想找一个好的c++网络库,选来选去都不太满意,
mudo不支持windows,也不支持UDP,
evpp 有点复杂,
libevent是C语言的,
最后感觉还是asio最完善,支持最好,据说c++20标准中可能标准化,所以就进行一些学习。
1.基本使用
需要定义 ASIO_STANDALONE 单独使用asio不使用boost的。
windows平台下要定义 _WIN32_WINNT,具体可参见https://blog.csdn.net/caoshangpa/article/details/52807929
2.udp server 的基本例子,源码从asio的examples/cpp03/echo/async_udp_echo_server.cpp中取出,进行了一点小改动
主要是我用的是vs2015,有c++11,原来的代码依赖于boost。
记录如下:
1.同步版
#define ASIO_STANDALONE
#define D_WIN32_WINNT 0x0501
#include
#include
using namespace std;
using namespace asio;
int main(int argc, char* argv[])
{
io_service my_io_service;
ip::udp::endpoint local_endpoint(ip::address_v4::from_string("127.0.0.1"), 2300);//create a local endpoint
ip::udp::endpoint romote_endpoint; //this enpoint is used to store the endponit from remote-computer
ip::udp::socket socket(my_io_service, local_endpoint);//create socket and bind the endpoint
char buffer[40000];
int nAdd = 0;
while (1)
{
memset(buffer, 0, 40000);//to initialize variables
nAdd++;
socket.receive_from(asio::buffer(buffer, 40000), romote_endpoint);//receive data from remote-computer
printf("recv %d datapacket:%s\n", nAdd, buffer);
}
return 0;
}
2.异步版
#define ASIO_STANDALONE
#define _WIN32_WINNT 0x0601
#include
#include
#include "asio.hpp"
using asio::ip::udp;
using namespace std;
class server
{
public:
server(asio::io_context& io_context, short port)
: socket_(io_context, udp::endpoint(udp::v4(), port))
{
socket_.async_receive_from(
asio::buffer(data_, max_length), sender_endpoint_,
bind(&server::handle_receive_from, this,
placeholders::_1,
placeholders::_2));
}
void handle_receive_from(const asio::error_code& error,
size_t bytes_recvd)
{
if (!error && bytes_recvd > 0)
{
printf("received:%d, content:[%s]\n", bytes_recvd, data_);
socket_.async_send_to(
asio::buffer(data_, bytes_recvd), sender_endpoint_,
bind(&server::handle_send_to, this,
placeholders::_1,
placeholders::_2));
}
else
{
socket_.async_receive_from(
asio::buffer(data_, max_length), sender_endpoint_,// this->handle_receive_from);
bind(&server::handle_receive_from, this,
placeholders::_1,
placeholders::_2));
}
}
void handle_send_to(const asio::error_code& /*error*/,
size_t /*bytes_sent*/)
{
socket_.async_receive_from(
asio::buffer(data_, max_length), sender_endpoint_,
bind(&server::handle_receive_from, this,
placeholders::_1,
placeholders::_2));
}
private:
udp::socket socket_;
udp::endpoint sender_endpoint_;
enum { max_length = 1024 };
char data_[max_length];
};
int main(int argc, char* argv[])
{
try
{
if (argc > 2)
{
std::cerr << "Usage: async_udp_echo_server \n";
return 1;
}
asio::io_context io_context;
using namespace std; // For atoi.
server s(io_context, atoi("2300"));
io_context.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}