GUI的核心技术:Swing AWT
快被淘汰了!
1.因为界面不美观
2.需要jre环境
3.主要是能了解MVC架构,了解监听
抽象窗口工具包 (Abstract Windowing Toolkit)
1.包含了很多类和接口
2.元素:窗口、按钮等等
3.java.awt包
import java.awt.*;
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame("这是标题");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色
frame.setBackground(Color.green);
//弹出的初始位置
frame.setLocation(0,0);
//设置大小固定
frame.setResizable(false);
}
}
回顾封装,利用封装的特性一次性展示多个窗口
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口
new MyFrame(100,100,500,500,Color.yellow);
new MyFrame(100,600,500,500,Color.red);
}
}
class MyFrame extends Frame {
static int id=0;//窗口的id
public MyFrame(int x,int y,int w,int h,Color color){
super("MyFrame"+(++id));
setBounds(x,y,w,h);
setBackground(color);
setVisible(true);
}
}
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel 可以看成一个空间,但是不能单独存在,需要放在frame上
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(Color.blue);
//panel设置坐标,这是相对于frame的坐标
panel.setBounds(50,50,400,400);
panel.setBackground(Color.white);
//frame.add()
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button Eest = new Button("East");
Button West = new Button("West");
Button South = new Button("South");
Button North = new Button("North");
Button Center = new Button("Center");
frame.add(Eest,BorderLayout.EAST);
frame.add(West,BorderLayout.WEST);
frame.add(South,BorderLayout.SOUTH);
frame.add(North,BorderLayout.NORTH);
frame.add(Center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//pack()方法就是自动调整窗口的大小,以适应放置的组件
frame.setVisible(true);
}
}
import java.awt.*;
public class ExDemo {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setBounds(300,300,400,400);
frame.setBackground(Color.black);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));//表格布局,两行一列
//四个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
//上面
p1.add(new Button("Eest-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下面部分
p3.add(new Button("Eest-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
for (int i = 0; i < 4; i++) {
p4.add(new Button("for"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}
1.Frame是一个顶级窗口
2.Panel无法单独显示,必须添加到某个容器中
3.三种布局:流式,东西南北中,表格
4.应设置大小定位,背景颜色,可见性及监听事件
点击按钮响应以及关闭frame的响应
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button("输出aaa");
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值(即上面的Button里的label)!
//可以多个按钮只写一个监听类
button1.setActionCommand("button1-start");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("按钮被点击了:"+e.getActionCommand());
}
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//主函数里一般只写启动
new MyFrame("这是标题");
}
}
class MyFrame extends Frame{
public MyFrame(String title){
super(title);
TextField textField = new TextField();
add(textField);
//监听这个文本输入的文字
MyAction_Listener myAction_listener = new MyAction_Listener();
//按下enter 就会触发这个输入框的事件
textField.addActionListener(myAction_listener);
//设置替换编码
//textField.setEchoChar('#');
setVisible(true);
pack();
}
}
class MyAction_Listener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();//获得一些资源,返回的一个对象
System.out.println(field.getText()); //获得输入框的文本
field.setText("");//清空输入框
}
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalculator {
public static void main(String[] args) {
new Calculator("简易计算器");
}
}
//计算器类
class Calculator extends Frame{
public Calculator(String title){
super(title);
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值子 加法 运算后,方到第三个框里
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalculator {
public static void main(String[] args) {
new Calculator("简易计算器").loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
public Calculator(String title){
super(title);
}
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个类,在一个类中组合另一个类
Calculator calculator=null;
public MyCalculatorListener(Calculator calculator){
this.calculator=calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2.将这个值子 加法 运算后,方到第三个框里cal
calculator.num3.setText(""+(n1+n2));
//3.清除前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalculator {
public static void main(String[] args) {
new Calculator("简易计算器").loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
public Calculator(String title){
super(title);
}
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
//监听器类
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值子 加法 运算后,方到第三个框里cal
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
}
内部类最大的好处,就是畅通无阻地访问外部类的属性和方法!
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.green);
g.drawOval(100,100,100,100);
g.fillOval(100,300,100,100);//实心的圆
g.setColor(Color.red);
g.fillRect(200,200,200,200);
//养成习惯,画笔用完,将他还原到最初的颜色
g.setColor(Color.black);
}
}
目的:想要实现鼠标画画
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200, 200, 400, 300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) { //画笔与画板Frame是绑定的
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.green);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上
public void addPaint(Point point) {
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这里我们点击的时候,就会在界面上产生一个点!
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(), e.getY()));
//每次点击鼠标需要重新画一遍
frame.repaint();//刷新
}
}
}
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setBounds(100,100,200,200);
setVisible(true);
addWindowListener(new MyWindowListener());
}
class MyWindowListener extends WindowAdapter {
@Override
public void windowClosing(WindowEvent e) {
//setVisible(false);//隐藏窗口,并不是真正的退出
System.exit(0);//正常退出为0,非正常退出为1
}
}
}
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
@Override
public void windowOpened(WindowEvent e) {
System.out.println("窗口打开");
}
@Override
public void windowClosed(WindowEvent e) {//一般捕获不到
System.out.println("窗口已关闭");
}
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了!");
System.out.println("窗口被激活");
}
@Override
public void windowDeactivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("窗口被吃掉了");
System.out.println("窗口未激活");
}
@Override
public void windowClosing(WindowEvent e) {
System.out.println("窗口正在关闭");
System.exit(0);
}
}
);
}
}
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键盘监听
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame("键盘监听");
}
}
class KeyFrame extends Frame{
public KeyFrame(String title){
super(title);
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的是哪个键
System.out.println(e.getKeyCode());
if (e.getKeyCode()==KeyEvent.VK_0) {
System.out.println("你按下了0键");
}
//根据按下不同的按钮,产生不同的结果
}
});
}
}
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init();初始化
public void init(){
JFrame frame = new JFrame("Swing编程");
frame.setBounds(100,100,200,200);
frame.setBackground(Color.green);
frame.setVisible(true);
//设置文字 JLabel
JLabel label = new JLabel("hello Swing!");
frame.add(label);
//关闭事件
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame{
public void init(){
this.setBounds(10,10,200,300);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
JLabel label = new JLabel("Swing-Hello!");
this.add(label);
//让文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.green);
}
}
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("对话框");//创建一个对话框
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//这句多余了
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("虚空掠食者-卡兹克"));
}
}
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("img2.png");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container contentPane = getContentPane();
contentPane.add(label);
setVisible(true);
setBounds(100,100,200,200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,2,10,10));//后面两个参数是设置间距
JPanel panel = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public static void main(String[] args) {
new JScrollDemo();
}
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public static void main(String[] args) {
new JButtonDemo01();
}
public JButtonDemo01(){
Container container = this.getContentPane();
//将一个图片变为图标
URL url = JButtonDemo01.class.getResource("img2.png");
Icon icon = new ImageIcon(url);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
container.add(button);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public static void main(String[] args) {
new JButtonDemo02();
}
public JButtonDemo02(){
Container container = this.getContentPane();
//将一个图片变为图标
URL url = JButtonDemo01.class.getResource("img2.png");
Icon icon = new ImageIcon(url);
//单选框
JRadioButton radioButton1 = new JRadioButton("A");
JRadioButton radioButton2 = new JRadioButton("B");
JRadioButton radioButton3 = new JRadioButton("C");
//由于单选框是能选择一个,需要分组,复选框则不需要分组
ButtonGroup group = new ButtonGroup();//<--复选框时注释
group.add(radioButton1);//<--复选框时注释
group.add(radioButton2);//<--复选框时注释
group.add(radioButton3);//<--复选框时注释
container.add(radioButton1,BorderLayout.CENTER);
container.add(radioButton2,BorderLayout.NORTH);
container.add(radioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public static void main(String[] args) {
new JButtonDemo03();
}
public JButtonDemo03(){
Container container = this.getContentPane();
//将一个图片变为图标
URL url = JButtonDemo01.class.getResource("img2.png");
Icon icon = new ImageIcon(url);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容
String[] contents={"1","2","3"};
//列表中需要放入内容
JList jList = new JList(contents);
container.add(jList);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public static void main(String[] args) {
new TestTextDemo01();
}
public TestTextDemo01() {
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public static void main(String[] args) {
new TestTextDemo02();
}
public TestTextDemo02() {
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('+');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.*;
public class StartGame extends JFrame{
public static void main(String[] args) {
new StartGame();
}
public StartGame() throws HeadlessException {
super("贪吃蛇小游戏");
this.add(new GamePanel());
this.setBounds(10,10,900,720);
this.setResizable(false);//窗口大小不可变
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
public static URL headerURL=Data.class.getResource("statics/header.png");
public static ImageIcon header=new ImageIcon(headerURL);
public static URL upURL=Data.class.getResource("statics/up.png");
public static ImageIcon up=new ImageIcon(upURL);
public static URL downURL=Data.class.getResource("statics/down.png");
public static ImageIcon down=new ImageIcon(downURL);
public static URL leftURL=Data.class.getResource("statics/left.png");
public static ImageIcon left=new ImageIcon(leftURL);
public static URL rightURL=Data.class.getResource("statics/right.png");
public static ImageIcon right=new ImageIcon(rightURL);
public static URL bodyURL=Data.class.getResource("statics/body.png");
public static ImageIcon body=new ImageIcon(bodyURL);
public static URL foodURL=Data.class.getResource("statics/food.png");
public static ImageIcon food=new ImageIcon(foodURL);
}
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX=new int[600];
int[] snakeY=new int[500];
String fx;
//食物的坐标
int foodx;
int foody;
Random random=new Random();
int score;//成绩
//游戏当前的状态:开始、停止
boolean isStart=false;//默认是不开始
boolean isFail=false;//游戏失败
//定时器
Timer timer=new Timer(150,this);//100ms执行一次
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始就启动
}
//初始化方法
public void init(){
length=3;
//脑袋的坐标
snakeX[0]=100;
snakeY[0]=100;
//第一个身体的坐标
snakeX[1]=75;
snakeY[1]=100;
//第二个身体的坐标
snakeX[2]=50;
snakeY[2]=100;
fx="R";//初始方向像右
//把食物随机分布在界面上
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}
//绘制面板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏的作用,如果不用,则会出现屏幕闪烁,当画面完成后可以试试?(草,好像这一行注释了也没有问题)
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11); //头部广告栏
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
g.drawString("长度"+length,750,30);
g.drawString("分数"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")) {
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
}else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体的坐标
}
//游戏状态
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始",300,300);
}
}
//事件监听---需要通过固定事件来刷新,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&&isFail==false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if(snakeX[0]==foodx&&snakeY[0]==foody){
//长度+1
length++;
//分数+10
score+=10;
//再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0 ; i--) {
snakeX[i]=snakeX[i-1];//向前移动一节
snakeY[i]=snakeY[i-1];
}
if (fx.equals("R")) {
snakeX[0]+=25;
if(snakeX[0]>850){
snakeX[0]=25;
}
}else if(fx.equals("L")){
snakeX[0]-=25;
if(snakeX[0]<25){
snakeX[0]=850;
}
}else if(fx.equals("U")){
snakeY[0]-=25;
if(snakeY[0]<75){
snakeY[0]=650;
}
}else if(fx.equals("D")){
snakeY[0]+=25;
if(snakeY[0]>650){
snakeY[0]=75;
}
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
//边界判断
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode==KeyEvent.VK_SPACE){
if (isFail) {
//重新开始
isFail=false;
init();
} else {
isStart=!isStart;
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_W||keyCode==KeyEvent.VK_UP){
fx="U";
}else if(keyCode==KeyEvent.VK_S||keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if(keyCode==KeyEvent.VK_A||keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if(keyCode==KeyEvent.VK_D||keyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}