygame.KEYUP and event.key == pygame.K_r:
                    flag = True
            if flag:
                break
            screen.fill((135, 206, 235))
            text0 = 'Final score: %s' % score
            text1 = 'Press  to restart the game.'
            text2 = 'Press  to quit the game.'
            y = 150
            for idx, text in enumerate([text0, text1, text2]):
                text_render = font.render(text, 1, (85, 65, 0))
                rect = text_render.get_rect()
                if idx == 0:
                    rect.left, rect.top = (212, y)
                elif idx == 1:
                    rect.left, rect.top = (122.5, y)
                else:
                    rect.left, rect.top = (126.5, y)
                y += 100
                screen.blit(text_render, rect)
            pygame.display.update()
        game.reset()


'''run'''
if __name__ == '__main__':
    main()

四:打地鼠

效果展示
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第7张图片
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第8张图片
部分代码展示


import cfg
import sys
import pygame
import random
from modules import *


'''游戏初始化'''
def initGame():
    pygame.init()
    pygame.mixer.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('打地鼠 源码+课件+学习解答加QQ群:494958217')
    return screen


'''主函数'''   
def main():
    # 初始化
    screen = initGame()
    # 加载背景音乐和其他音效
    pygame.mixer.music.load(cfg.BGM_PATH)
    pygame.mixer.music.play(-1)
    audios = {
        'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),
        'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)
    }
    # 加载字体
    font = pygame.font.Font(cfg.FONT_PATH, 40)
    # 加载背景图片
    bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)
    # 开始界面
    startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)
    # 地鼠改变位置的计时
    hole_pos = random.choice(cfg.HOLE_POSITIONS)
    change_hole_event = pygame.USEREVENT
    pygame.time.set_timer(change_hole_event, 800)
    # 地鼠
    mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)
    # 锤子
    hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))
    # 时钟
    clock = pygame.time.Clock()
    # 分数
    your_score = 0
    flag = False
    # 初始时间
    init_time = pygame.time.get_ticks()
    # 游戏主循环
    while True:
        # --游戏时间为60s
        time_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)
        # --游戏时间减少, 地鼠变位置速度变快
        if time_remain == 40 and not flag:
            hole_pos = random.choice(cfg.HOLE_POSITIONS)
            mole.reset()
            mole.setPosition(hole_pos)
            pygame.time.set_timer(change_hole_event, 650)
            flag = True
        elif time_remain == 20 and flag:
            hole_pos = random.choice(cfg.HOLE_POSITIONS)
            mole.reset()
            mole.setPosition(hole_pos)
            pygame.time.set_timer(change_hole_event, 500)
            flag = False
        # --倒计时音效
        if time_remain == 10:
            audios['count_down'].play()
        # --游戏结束
        if time_remain < 0: break
        count_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)
        # --按键检测
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEMOTION:
                hammer.setPosition(pygame.mouse.get_pos())
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if event.button == 1:
                    hammer.setHammering()
            elif event.type == change_hole_event:
                hole_pos = random.choice(cfg.HOLE_POSITIONS)
                mole.reset()
                mole.setPosition(hole_pos)
        # --碰撞检测
        if hammer.is_hammering and not mole.is_hammer:
            is_hammer = pygame.sprite.collide_mask(hammer, mole)
            if is_hammer:
                audios['hammering'].play()
                mole.setBeHammered()
                your_score += 10
        # --分数
        your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)
        # --绑定必要的游戏元素到屏幕(注意顺序)
        screen.blit(bg_img, (0, 0))
        screen.blit(count_down_text, (875, 8))
        screen.blit(your_score_text, (800, 430))
        mole.draw(screen)
        hammer.draw(screen)
        # --更新
        pygame.display.flip()
        clock.tick(60)
    # 读取最佳分数(try块避免第一次游戏无.rec文件)
    try:
        best_score = int(open(cfg.RECORD_PATH).read())
    except:
        best_score = 0
    # 若当前分数大于最佳分数则更新最佳分数
    if your_score > best_score:
        f = open(cfg.RECORD_PATH, 'w')
        f.write(str(your_score))
        f.close()
    # 结束界面
    score_info = {'your_score': your_score, 'best_score': best_score}
    is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)
    return is_restart


'''run'''
if __name__ == '__main__':
    while True:
        is_restart = main()
        if not is_restart:
            break

五:记忆翻牌

效果展示
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第9张图片
【Python游戏】Python各大游戏合集(5):塔防游戏、飞机大战、连连看、打地鼠、记忆翻牌 | 附带源码_第10张图片
部分代码展示


import os
import cfg
import pygame
import random
from tkinter import *
from tkinter import messagebox
from PIL import Image, ImageTk


'''记忆翻牌小游戏'''
class FlipCardByMemory():
    def __init__(self):
        # 播放背景音乐
        self.playbgm()
        # 载入得分后响起的音乐
        self.score_sound = pygame.mixer.Sound(cfg.AUDIOPATHS['score'])
        self.score_sound.set_volume(1)
        # 卡片图片路径
        self.card_dir = random.choice(cfg.IMAGEPATHS['carddirs'])
        # 主界面句柄
        self.root = Tk()
        self.root.wm_title('记忆翻牌小游戏 源码+课件+学习解答加QQ群:494958217')
        # 游戏界面中的卡片字典
        self.game_matrix = {}
        # 背景图像
        self.blank_image = PhotoImage(data=cfg.IMAGEPATHS['blank'])
        # 卡片背面
        self.cards_back_image = PhotoImage(data=cfg.IMAGEPATHS['cards_back'])
        # 所有卡片的索引
        cards_list = list(range(8)) + list(range(8))
        random.shuffle(cards_list)
        # 在界面上显示所有卡片的背面
        for r in range(4):
            for c in range(4):
                position = f'{r}_{c}'
                self.game_matrix[position] = Label(self.root, image=self.cards_back_image)
                self.game_matrix[position].back_image = self.cards_back_image
                self.game_matrix[position].file = str(cards_list[r * 4 + c])
                self.game_matrix[position].show = False
                self.game_matrix[position].bind('', self.clickcallback)
                self.game_matrix[position].grid(row=r, column=c)
        # 已经显示正面的卡片
        self.shown_cards = []
        # 场上存在的卡片数量
        self.num_existing_cards = len(cards_list)
        # 显示游戏剩余时间
        self.num_seconds = 30
        self.time = Label(self.root, text=f'Time Left: {self.num_seconds}')
        self.time.grid(row=6, column=3, columnspan=2)
        # 居中显示
        self.root.withdraw()
        self.root.update_idletasks()
        x = (self.root.winfo_screenwidth() - self.root.winfo_reqwidth()) / 2
        y = (self.root.winfo_screenheight() - self.root.winfo_reqheight()) / 2
        self.root.geometry('+%d+%d' % (x, y))
        self.root.deiconify()
        # 计时
        self.tick()
        # 显示主界面
        self.root.mainloop()
    '''点击回调函数'''
    def clickcallback(self, event):
        card = event.widget
        if card.show: return
        # 之前没有卡片被翻开
        if len(self.shown_cards) == 0:
            self.shown_cards.append(card)
            image = ImageTk.PhotoImage(Image.open(os.path.join(self.card_dir, card.file+'.png')))
            card.configure(image=image)
            card.show_image = image
            card.show = True
        # 之前只有一张卡片被翻开
        elif len(self.shown_cards) == 1:
            # --之前翻开的卡片和现在的卡片一样
            if self.shown_cards[0].file == card.file:
                def delaycallback():
                    self.shown_cards[0].configure(image=self.blank_image)
                    self.shown_cards[0].blank_image = self.blank_image
                    card.configure(image=self.blank_image)
                    card.blank_image = self.blank_image
                    self.shown_cards.pop(0)
                    self.score_sound.play()
                self.num_existing_cards -= 2
                image = ImageTk.PhotoImage(Image.open(os.path.join(self.card_dir, card.file+'.png')))
                card.configure(image=image)
                card.show_image = image
                card.show = True
                card.after(300, delaycallback)
            # --之前翻开的卡片和现在的卡片不一样
            else:
                self.shown_cards.append(card)
                image = ImageTk.PhotoImage(Image.open(os.path.join(self.card_dir, card.file+'.png')))
                card.configure(image=image)
                card.show_image = image
                card.show = True
        # 之前有两张卡片被翻开
        elif len(self.shown_cards) == 2:
            # --之前翻开的第一张卡片和现在的卡片一样
            if self.shown_cards[0].file == card.file:
                def delaycallback():
                    self.shown_cards[0].configure(image=self.blank_image)
                    self.shown_cards[0].blank_image = self.blank_image
                    card.configure(image=self.blank_image)
                    card.blank_image = self.blank_image
                    self.shown_cards.pop(0)
                    self.score_sound.play()
                self.num_existing_cards -= 2
                image = ImageTk.PhotoImage(Image.open(os.path.join(self.card_dir, card.file+'.png')))
                card.configure(image=image)
                card.show_image = image
                card.show = True
                card.after(300, delaycallback)
            # --之前翻开的第二张卡片和现在的卡片一样
            elif self.shown_cards[1].file == card.file:
                def delaycallback():
                    self.shown_cards[1].configure(image=self.blank_image)
                    self.shown_cards[1].blank_image = self.blank_image
                    card.configure(image=self.blank_image)
                    card.blank_image = self.blank_image
                    self.shown_cards.pop(1)
                    self.score_sound.play()
                self.num_existing_cards -= 2
                image = ImageTk.PhotoImage(Image.open(os.path.join(self.card_dir, card.file+'.png')))
                card.configure(image=image)
                card.show_image = image
                card.show = True
                card.after(300, delaycallback)
            # --之前翻开的卡片和现在的卡片都不一样
            else:
                self.shown_cards.append(card)
                self.shown_cards[0].configure(image=self.cards_back_image)
                self.shown_cards[0].show = False
                self.shown_cards.pop(0)
                image = ImageTk.PhotoImage(Image.open(os.path.join(self.card_dir, card.file+'.png')))
                self.shown_cards[-1].configure(image=image)
                self.shown_cards[-1].show_image = image
                self.shown_cards[-1].show = True
        # 判断游戏是否已经胜利
        if self.num_existing_cards == 0:
            is_restart = messagebox.askyesno('Game Over', 'Congratulations, you win, do you want to play again?')
            if is_restart: self.restart()
            else: self.root.destroy()
    '''播放背景音乐'''
    def playbgm(self):
        pygame.init()
        pygame.mixer.init()
        pygame.mixer.music.load(cfg.AUDIOPATHS['bgm'])
        pygame.mixer.music.play(-1, 0.0)
    '''计时'''
    def tick(self):
        if self.num_existing_cards == 0: return
        if self.num_seconds != 0:
            self.num_seconds -= 1
            self.time['text'] = f'Time Left: {self.num_seconds}'
            self.time.after(1000, self.tick)
        else:
            is_restart = messagebox.askyesno('Game Over', 'You fail since time up, do you want to play again?')
            if is_restart: self.restart()
            else: self.root.destroy()
    '''重新开始游戏'''
    def restart(self):
        self.root.destroy()
        client = FlipCardByMemory()


'''run'''
if __name__ == '__main__':
    client = FlipCardByMemory()

总结

上面都是部分源码展示,如果想要具体游戏源码的小伙伴可以直接看相关文件
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