大话设计模式之策略模式(strategy)

策略模式:它定义了算法家族,分别封装起来,让他们之间可以互相替换,此模式让算法的变化不会影响使用算法的用户。

针对商城收银模式,打折,返现促销等的例子:

打折还是促销其实都是一些算法,可以用工厂模式来生成算法对象,但算法本身只是一种策略,重要的是这些算法随时都可能替换的,而封装变化点是我们面向对象的一种重要的思维方式,首先来看下策略模式的结构图和基本代码:

1)结构图

大话设计模式之策略模式(strategy)_第1张图片

2)代码

strategy类,定义所有支持的方法的公共接口

    public abstract class Strategy
    {
        //算法公告接口
        public abstract void AlgorithmInterface();
    }
View Code

ConcreteStrategy,封装了具体的方法或行为,继承strategy

    public class ConcreteStrategyA : Strategy
    {
        public override void AlgorithmInterface()
        {
            Console.WriteLine("算法A的实现");
        }
    }
    public class ConcreteStrategyB :Strategy
    {
        public override void AlgorithmInterface()
        {
            Console.WriteLine("算法B的实现");
        }
    }
View Code

Context,用一个ConcreteStrategy来配置,维护一个对Strategy对象的引用

    public class Context
    {
        private Strategy strategy;

        public Context(Strategy strategy)
        {
            this.strategy = strategy;
        }

        //上下文接口
        public void ContextInterface()
        {
            strategy.AlgorithmInterface();
        }
    }
View Code

客户端代码:

        static void Main(string[] args)
        {
            Context context;

            context = new Context(new ConcreteStrategyA());
            context.ContextInterface();

            context=new Context(new ConcreteStrategyB());
            context.ContextInterface();

            Console.ReadLine();
        }
View Code

用策略模式来实现商场收费:

定义公共接口和各种收费策略

//定义公共收费接口类    
public abstract class CashSuper
    {
        //公共的收费接口
        public abstract double acceptCash(double money); 
    }
//定义各种收费策略
    public class CashNomal:CashSuper
    {
        public override double acceptCash(double money)
        {
            return money;
        }
    }
    public class CashRebate:CashSuper
    {
        private double rebate = 1;
        public CashRebate(string rebate)
        {
            this.rebate = Convert.ToDouble(rebate);
        }

        public override double acceptCash(double money)
        {
            return money * this.rebate;
        }
    }

    public class CashReturn:CashSuper
    {
        public double condition = 0.0d;
        public double returnMoney = 0.0d;

        public CashReturn(string condition, string returnMoney)
        {
            this.returnMoney = Double.Parse(returnMoney);
            this.condition = Double.Parse(condition);
        }
        public override double acceptCash(double money)
        {
            double result = money;
            if(money >= condition)
            {
                result = money - Math.Floor(result/condition)*returnMoney;
            }
            return result;
        }

    }
View Code

定义Context:

    public class CashContext
    {
        private CashSuper cashsuper;
        public CashContext(CashSuper cs)
        {
            cashsuper = cs;
        }
        public double GetResult(double money)
        {
            return cashsuper.acceptCash(money);
        }
    }
View Code

客户段代码:

        static void Main(string[] args)
        {
            double totle = 500.0d;
            double result = 0.0d;
            CashContext context;
            context = new CashContext(new CashNomal());
            result =  context.GetResult(totle);
            Console.WriteLine(result);

            context = new CashContext(new CashRebate("0.3"));
            result = context.GetResult(totle);
            Console.WriteLine(result);

            context =new CashContext(new CashReturn("300","50"));
            result = context.GetResult(totle);
            Console.WriteLine(result);

            Console.ReadLine();
        }
View Code

 

 

 

 

 

 

 

 

 

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