Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员

导语
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不知道红白机上的《魂斗罗》是不是小伙伴儿们小时候的经典回忆呢?反正木木子那时候貌似是有

的,BUT 女孩子一般是不玩儿这类游戏的!!

(哎呀,木木子是不是偷偷保住了我年龄的秘密......)⛲⛲

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第1张图片

魂斗罗是一款经典动作射击闯关类游戏,在当时的游戏市场上,可以说是一款相当有挑战难度的游戏。毕竟那时候消息闭塞,压根没有攻略之说,更何况那时年少,玩游戏图的是爽快,很多人也不会刻意去深度研究卡位、战斗技巧等,就是最基础的突突突、闪闪闪,于是就有了N种死亡经历。

今天木木子带大家来看看如何打造Python像素版本的经典游戏——魂斗罗叭!

像素风游戏类型之前也有几款的哈比如:《我的世界》、《坦克大战》、《超级马里奥》......可以

看文末的文章汇总哈!往期的资料素材等都在顾木子的主页左侧信息获取哈!

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正文

这边是一个简易版本的魂斗罗哈,有大佬自行优化一波!纯分享给大家娱乐。

大家都知道Python版本的游戏编写基本上都是Pygame游戏模块,今天就用的这个哈。

 游戏规则:上下左右大家熟悉的——ASDW键,K跳跃,J放枪子儿。

打完一个小兵一个大boss就闯关成功了。嗯哼——超简单,有手就玩的赢的游戏23333!

一、准备中

1)素材准备

像素风格任务人物形象(仅部分)

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第3张图片

背景图展示:

主要人物素材:(部分图)

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Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第5张图片

2)环境安装

这款简易版本的《魂斗罗游戏》木木子环境设置的是:Python3、Pycharm、Pygame部分自带的不说了哈。

模块安装:

pip install -i https://pypi.douban.com/simple/ +模块名

 
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二、正式敲代码

1)游戏敌方boss出场以及定义。

import pygame
import random
from pygame.sprite import Sprite
import datetime

class Game_Boss(Sprite):
	def __init__(self,game_settings,screen,player):
		super().__init__()
		self.pos_i = 0.0
		self.pos_j = 0.0
		self.pos_k = 0.0
		self.game_settings = game_settings
		self.screen = screen
		self.image = pygame.image.load('图片/boss/left/move/bz1.png')
		self.rect = self.image.get_rect()
		self.rect.x = self.game_settings.screen_width-self.rect.width
		self.rect.bottom = 370
		self.x = float(self.rect.x)#敌人的位置
		self.speed_factor = self.game_settings.enemy_speed_factor
		self.boss_start_Y = 370#开始boss人物的高度
		self.boss_Y = self.boss_start_Y
		self.attack1_order = 0
		self.player = player
		self.mx = self.x

	def blitme(self):
		self.screen.blit(self.image,self.rect)

	def update(self):
		if self.game_settings.boss_alive:
			self.direction()
			self.rand_att()
			if  self.game_settings.attack_1:
				if self.game_settings.boss_direction == 1:
					self.attack_1('left')
				else:
					self.attack_1('right')

			elif self.game_settings.attack_2:
				if self.game_settings.boss_direction == 1:
					self.attack_2('left')
				else:
					self.attack_2('right')

			elif self.game_settings.boss_jump:
				self.jump()

			elif self.game_settings.boss_run:
				if self.game_settings.boss_direction == 1:
					self.run('left')
				else:
					self.run('right')
					
			elif self.player.rect.centerx > self.rect.x:
				self.x += self.speed_factor
				self.rect.x = self.x
				self.move('right')
			elif self.player.rect.centerx < self.rect.x:
				self.x -= self.speed_factor
				self.rect.x = self.x
				self.move('left')
		else:
			self.boom()
			self.game_settings.game_win = True

	def rand_att(self):
		random.seed(datetime.datetime.now())
		if self.game_settings.attack_1 == False and self.game_settings.attack_2 == False and self.game_settings.boss_jump == False and self.game_settings.boss_run == False:
			self.rand_num = random.randint(1,70)
			if self.rand_num == 1:
				self.game_settings.attack_1 = True
			elif self.rand_num == 2:
				self.game_settings.attack_2 = True
			elif self.rand_num == 3:
				self.game_settings.boss_jump =True
			elif self.rand_num == 4:
				self.game_settings.boss_run = True


	def attack_1(self,direction):
		self.rect.bottom = 410#做此动作时人物的位置
		self.names1 = locals()
		self.players1 = []
		for self.j in range(0,34):
			self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/attack_1/%s.png' %self.j)
			self.players1.append(self.names1['player_image%s' %self.j])
		self.image = self.players1[int(self.pos_i)]
		self.pos_i += 0.5
		if self.pos_i >= 34.0 :#循环完成后:
			self.pos_i = 0.0
			self.game_settings.attack_1 = False

	def attack_2(self,direction):
		self.rect.bottom = 355
		self.names1 = locals()
		self.players1 = []
		for self.j in range(0,30):
			self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/attack_2/%s.png' %self.j)
			self.players1.append(self.names1['player_image%s' %self.j])
		self.image = self.players1[int(self.pos_i)]
		self.pos_i += 0.5
		if self.pos_i >= 30:
			self.pos_i = 0.0
			self.game_settings.attack_2 = False

	def move(self,direction):#循环图片
		self.rect.bottom = 370
		self.names1 = locals()
		self.players1 = []
		for self.j in range(1,7):
			self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/move/bz%s.png' %self.j)
			self.players1.append(self.names1['player_image%s' %self.j])
		self.image = self.players1[int(self.pos_i)]
		self.pos_i += 0.1#图片变化速率
		if self.pos_i > 6.0:#敌人bag有4个动作
			self.pos_i = 0.0

	def run(self,direction):
		self.rect.bottom = 400
		self.names1 = locals()
		self.players1 = []
		for self.j in range(0,6):
			self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/'+direction+'/run/%s.png' %self.j)
			self.players1.append(self.names1['player_image%s' %self.j])
		self.image = self.players1[int(self.pos_i)]
		self.pos_i += 0.3
		if self.pos_i >= 6:
			self.pos_i = 0.0
			self.game_settings.boss_run = False

		if self.player.rect.centerx > self.rect.x :#or self.x < self.mx:
			self.x += 6
			self.rect.x = self.x
		elif self.player.rect.centerx < self.rect.x :#or self.x > self.mx:
			self.x -= 6
			self.rect.x = self.x
			
	def jump(self):			
		self.rect.bottom = self.boss_Y
		if self.game_settings.boss_jump_vel < 0:
			self.game_settings.boss_jump_vel += 0.6#跳跃上升的增加的速率
		elif self.game_settings.boss_jump_vel > 0:
			self.game_settings.boss_jump_vel += 0.8#跳跃下降增加的速率
		self.boss_Y += self.game_settings.boss_jump_vel
		if self.boss_Y > self.boss_start_Y:
			self.game_settings.boss_jump = False#结束跳跃
			self.boss_Y = self.boss_start_Y
			self.game_settings.boss_jump_vel = -12.0#恢复跳跃开始的速度

		if self.player.rect.centerx > self.rect.x :#or self.x < self.mx:
			self.x += self.speed_factor
			self.rect.x = self.x
		elif self.player.rect.centerx < self.rect.x :#or self.x > self.mx:
			self.x -= self.speed_factor
			self.rect.x = self.x

		self.names1 = locals()
		self.players1 = []
		for self.j in range(3,10):
			self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/left/jump/%s.png' %self.j)
			self.players1.append(self.names1['player_image%s' %self.j])
		self.image = self.players1[int(self.pos_j)]
		self.pos_j += 0.4#跳跃旋转速率
		if self.pos_j >= 7:#跳跃有7个动作
			self.pos_j = 0.0

	def direction(self):
		if self.player.rect.centerx > self.rect.x:
			self.game_settings.boss_direction = -1
		else:
			self.game_settings.boss_direction = 1


	def boom(self):
		self.names1 = locals()
		self.players1 = []
		for self.j in range(1,4):
			self.names1['player_image%s' %self.j] = pygame.image.load('图片/boss/boom%s.png' %self.j)
			self.players1.append(self.names1['player_image%s' %self.j])
		self.image = self.players1[int(self.pos_k)]
		self.pos_k += 0.05
		if self.pos_k >= 3.0:
			#self.game_settings.boom_end = True
			self.game_settings.boss_boom_end = True

2)玩家定义的子弹设置

import pygame
from pygame.sprite import Sprite 

class Bullet(Sprite):

	def __init__(self,game_settings,screen,player):
		super().__init__()
		self.game_settings = game_settings
		self.player = player
		self.screen = screen
		self.image = pygame.image.load('图片/bullet1.png')
		self.rect = self.image.get_rect()
		self.rect.left = player.rect.right-20#开始子弹默认往右射击
		if self.player.player_direction == -1:
			self.rect.right = player.rect.left+20
		self.rect.centery = player.rect.centery-15
		if self.player.player_down:
			self.rect.centery = player.rect.centery#调整子弹位置
		if self.player.player_up:
			self.rect.bottom = player.rect.top+20
		self.x = float(self.rect.x)
		self.y = float(self.rect.y)
		self.mx = self.x#mx为保存初始x的坐标
		self.my = self.y
		self.speed_factor = game_settings.bullet_speed_factor

	def update(self):
		if self.yself.mx or self.x == self.mx:#默认为右方向
			self.x += self.speed_factor
			self.rect.x = self.x

	def blit_bullet(self):
	
		self.screen.blit(self.image,self.rect)

3)主程序

'''
csdn:顾木子吖
'''
import pygame
import sys
from pygame.locals import *
from settings import Settings
from game_player import Game_Player 
import game_functions as gf
from pygame.sprite import Group
from game_stats import GameStats
from game_boss import Game_Boss
from button import Button

def run_game():
	bg = pygame.image.load("图片/map01.jpeg")
	game_settings = Settings()
	pos_x = 0#地图移动o
	
	pygame.init()
	screen = pygame.display.set_mode(
		(game_settings.screen_width,game_settings.screen_height))
	pygame.display.set_caption("经典像素风游戏——魂斗罗")
	stats = GameStats(game_settings)
	player = Game_Player(game_settings,screen)
	bullets = Group()
	boss = Group()
	enemys = Group()
	win_button = Button(game_settings,screen,"YOU WIN")
	gf.create_legion(game_settings,screen,enemys)
	gf.create_boss(game_settings,screen,player,boss)

	while True:
		pygame.mouse.set_visible(False)
		gf.check_events(game_settings,screen,player,bullets)
		gf.update_player(game_settings,stats,player,enemys)
		gf.update_bullet(game_settings,bullets,screen,enemys,boss)	
		gf.update_enemys(game_settings,enemys)	
		gf.update_boss(game_settings,boss)
		gf.update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button)
		
		if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False:
			game_settings.screen_rolling = True
			pos_x -= 5#屏幕滚动速度
		else:
			game_settings.screen_rolling = False
run_game()

等等等等.......游戏代码太多了。

 
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​三、效果展示

我的速度调的比较快哈,自己调慢点儿。

1)Part 1 初始化界面‍♀️

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第6张图片

2)Part 2 打BOSS‍♂️

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第7张图片

3)Part 3 胜利

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第8张图片

 
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总结

嘿!新一轮的小游戏就写到这里结束啦,如需完整的资料项目点下方链接哦~

我还得想想下一个写什么内容呢——苦思冥想中。你们玩儿,我先撤了。

往期的资料素材等都在顾木子的主页左侧信息获取哈!

Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员_第9张图片

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