C# 使用WinApi操作剪切板Clipboard

前言:

最近正好写一个程序,需要操作剪切板

功能很简单,只需要从剪切板内读取字符串,然后清空剪切板,然后再把字符串导入剪切板

我想当然的使用我最拿手的C#来完成这项工作,原因无他,因为.Net框架封装了能实现这种功能的方法

然后就有了如下代码

 1             string Temp = "";
 2             while (true)
 3             {
 4                 string Tex = Clipboard.GetText().ToString();
 5                 if (!string.IsNullOrWhiteSpace(Tex) && Temp != Tex)
 6                 {
 7                     Clipboard.Clear();
 8                     Clipboard.SetDataObject(Tex, false);
 9                     Temp = Tex;
10                 }
11                 Thread.Sleep(1);
12             }
View Code

这段代码,也是网页上广泛流传的,使用.Net框架操作系统剪切板的方法,当然这个方法在某些情况下很管用

不过在我这确发生了点问题,主要的问题有两点

首先,我对剪切板的操作需求有实时性,也就是,操作人员复制的一瞬间就应该截取到剪切板的数据,处理完后再放入剪切板

结果

 Clipboard.SetDataObject(Tex, false);

没想到上面这条设置剪切板的指令竟然会卡焦点窗口的线程,比如说,我在A软件执行了一次复制操作,如果使用了上述代码,那么A软件强制线程堵塞大概几百毫秒的样子,反正很影响体验,我推测是因为该命令会锁定内存导致的

那怎么办,本着死马当活马医的态度,我专门为该指令启用了一个线程

       Task.Factory.StartNew(()=> 
                    {
                        Clipboard.Clear();
                        Clipboard.SetDataObject(Text, false);
                    });

使用了线程以后,因为操作滞后(线程启动会延迟一会儿,并不实时)了,所以上述问题似乎解决了,但是没想到出现了新的问题

 string Tex = Clipboard.GetText().ToString();

上述从剪切板获得字符串的指令,在默写情况下,会卡滞住,然后程序在一分钟之后,因为超时而被系统吊销

emmmmm,在经过几番努力之后,我终于意识到,虽然.Net封装了不少操作系统API的方法,使得一些IO操作变简单不少,但是带来的问题也是同样大的,在遇到无法解决的问题的时候,会有点束手无策

于是不得已,我只能放弃使用过C#完成该项功能,想着幸好功能简单,而且操作WinAPI其实最好的还是使用C++来写,于是我用C++复现了上述功能

 1 #include "stdafx.h"
 2 #include 
 3 #include 
 4 using namespace std;
 5 #pragma comment(linker,"/subsystem:windows /entry:mainCRTStartup")
 6 
 7 int main(int argc, _TCHAR* argv[])
 8 {
 9     HANDLE THandle = GlobalAlloc(GMEM_FIXED, 1000);//分配内存
10     char* Temp = (char*)THandle;//锁定内存,返回申请内存的首地址
11     while (true)
12     {
13         HWND hWnd = NULL;
14         OpenClipboard(hWnd);//打开剪切板
15         if (IsClipboardFormatAvailable(CF_TEXT))
16         {
17             HANDLE h = GetClipboardData(CF_TEXT);//获取剪切板数据
18             char* p = (char*)GlobalLock(h);
19             GlobalUnlock(h);
20             if (strcmp(Temp, p))
21             {
22                 EmptyClipboard();//清空剪切板
23                 HANDLE hHandle = GlobalAlloc(GMEM_FIXED, 1000);//分配内存
24                 char* pData = (char*)GlobalLock(hHandle);//锁定内存,返回申请内存的首地址
25                 strcpy(pData, p);
26                 strcpy(Temp, p);
27                 SetClipboardData(CF_TEXT, hHandle);//设置剪切板数据
28                 GlobalUnlock(hHandle);//解除锁定
29             }
30         }
31         CloseClipboard();//关闭剪切板
32         Sleep(500);
33     }
34     return 0;
35 }
View Code

不愧是C++,使用上述代码后,完美实现我需要的功能,而且不管是主程序,还是我写的这个程序,都不会出现卡滞或者不工作的情况了,真是可喜可贺。

那么本教程就到此为止。

 

 

以下是正文

想着,既然我能用C++调用WinAPI完美实现我需要的功能,而且C#也能调用非托管的代码来执行WinAPI,那么我不是可以把上面C++写的代码移植到C#里面执行?说干就干

首先,C#调用WinAPI需要先申明

        [DllImport("User32")]
        internal static extern bool OpenClipboard(IntPtr hWndNewOwner);

        [DllImport("User32")]
        internal static extern bool CloseClipboard();

        [DllImport("User32")]
        internal static extern bool EmptyClipboard();

        [DllImport("User32")]
        internal static extern bool IsClipboardFormatAvailable(int format);

        [DllImport("User32")]
        internal static extern IntPtr GetClipboardData(int uFormat);

        [DllImport("User32", CharSet = CharSet.Unicode)]
        internal static extern IntPtr SetClipboardData(int uFormat, IntPtr hMem);

操作剪切板需要调用的API大致就上面这些

有了API以后,我们还需要自己手动封装方法

     internal static void SetText(string text)
        {
            if (!OpenClipboard(IntPtr.Zero))
        {
        SetText(text);
        return;
        } EmptyClipboard(); SetClipboardData(
13, Marshal.StringToHGlobalUni(text)); CloseClipboard(); } internal static string GetText(int format) { string value = string.Empty; OpenClipboard(IntPtr.Zero); if (IsClipboardFormatAvailable(format)) { IntPtr ptr = NativeMethods.GetClipboardData(format); if (ptr != IntPtr.Zero) { value = Marshal.PtrToStringUni(ptr); } } CloseClipboard(); return value; }

我们也就用到两个方法,从剪切板获得文本和设置文本到剪切板,哦关于SetClipboardData的第一个参数13是怎么来的问题,其实这个剪切板的格式参数,下面有一张表,就是自从这里来的

public static class ClipboardFormat
{
    /// 
    /// Text format. Each line ends with a carriage return/linefeed (CR-LF) combination. A null character signals
    /// the end of the data. Use this format for ANSI text.
    /// 
    public const int CF_TEXT = 1;

    /// 
    /// A handle to a bitmap (HBITMAP).
    /// 
    public const int CF_BITMAP = 2;

    /// 
    /// Handle to a metafile picture format as defined by the METAFILEPICT structure. When passing a
    /// CF_METAFILEPICT handle by means of DDE, the application responsible for deleting hMem should
    /// also free the metafile referred to by the CF_METAFILEPICT handle.
    /// 
    public const int CF_METAFILEPICT = 3;

    /// 
    /// Microsoft Symbolic Link (SYLK) format.
    /// 
    public const int CF_SYLK = 4;

    /// 
    /// Software Arts' Data Interchange Format.
    /// 
    public const int CF_DIF = 5;

    /// 
    /// Tagged-image file format.
    /// 
    public const int CF_TIFF = 6;

    /// 
    /// Text format containing characters in the OEM character set. Each line ends with a carriage return/linefeed
    /// (CR-LF) combination. A null character signals the end of the data.
    /// 
    public const int CF_OEMTEXT = 7;

    /// 
    /// A memory object containing a BITMAPINFO structure followed by the bitmap bits.
    /// 
    public const int CF_DIB = 8;

    /// 
    /// Handle to a color palette. Whenever an application places data in the clipboard that depends on or assumes
    /// a color palette, it should place the palette on the clipboard as well. If the clipboard contains data in
    /// the  (logical color palette) format, the application should use the
    /// SelectPalette and RealizePalette functions to realize (compare) any other data in the
    /// clipboard against that logical palette. When displaying clipboard data, the clipboard always uses as its
    /// current palette any object on the clipboard that is in the CF_PALETTE format.
    /// 
    public const int CF_PALETTE = 9;

    /// 
    /// Data for the pen extensions to the Microsoft Windows for Pen Computing.
    /// 
    public const int CF_PENDATA = 10;

    /// 
    /// Represents audio data more complex than can be represented in a CF_WAVE standard wave format.
    /// 
    public const int CF_RIFF = 11;

    /// 
    /// Represents audio data in one of the standard wave formats, such as 11 kHz or 22 kHz PCM.
    /// 
    public const int CF_WAVE = 12;

    /// 
    /// Unicode text format. Each line ends with a carriage return/linefeed (CR-LF) combination. A null character
    /// signals the end of the data.
    /// 
    public const int CF_UNICODETEXT = 13;

    /// 
    /// A handle to an enhanced metafile (HENHMETAFILE).
    /// 
    public const int CF_ENHMETAFILE = 14;

    /// 
    /// A handle to type HDROP that identifies a list of files. An application can retrieve information
    /// about the files by passing the handle to the DragQueryFile function.
    /// 
    public const int CF_HDROP = 15;

    /// 
    /// The data is a handle to the locale identifier associated with text in the clipboard. When you close the
    /// clipboard, if it contains CF_TEXT data but no CF_LOCALE data, the system automatically sets
    /// the CF_LOCALE format to the current input language. You can use the CF_LOCALE format to
    /// associate a different locale with the clipboard text.
    /// An application that pastes text from the clipboard can retrieve this format to determine which character
    /// set was used to generate the text.
    /// Note that the clipboard does not support plain text in multiple character sets. To achieve this, use a
    /// formatted text data type such as RTF instead. 
    /// The system uses the code page associated with CF_LOCALE to implicitly convert from
    ///  to . Therefore, the correct code page table is used for
    /// the conversion.
    /// 
    public const int CF_LOCALE = 16;

    /// 
    /// A memory object containing a BITMAPV5HEADER structure followed by the bitmap color space
    /// information and the bitmap bits.
    /// 
    public const int CF_DIBV5 = 17;

    /// 
    /// Owner-display format. The clipboard owner must display and update the clipboard viewer window, and receive
    /// the , ,
    /// , , and
    ///  messages. The hMem parameter must be null.
    /// 
    public const int CF_OWNERDISPLAY = 0x0080;

    /// 
    /// Text display format associated with a private format. The hMem parameter must be a handle to data
    /// that can be displayed in text format in lieu of the privately formatted data.
    /// 
    public const int CF_DSPTEXT = 0x0081;

    /// 
    /// Bitmap display format associated with a private format. The hMem parameter must be a handle to
    /// data that can be displayed in bitmap format in lieu of the privately formatted data.
    /// 
    public const int CF_DSPBITMAP = 0x0082;

    /// 
    /// Metafile-picture display format associated with a private format. The hMem parameter must be a
    /// handle to data that can be displayed in metafile-picture format in lieu of the privately formatted data.
    /// 
    public const int CF_DSPMETAFILEPICT = 0x0083;

    /// 
    /// Enhanced metafile display format associated with a private format. The hMem parameter must be a
    /// handle to data that can be displayed in enhanced metafile format in lieu of the privately formatted data.
    /// 
    public const int CF_DSPENHMETAFILE = 0x008E;

    /// 
    /// Start of a range of integer values for application-defined GDI object clipboard formats. The end of the
    /// range is . Handles associated with clipboard formats in this range are not
    /// automatically deleted using the GlobalFree function when the clipboard is emptied. Also, when using
    /// values in this range, the hMem parameter is not a handle to a GDI object, but is a handle allocated
    /// by the GlobalAlloc function with the GMEM_MOVEABLE flag.
    /// 
    public const int CF_GDIOBJFIRST = 0x0300;

    /// 
    /// See .
    /// 
    public const int CF_GDIOBJLAST = 0x03FF;

    /// 
    /// Start of a range of integer values for private clipboard formats. The range ends with
    /// . Handles associated with private clipboard formats are not freed
    /// automatically; the clipboard owner must free such handles, typically in response to the
    ///  message.
    /// 
    public const int CF_PRIVATEFIRST = 0x0200;

    /// 
    /// See .
    /// 
    public const int CF_PRIVATELAST = 0x02FF;
}
View Code

在C++里面是不用指定数字的,只需要用CF_UNICODETEXT就行,不过.Net里面应该没有对应的索引表,所以只能手动输入(我这里是为了说明用才专门用数字,自己代码那是索引的枚举类)

上面两个工作做完以后,就能实现功能了,功能代码如下

                   var LastS = string.Empty;
                   while (!CancelInfoClipboard.IsCancellationRequested)
                   {
                       var Temp = ClipboardControl.GetText(ClipboardFormat.CF_UNICODETEXT);
                       if (!string.IsNullOrEmpty(Temp) && Temp != LastS)
                       {
                           ClipboardControl.SetText(Temp);
                           LastS = Temp;
                       }
                       Thread.Sleep(50);
                   }

是不是和最开始展示的调用.Net框架的方法一模一样(笑),不过使用底层API实现的功能,就没有那么多乱七八糟的Bug了,自己也很清楚到底实现了啥功能,同时也收获了不少新知识(主要是非托管代码调用的时候的注意事项什么的,还有,向非托管代码传递数据的时候,最好多用Marshal类里面的方法,不然可能会出错,毕竟这个类就是专门为非托管代码而设立的)

接下来是新的发现

在研究MSDN上面关于剪切板的API的时候,发现了一个函数

bool AddClipboardFormatListener(HWND hwnd);

根据描述来讲,是添加一个剪切板的监控,在剪切板有任何变动的时候,通知你所指定的句柄的窗口,我一想,这不就是我所需要的么,有了这么一个API以后,其实我上面所展示的,使用死循环轮询剪切板的方法就变得很傻逼,而且也很容易出错了,于是,基于这个新发现的API,我重新更改了全部的程序逻辑,反而比原先的实现更加简单了。

首先我们需要一个新的窗口或者控件来接收Windows消息更新后所发来的消息,只要New 一个form就行

        public Form2()
        {
            InitializeComponent();
            AddClipboardFormatListener(this.Handle);
        }

然后我们在初始化组件的命令后面,把使用添加剪切板监听的API把当前窗口的句柄发给系统,这样系统在接收到剪切板改变的命令后,会把消息发给当前窗口

然后我们需要复写WndProc方法

   protected override void WndProc(ref Message m)
        {
            if (m.Msg == 0x031D && Onice)
            {var Temp = ClipboardControl.GetText(ClipboardFormat.CF_UNICODETEXT);
                    if (!string.IsNullOrEmpty(Temp))
                    {
                        ClipboardControl.SetText(Temp);
                        Onice = false;
                    }
            }
            else if (!Onice)
            {
                Onice = true;
            }
            else
            {
                base.WndProc(ref m);
            }
        }
   private bool Onice = true;

首先WndProc如果是Form类下面一个专门用来接收系统发送过来的消息的方法

然后关于m.Msg == 0x031D的0x031D在WinAPI定义上的意义是WM_CLIPBOARDUPDATE ,也就是剪切板更新事件,这个通过查找MSDN能够找到

下面没有特别奇怪的函数,就是有一点需要注意,我们这里设置了剪切板数据,相当于进行了一次更新,所以会在这一瞬间再次产生剪切板更新事件,然后又会通知这个方法,然后就会形成死循环,我在这里用了一个布尔判断来通过布尔状态决定是否截取剪切板,不只有有没有更好的办法来实现

以上

转载于:https://www.cnblogs.com/ACDIV/p/9114472.html

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