首先理解事件分发后的事件要被干什么
答案是最后我们的事件是要被消费掉,那么消费又是被谁来消费掉得了,这里就不卖关子了,没错是被view消费掉了,这个时候就会有疑问了view咋消费的,这就涉及到View和ViewGroup,下面我们就对他俩来详细解读
view消费事件两个重要方法
dispatchTouchEvent()和onTouchEvent()方法
1. dispatchTouchEvent()看源码,上代码
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ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
//这句判断看到没,执行ontouch方法,如果返回true很明显result是true,后面的if判断
//的onTouchEvent不会执行,他不执行我们若是在某个点击事件设置了点击
//和设置onTouch并且ontouch返回true,onclick不会执行。这里只说结果,原因稍后再
//说onTouchEvent的方法里面解释
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
//如果result为false执行onTouchEvent,仅针对click事件来说这里,click事件会
//在action_up后执行,稍后解读这个代码
if (!result && onTouchEvent(event)) {
result = true;
}
···其他代码···
总结上面的代码:
一个view,这里就用button来说。我们设置
textTv.setOnClickListener { }
textTv.setOnTouchListener { v, event -> true }若true这onclick不执行只执行ontouch,若false,则ontouch执行而onclick执行与否不知道。老兄们上面代码只能得出这个结论,但我们打印log可以看到为false是onclick会执行并且在我们抬手之后执行,是不是很神奇,来上代码
2.onTouchEvent()源码
case MotionEvent.ACTION_UP:
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if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
//看这里,这个是不是很熟悉,我们做模拟点击的时候performClick(),这个方法就是会
//调用performClick兄弟~~~~
performClickInternal();
}
}
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private boolean performClickInternal() {
// Must notify autofill manager before performing the click actions to avoid scenarios where
// the app has a click listener that changes the state of views the autofill service might
// be interested on.
notifyAutofillManagerOnClick();
return performClick();
}
public boolean performClick() {
// We still need to call this method to handle the cases where performClick() was called
// externally, instead of through performClickInternal()
notifyAutofillManagerOnClick();
final boolean result;
final ListenerInfo li = mListenerInfo;
//看这个重要的if语句,是不是很了然,咱们自己写监听回调也差不多这样写咯
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
总结View消费事件通过touch和click:
我们事件最终是由view来消费的,在view中有dispatchTouchEvent()和onTouchEvent()方法来下消费事件的,对于click事件,我们首先是触发了ontouch,当我们重写ontouch事件返回值决定click是否执行,返回值true那么click不执行,返回值false则click和ontouch都执行,而click是在手抬起执行的。
注意这里ontouch()的返回值为true是要是也想执行click,可以调用performClick()
textTv.setOnTouchListener { v, event ->
textTv.performClick()
true }
}
知道了事件消费,下面我们的重头戏来了
事件分发ViewGroup,ViewGroup的方法
dispatchTouchEvent(),onInterceptTouchEvent()
在事件分发dispatchTouchEvent中有几个很重要的变量intercepted,disallowIntercept,mFirstTouchTarget,MotionEvent.ACTION_DOWN,cancelChild等先记着等会介绍
先说一下dispatchTouchEvent分发的大概过程
首先我们我们说三个action,ACTION_DOWN、ACTION_MOVE(分发会执行多次,后面会有介绍)、ACTION_CANCEL(move拦截时会看到他的使用)
1.dispatchTouchEvent事件分发的down事件执行流程
这个图是不是有点伤眼睛,太小了,这时我笑了,大东一笑代码来到,淦他上代码
public boolean dispatchTouchEvent(MotionEvent ev) {
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final boolean intercepted;
//1.down事件分发处理先询问自己是否拦截
//2.mFirstTouchTarget处理他不为空时询问自己是否拦截,move事件会使用
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//不允许拦截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//如果拦截就onInterceptTouchEvent返回true,不拦截返回false
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
intercepted = true;
}
···其他代码···
//intercepted是false说明不拦截,向下分发执行下面代码,
//intercepted是true说明拦截,不分发,执行if外面的代码,
if (!canceled && !intercepted) {
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x =
isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
final float y =
isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
//将所有的子view排序,里面的代码不看了知道就行了
final ArrayList preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
//遍历所有的view可能也是viewgroup,总之就是孩子
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
//可以收到对应的事件
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
···其他代码···
//分发事件给孩子这时child不为空,内部代码递归调用分发事件
//是这个dispatchTransformedTouchEvent方法
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
//这里有拦截事件有关,mFirstTouchTarget为空的情况两种
//1.down事件时,拦截2.move事件时拦截,但是是后面执行move事件时置为的空
//dispatchTransformedTouchEvent消费掉事件
if (mFirstTouchTarget == null) {
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {//mFirstTouchTarget不为空,move事件第一次执行就会走这里
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
//如果move时拦截就说明intercepted为true,那么cancelChild就是true
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//这时dispatchTransformedTouchEvent的第二各参数为true,内部实现
//逻辑就是保存当前move事件的event,然后设置action的event为cancel
//这个时候target.child不为空接着递归调用分发事件,下面if (cancelChild)
//里面逻辑将mFirstTouchTarget置为空
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//里面逻辑将mFirstTouchTarget置为空,后面执行move事件就会拦截了
//事件
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
···其他代码···
return handled;
}
这里在贴出dispatchTransformedTouchEvent处理事件的方法代码
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
···其他代码···
final boolean handled;
//这里是对第二个参数true和false的处理,其实就是move事件的拦截第一次move
//处理逻辑
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {//第一次进入child不是空所以还是递归调用分发事件走else
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
//重新设置为move事件,所以说move是多次执行
event.setAction(oldAction);
return handled;
}
···其他代码···
//这里是down事件的拦截和move事件拦截第二次进入的逻辑,child是空view消费事件
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {//child不是空,递归调用向下分发的方法
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
//递归调用向下分发的方法
handled = child.dispatchTouchEvent(transformedEvent);
}
···其他代码···
return handled;
}
以上两个方法的注释把整个逻辑写出来了很好理解,下面在总结一波
总结:
事件分发需要从down和move两个事件来分析。
1. 首先是down,在进入dispatchTouchEvent方法后会先询问自己要不要拦截intercepted = onInterceptTouchEvent(ev);若是intercepted得到onInterceptTouchEvent方法的返回值是true拦截,会执行if (mFirstTouchTarget == null)里面的逻辑调用dispatchTransformedTouchEvent处理事件的方法,第三个参数child为空,调用view的消费事件自己消费了。若是intercepted得到onInterceptTouchEvent方法的返回值是false不拦截,会执行if (!canceled && !intercepted)里面的逻辑,这里面先是讲所用的child排序final ArrayList
- 然后是move,move在down后执行,是viewgroup第二次自己消费事件的机会。同样的还是询问自己是否拦截intercepted = onInterceptTouchEvent(ev)。若拦截,则执行
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
里面的else逻辑,因为mFirstTouchTarget不为空了,这里面有变量final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted;因为intercepted为true所以cancelChild为true。然后执行
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits))因为cancelChild为true执行if (cancel || oldAction == MotionEvent.ACTION_CANCEL)
里面的逻辑,因为child不为空会再次递归调用分发事件,然而
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
将mFirstTouchTarget赋值空就走了和当初down事件拦截的逻辑。若是不拦截就向下分发不做多余的介绍了
到了这里我们来说一说事件冲突
冲突一直存在,只是有些google工程师给我们解决了,有些没有,当我们遇到了就要通过上面的总结去解决。这里要在介绍一个变量disallowIntercept这是不允许拦截的变量我可以通过getParent().requestDisallowInterceptTouchEvent(true);传入true或false来控制是否拦截。一般拦截分为内部拦截和外部拦截,具体遇到了具体处理。