Light represents the light source for extruded geometries
灯光表示拉伸几何图形的光源
props
Prop | Type | Default | Required | Description |
---|---|---|---|---|
style | custom |
none |
false |
Customizable style attributes |
可自定义的样式属性
styles
Name
anchor
Description
Whether extruded geometries are lit relative to the map or viewport.
Type
enum
Default Value
viewport
Supported Values
map - The position of the light source is aligned to the rotation of the map.
光源的位置与地图的旋转对齐
viewport - The position of the light source is aligned to the rotation of the viewport.
光源的位置与视口的旋转对齐
Expression
Parameters: zoom
Name
position
Description
Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor
is set to viewport
corresponds to the top of the viewport, or 0° when light.anchor
is set to map
corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
光源相对于照明(拉伸)几何图形的位置,在[r径向坐标,方位角,p极角]中,其中r表示从对象的底部的中心到其光的距离,a表示光相对于0°的位置(当light.anchor
设置为‘viewport时为0°时,对应于视口的顶部,或者当
light.anchor设置为
map`时为0°,对应于正北,度顺时针进行),p表示光的高度(从0°,正上方,到180°,正下方)。
Type
array
Default Value
[1.15,210,30]
Expression
Parameters: zoom
Name
color
Description
Color tint for lighting extruded geometries.
照明拉伸几何图形的颜色色调。
Type
color
Default Value
#ffffff
Expression
Parameters: zoom
Name
intensity
Description
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
照明强度(从0到1的刻度)。更高的数字将表现为更极端的对比。
Type
number
Default Value
0.5
Minimum
0
Maximum
1
Expression
Parameters: zoom