好久都没有更新这个系列的专栏了,我们来康康吧。
今天,我们用C++只做一个小游戏—2048小游戏。
或许,有人会说:这太没技术含量了,简直信手捏来!
那么,用easyx呢?
台下观众:
接下来,废话不多说,咱们直接先看一下项目截图:
然后代码伺候:
#include
#include
#include
#include
#include
#include
using namespace std;
const COLORREF BGC = RGB(250, 248, 239);
int score, best, a[5][5], b[5][5];
bool mov[5][5];
void init()
{
setbkcolor(BGC);
setbkmode(TRANSPARENT);
score = 0;
memset(a, 0, sizeof(a));
int x1 = rand() % 4 + 1, y1 = rand() % 4 + 1, x2 = rand() % 4 + 1, y2 = rand() % 4 + 1; // 随机生成两个初始点
a[x1][y1] = a[x2][y2] = 2;
}
void drawmap()
{
BeginBatchDraw();
cleardevice();
settextcolor(RGB(119, 110, 101));
settextstyle(50, 0, L"微软雅黑");
outtextxy(10, 10, L"2048");
settextstyle(20, 0, L"微软雅黑", 0, 0, 550, false, false, false);
outtextxy(10, 65, L"Join the numbers and get to the 2048 tile!");
setfillcolor(RGB(187, 173, 160));
solidroundrect(200, 15, 290, 60, 5, 5);
settextcolor(RGB(230, 220, 210));
settextstyle(15, 0, L"微软雅黑", 0, 0, 600, false, false, false);
outtextxy(230, 20, L"SCORE");
wchar_t sc[10] = L"";
swprintf_s(sc, L"%d", score);
settextcolor(WHITE);
settextstyle(25, 0, L"微软雅黑", 0, 0, 600, false, false, false);
RECT r = { 200, 30, 290, 60 };
drawtext(sc, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
solidroundrect(295, 15, 385, 60, 5, 5);
settextcolor(RGB(230, 220, 210));
settextstyle(15, 0, L"微软雅黑", 0, 0, 600, false, false, false);
outtextxy(330, 20, L"BEST");
wchar_t bs[10] = L"";
swprintf_s(bs, L"%d", best);
settextcolor(WHITE);
settextstyle(25, 0, L"微软雅黑", 0, 0, 600, false, false, false);
r = { 295, 30, 385, 60 };
drawtext(bs, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
solidroundrect(10, 90, 390, 470, 5, 5);
settextstyle(23, 0, L"微软雅黑");
settextcolor(WHITE);
for (int i = 1; i <= 4; i++)
for (int j = 1; j <= 4; j++)
if (a[i][j])
{
setfillcolor(RGB((unsigned int)(BGC - 3 * (a[i][j] ^ 29)) % 256, (unsigned int)(BGC - 11 * (a[i][j] ^ 23)) % 256, (unsigned int)(BGC + 7 * (a[i][j] ^ 37)) % 256));
solidroundrect(94 * j - 80, 94 * i, 94 * j + 10, 94 * i + 90, 5, 5);
wchar_t num[10] = L"";
swprintf_s(num, L"%d", a[i][j]);
r = { 94 * j - 80, 94 * i, 94 * j + 10, 94 * i + 90 };
drawtext(num, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
EndBatchDraw();
}
void move()
{
memcpy(b, a, sizeof(a));
memset(mov, false, sizeof(mov));
char userkey = _getch();
if (userkey == -32)
userkey = -_getch();
switch (userkey)
{
case 'w':
case 'W':
case -72:
for (int j = 1; j <= 4; j++)
for (int i = 2; i <= 4; i++)
{
if (!a[i][j])continue;
int k = i;
while (!a[k - 1][j] && k >= 2)
{
a[k - 1][j] = a[k][j];
a[k][j] = 0;
k--;
}
if (a[k][j] == a[k - 1][j] && !mov[k - 1][j])
{
a[k - 1][j] = 2 * a[k][j];
a[k][j] = 0;
mov[k - 1][j] = true;
score += a[k - 1][j];
}
}
break;
case 's':
case 'S':
case -80:
for (int j = 1; j <= 4; j++)
for (int i = 3; i >= 1; i--)
{
if (!a[i][j])continue;
int k = i;
while (!a[k + 1][j] && k <= 3)
{
a[k + 1][j] = a[k][j];
a[k][j] = 0;
k++;
}
if (a[k][j] == a[k + 1][j] && !mov[k + 1][j])
{
a[k + 1][j] = 2 * a[k][j];
a[k][j] = 0;
mov[k + 1][j] = true;
score += a[k + 1][j];
}
}
break;
case 'a':
case 'A':
case -75:
for (int i = 1; i <= 4; i++)
for (int j = 2; j <= 4; j++)
{
if (!a[i][j])continue;
int k = j;
while (!a[i][k - 1] && k >= 2)
{
a[i][k - 1] = a[i][k];
a[i][k] = 0;
k--;
}
if (a[i][k] == a[i][k - 1] && !mov[i][k - 1])
{
a[i][k - 1] = 2 * a[i][k];
a[i][k] = 0;
mov[i][k - 1] = true;
score += a[i][k - 1];
}
}
break;
case 'd':
case 'D':
case -77:
for (int i = 1; i <= 4; i++)
for (int j = 3; j >= 1; j--)
{
if (!a[i][j])continue;
int k = j;
while (!a[i][k + 1] && k <= 3)
{
a[i][k + 1] = a[i][k];
a[i][k] = 0;
k++;
}
if (a[i][k] == a[i][k + 1] && !mov[i][k + 1])
{
a[i][k + 1] = 2 * a[i][k];
a[i][k] = 0;
mov[i][k + 1] = true;
score += a[i][k + 1];
}
}
break;
}
bool change = false;
for (int i = 1; i <= 4; i++)
for (int j = 1; j <= 4; j++)
if (a[i][j] != b[i][j])
{
change = true;
break;
}
if (!change)
return;
int x, y;
do
{
x = rand() % 4 + 1;
y = rand() % 4 + 1;
} while (a[x][y]);
int n = rand() % 6;
if (n == 5)a[x][y] = 4;
else a[x][y] = 2;
best = max(best, score);
}
bool gameover()
{
for (int i = 1; i <= 4; i++)
for (int j = 1; j <= 4; j++)
if (!a[i][j] || a[i][j] == a[i + 1][j] || a[i][j] == a[i - 1][j] || a[i][j] == a[i][j + 1] || a[i][j] == a[i][j - 1])return false;
return true;
}
bool win()
{
for (int i = 1; i <= 4; i++)
for (int j = 1; j <= 4; j++)
if (a[i][j] == 2048)return true;
return false;
}
int main()
{
bool ctn = true;
initgraph(400, 480);
srand((unsigned)time(NULL));
while (ctn)
{
init();
drawmap();
int endmode = 0;
while (1)
{
move();
drawmap();
if (win())
{
endmode = 1;
break;
}
if (gameover())
{
endmode = 2;
break;
}
}
int t;
if (endmode == 1)
t = MessageBox(0, L"You win!\n再来一局?", L"继续", MB_OKCANCEL);
if (endmode == 2)
t = MessageBox(0, L"Game over!\n再来一局?", L"继续", MB_OKCANCEL);
if (t == IDCANCEL)ctn = false;
}
closegraph();
return 0;
}
咋样?是不是感觉飘飘然,自己有一点看不懂?
慢慢理解吧,后续,我也会出一些关于我发的这些游戏的解释帖子,欢迎大家关注我,等待以后我的:“音讯”。
今天的内容就是这样,下期再见!