import pygame
import sys
from pygame.sprite import Group
class Rain(pygame.sprite.Sprite):
def __init__(self, screen_height):
super().__init__()
self.image = pygame.image.load('images/rain.jpg')
self.rect = self.image.get_rect()
self.screen_height = screen_height
self.speed = 1
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.y = float(self.rect.y)
def check_edges(self):
if self.rect.top >= self.screen_height:
return True
def update(self):
self.rect.y += self.speed
def create_rain(rains, number_rain, number_row, screen_height):
rain = Rain(screen_height)
rain.rect.x = rain.rect.width + 2 * rain.rect.width * number_rain
rain.rect.y = rain.rect.height + 2 * rain.rect.height * number_row
rains.add(rain)
def create_initial_rain(rains, screen_width, screen_height):
rain = Rain(screen_height)
numbers_rain = get_numbers_rain(screen_width, rain.rect.width)
numbers_row = get_numbers_row(screen_height, rain.rect.height)
for number_row in range(numbers_row):
for number_rain in range(numbers_rain):
create_rain(rains, number_rain, number_row, screen_height)
def create_new_rains(rains, screen_width, screen_height):
rain = Rain(screen_height)
availabel_space_x = screen_width - rain.rect.width
numbers_rain = int(availabel_space_x / rain.rect.width)
for number_rain in range(numbers_rain):
create_rain(rains, number_rain, 0, screen_height)
def get_numbers_rain(screen_width, rain_width):
availabel_space_x = screen_width - rain_width
numbers_rain = int(availabel_space_x / rain_width)
return numbers_rain
def get_numbers_row(screen_height, rain_height):
availabel_space_y = screen_height - rain_height
numbers_row = int(availabel_space_y / rain_height)
return numbers_row
def show_screen():
pygame.init()
screen = pygame.display.set_mode((1960, 1080))
screen.fill((255, 255, 255))
rains = Group()
create_initial_rain(rains, 1960, 1080)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()
for rain in rains:
if rain.check_edges():
create_new_rains(rains, 1960, 1080)
# print(rain.rect.width, rain.rect.height)
break
for rain in rains:
if rain.check_edges():
rains.remove(rain)
rains.update()
rains.draw(screen)
pygame.display.flip()
show_screen()
可以实现题目的要求,但是存在一个小bug,在雨滴刚刚全部创建的,往下落的时候,会立刻创建一行新的雨滴。然后跟着一起落,不知道问题在哪里。