Android多线程(二)

线程、进程、协程

  • 进程 进程是计算机资源调度和分配的单位。是程序的实体。计算机将自己的内存资源,CPU资源分配给不同的进程,这样程序才得以运行。
  • 线程 线程是计算机运算的最小调度单位。线程依附于进程,一个进程至少有一个线程。线程没有自己的内存,而使用进程的内存。进程调度一个或多个线程进行运算。
  • 协程 协程其实没有统一的定义。一般来说,协程是单线程内实现并发、非阻塞执行。kotlin中的协程实际上线程、只不过与传统的线程看起来不太一样。

线程的创建方式

线程的创建需要有系统的支持,所以在代码中,创建代码的方式本质上就几种,以及在其上做的一些封装。

  • 使用Thread类创建线程。Thread#start()是native方法,调用这个方法后,进程会创建一个新线程,并且在新的线程里面执行Thread#run()方法。
    /**
     * If this thread was constructed using a separate
     * {@code Runnable} run object, then that
     * {@code Runnable} object's {@code run} method is called;
     * otherwise, this method does nothing and returns.
     * 

    * Subclasses of {@code Thread} should override this method. * * @see #start() * @see #stop() * @see #Thread(ThreadGroup, Runnable, String) */ @Override public void run() { if (target != null) { target.run(); } }

所以,使用Thread类创建线程又有两种方式,1.创建一个Runnable对象作为target。2.创建一个Thread的子类,重写run()方法。

  • 使用线程池创建和管理多线程。频繁的创建和切换线程,对于JVM会造成很大的负担。使用线程池即使可以降低这种负担。线程池本质上也是使用Thread,但是线程池提供了线程的复用方法。当一个线程结束后,根据之前线程池的设定,不会马上回收,而是等待一段时间,一段时间内如果用多线程任务的话,复用这个线程。线程池的基本构造方法如下
    /**
       * Creates a new {@code ThreadPoolExecutor} with the given initial
       * parameters.
       *
       * @param corePoolSize the number of threads to keep in the pool, even
       *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
       * @param maximumPoolSize the maximum number of threads to allow in the
       *        pool
       * @param keepAliveTime when the number of threads is greater than
       *        the core, this is the maximum time that excess idle threads
       *        will wait for new tasks before terminating.
       * @param unit the time unit for the {@code keepAliveTime} argument
       * @param workQueue the queue to use for holding tasks before they are
       *        executed.  This queue will hold only the {@code Runnable}
       *        tasks submitted by the {@code execute} method.
       * @param threadFactory the factory to use when the executor
       *        creates a new thread
       * @param handler the handler to use when execution is blocked
       *        because the thread bounds and queue capacities are reached
       * @throws IllegalArgumentException if one of the following holds:
    * {@code corePoolSize < 0}
    * {@code keepAliveTime < 0}
    * {@code maximumPoolSize <= 0}
    * {@code maximumPoolSize < corePoolSize} * @throws NullPointerException if {@code workQueue} * or {@code threadFactory} or {@code handler} is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
  • 以Android中的其他方式创建线程,如AsycTask,IntentService等,这些本质上都是对Thread的封装,在这里就不做详细介绍

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