在PyCharm中运行《五子棋(控制台版)》即可进入如图1所示的系统主界面。
具体的操作步骤如下:
五子棋(控制台版)游戏的功能都体现在控制台界面中,它的操作非常简单,只要按照提示输入坐标(坐标形式为A1、B3、J7等形式),并按回车键()即可,如果输入正确,则在棋盘上显示下的棋子,如图2所示,如果输入错误,则显示提示信息,并要求重新输入,如图3所示。
而如果输入的坐标位置已经有棋子了,则提示已经有棋子,并要求重新输入,如图4所示。
按照以上步骤反复操作,当有一方胜利时,则打印最终的棋盘,并输出赢家,如图5所示。
# -*- coding: utf-8 -*-
# 文件名称 :gobang.PY
# 开发工具 :PyCharm
finish = False # 游戏是否结束
flagNum = 1 # 当前下棋者标记
flagch = '*' # 当前下棋者棋子
x = 0 # 当前棋子的横坐标
y = 0 # 当前棋子的纵坐标
print('\033[1;37;41m---------简易五子棋游戏(控制台版)---------\033[0m')
# 棋盘初始化
checkerboard=[]
for i in range(10):
checkerboard.append([])
for j in range(10):
checkerboard[i].append('-')
def msg():
# 输出最后胜利的棋盘
print("\033[1;37;44m--------------------------------")
print(" 1 2 3 4 5 6 7 8 9 10")
for i in range(len(checkerboard)):
print(chr(i + ord('A')) + " ", end=' ')
for j in range(len(checkerboard[i])):
print(checkerboard[i][j] + " ", end=' ')
print()
print("--------------------------------\033[0m")
# 输出赢家
if (flagNum == 1):
print('\033[32m*棋胜利!***\033[0m')
else:
print('\033[32mo棋胜利!***\033[0m')
while not finish:
# 打印棋盘
print("\033[1;30;46m--------------------------------")
print(" 1 2 3 4 5 6 7 8 9 10")
for i in range(len(checkerboard)):
print(chr(i + ord('A')) + " ", end=' ');
for j in range(len(checkerboard[i])):
print(checkerboard[i][j] + " ", end=' ')
print()
print("--------------------------------\033[0m")
# 判断当前下棋者
if flagNum == 1:
flagch = '*'
print('\033[1;37;40m请*输入棋子坐标(例如A1):\033[0m', end=' ') # 白字黑底
else:
flagch = 'o'
print('\033[1;30;42m请o输入棋子坐标(例如J5):\033[0m', end=' ') # 黑字绿底
# 输入棋子坐标
str = input()
ch = str[0] # 获取第一个字符的大写形式
x = ord(ch) - 65
y = int(str[1]) - 1
# 判断坐标是否在棋盘之内
if (x < 0 or x > 9 or y < 0 or y > 9):
print('\033[31m***您输入的坐标有误请重新输入!***\033[0m')
continue
# 判断坐标上是否有棋子
if (checkerboard[x][y] == '-'):
if (flagNum == 1):
checkerboard[x][y] = '*'
else:
checkerboard[x][y] = 'o'
else:
print('\033[31m******您输入位置已经有其他棋子,请重新输入!\033[0m')
continue
# 判断棋子左侧
if (y - 4 >= 0):
if (checkerboard[x][y - 1] == flagch
and checkerboard[x][y - 2] == flagch
and checkerboard[x][y - 3] == flagch
and checkerboard[x][y - 4] == flagch):
finish = True
msg()
# 判断棋子右侧
if (y + 4 <= 9):
if (checkerboard[x][y + 1] == flagch
and checkerboard[x][y + 2] == flagch
and checkerboard[x][y + 3] == flagch
and checkerboard[x][y + 4] == flagch):
finish = True
msg()
# 判断棋子上方
if (x - 4 >= 0):
if (checkerboard[x - 1][y] == flagch
and checkerboard[x - 2][y] == flagch
and checkerboard[x - 3][y] == flagch
and checkerboard[x - 4][y] == flagch):
finish = True
msg()
# 判断棋子下方
if (x + 4 <= 9):
if (checkerboard[x + 1][y] == flagch
and checkerboard[x + 2][y] == flagch
and checkerboard[x + 3][y] == flagch
and checkerboard[x + 4][y] == flagch):
finish = True
msg()
# 判断棋子右上方向
if (x - 4 >= 0 and y - 4 >= 0):
if (checkerboard[x - 1][y - 1] == flagch
and checkerboard[x - 2][y - 2] == flagch
and checkerboard[x - 3][y - 3] == flagch
and checkerboard[x - 4][y - 4] == flagch):
finish = True
msg()
# 判断棋子右下方向
if (x + 4 <= 9 and y - 4 >= 0):
if (checkerboard[x + 1][y - 1] == flagch
and checkerboard[x + 2][y - 2] == flagch
and checkerboard[x + 3][y - 3] == flagch
and checkerboard[x + 4][y - 4] == flagch):
finish = True
msg()
# 判断棋子左上方向
if (x - 4 >= 0 and y + 4 <= 9):
if (checkerboard[x - 1][y + 1] == flagch
and checkerboard[x - 2][y + 2] == flagch
and checkerboard[x - 3][y + 3] == flagch
and checkerboard[x - 4][y + 4] == flagch):
finish = True
msg()
# 判断棋子左下方向
if (x + 4 <= 9 and y + 4 <= 9):
if (checkerboard[x + 1][y + 1] == flagch
and checkerboard[x + 2][y + 2] == flagch
and checkerboard[x + 3][y + 3] == flagch
and checkerboard[x + 4][y + 4] == flagch):
finish = True
msg()
flagNum *= -1; # 更换下棋者标记
五子棋(控制台版)程序使用说明.zip