python 3d绘图 拖动_python – 3D绘图宽高比[matplotlib]

我正在使用编写

here的代码来制作如下所示的情节.

问题是,我想调整宽高比,即沿z轴拉伸它,以便所有堆叠的图像或多或少可见.这样做有简单的方法吗?

最佳答案 看起来没有“正确”的方法来做到这一点,但我们可以尝试使用猴子修补问题.这是我能做的最好的kludge:

from mpl_toolkits.mplot3d import proj3d

def make_get_proj(self, rx, ry, rz):

'''

Return a variation on :func:`~mpl_toolkit.mplot2d.axes3d.Axes3D.getproj` that

makes the box aspect ratio equal to *rx:ry:rz*, using an axes object *self*.

'''

rm = max(rx, ry, rz)

kx = rm / rx; ky = rm / ry; kz = rm / rz;

# Copied directly from mpl_toolkit/mplot3d/axes3d.py. New or modified lines are

# marked by ##

def get_proj():

relev, razim = np.pi * self.elev/180, np.pi * self.azim/180

xmin, xmax = self.get_xlim3d()

ymin, ymax = self.get_ylim3d()

zmin, zmax = self.get_zlim3d()

# transform to uniform world coordinates 0-1.0,0-1.0,0-1.0

worldM = proj3d.world_transformation(xmin, xmax,

ymin, ymax,

zmin, zmax)

# adjust the aspect ratio ##

aspectM = proj3d.world_transformation(-kx + 1, kx, ##

-ky + 1, ky, ##

-kz + 1, kz) ##

# look into the middle of the new coordinates

R = np.array([0.5, 0.5, 0.5])

xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist

yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist

zp = R[2] + np.sin(relev) * self.dist

E = np.array((xp, yp, zp))

self.eye = E

self.vvec = R - E

self.vvec = self.vvec / proj3d.mod(self.vvec)

if abs(relev) > np.pi/2:

# upside down

V = np.array((0, 0, -1))

else:

V = np.array((0, 0, 1))

zfront, zback = -self.dist, self.dist

viewM = proj3d.view_transformation(E, R, V)

perspM = proj3d.persp_transformation(zfront, zback)

M0 = np.dot(viewM, np.dot(aspectM, worldM)) ##

M = np.dot(perspM, M0)

return M

return get_proj

# and later in the code:

ax.get_proj = make_get_proj(ax, 1, 1, 2)

ax.set_aspect(1.0)

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