python的pygame 小游戏代码_Python学习笔记——用pygame编写小游戏

游戏功能:小球从屏幕顶端随机位置出现,垂直落下。鼠标左右键控制挡板左右移动,接住下落的小球。若没有接到则游戏失败,退出并显示分数。效果如图:

python的pygame 小游戏代码_Python学习笔记——用pygame编写小游戏_第1张图片

代码如下:#coding=utf-8

import pygame

from pygame.locals import *

import sys

import random

BLACK =(0,0,0)

WHITE = (255,255,255)

bg_color = (0, 0, 70)# 背景颜色

SCREEN_SIZE = [320,400]#屏幕大小

BAR_SIZE = [20,5]#挡板大小

BALL_SIZE = [15,15]#球的尺寸

class Game(object):

def __init__(self):

pygame.init()

self.clock = pygame.time.Clock()#定时器

self.screen = pygame.display.set_mode(SCREEN_SIZE)

pygame.display.set_caption('My Game')#设置标题

#ball 初始位置

self.ball_pos_x = SCREEN_SIZE[0]//2 - BALL_SIZE[0]/2

self.ball_pos_y = 0

#ball 移动方向

#self.ball_dir_x = -1 #-1:left 1:right

self.ball_dir_y = 1# 1:down

self.ball_pos = pygame.Rect(self.ball_pos_x,self.ball_pos_y,BALL_SIZE[0],BALL_SIZE[1])

self.score =0

self.bar_pos_x = SCREEN_SIZE[0]//2 - BAR_SIZE[0]//2

self.bar_pos = pygame.Rect(self.bar_pos_x,SCREEN_SIZE[1]-BAR_SIZE[1],BAR_SIZE[0],BALL_SIZE[1])

def bar_move_left(self):#左移

self.bar_pos_x = self.bar_pos_x - 2

def bar_move_right(self):#右移

self.bar_pos_x = self.bar_pos_x + 2

def run(self):

pygame.mouse.set_visible(0) #移动鼠标不可见

bar_move_left =False

bar_move_right = False

while True:

for event in pygame.event.get():

if event.type == QUIT: #当按下关闭按键

pygame.quit()

sys.exit()#接收到退出事件后退出程序

elif event.type == pygame.MOUSEBUTTONDOWN and event.button ==1:#鼠标左键按下

bar_move_left = True

elif event.type == pygame.MOUSEBUTTONUP and event.button == 1: #左键弹起

bar_move_left = False

elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 3:#右键

bar_move_right = True

elif event.type == pygame.MOUSEBUTTONUP and event.button == 3: #左键弹起

bar_move_right = False

if bar_move_left == True and bar_move_right ==False:

self.bar_move_left()

if bar_move_left == False and bar_move_right == True:

self.bar_move_right()

self.screen.fill(bg_color)

self.bar_pos.left = self.bar_pos_x

pygame.draw.rect(self.screen, WHITE, self.bar_pos)

## 球移动

self.ball_pos.bottom += self.ball_dir_y * 3

pygame.draw.rect(self.screen, WHITE, self.ball_pos)

## 判断球是否落到板上

if self.bar_pos.top <= self.ball_pos.bottom and (

self.bar_pos.left <= self.ball_pos.right and self.bar_pos.right >= self.ball_pos.left):

self.score += 1

print("Score: ", self.score, end='\r')

elif self.bar_pos.top <= self.ball_pos.bottom and (

self.bar_pos.left > self.ball_pos.right or self.bar_pos.right < self.ball_pos.left):

print("Game Over: ", self.score)

return self.score

## 更新球下落的初始位置

if self.bar_pos.top <= self.ball_pos.bottom:

self.ball_pos_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0])

self.ball_pos_y = 0

self.ball_pos = pygame.Rect(self.ball_pos_x, self.ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])

pygame.display.update()#更新软件界面显示

self.clock.tick(60)

game = Game()

game.run()#启动

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