刚起步学习Flutter,还是比较容易上手的。下面介绍一下自定义的加载圈,加入了一些小特性。
项目地址(github)
效果图
1、结合代码
首先继承自StatefulWidget,声明一些属性:
(1)isShowLoadingAtNow:是否马上显示加载圈;
(2)backPressType:物理返回键的类,定义了三种:SBLOCK(阻止返回),CLOSE_CURRENT(关闭当前页,默认),CLOSE_PARENT(关闭当前页及当前页的父页)
(3)backPressCallback:点击物理返回键时,会有一个回调,主要拓展于取消某些操作(如网络请求)
(4)operation:操作对象,可以操作加载圈的状态:隐藏或显示
(5)child:布局对象
2、加载圈显示时,需要隐藏软键盘
FocusScope.of(context).requestFocus(FocusNode());
3、使用offstage控制布局的状态,false(显示),true(隐藏)
4、定义Operation类,声明ValueNotifier _notifier,让offstage属性指向这个值。当这个值改变的时候,运用VoidCallback刷新页面
VoidCallback listener;
Future _onWillPop() => new Future.value(false); //禁掉返回按钮和右滑关闭
@override
void initState() {
// TODO: implement initState
super.initState();
widget.operation._notifier = ValueNotifier(false);
if (widget.isShowLoadingAtNow != true) {
widget.operation._notifier.value = false;
} else {
widget.operation._notifier.value = true;
}
listener = () {
setState(() { //刷新页面
_hideKeyBord();
});
};
widget.operation._notifier.addListener(listener);
}
5、利用WillPopScope控件,来物理返回键和侧滑关闭功能状态
(1)加载圈显示时候,引用WillPopScope控件,否则使用Container控件
(2)当引用WillPopScope控件时,有对应3种状态:
if (widget.backPressType == BackPressType.SBLOCK) {
_onWillPop();//阻止返回
}else if (widget.backPressType == BackPressType.CLOSE_CURRENT) {
widget.operation.setShowLoading(false);//关闭当前页
}else if (widget.backPressType == BackPressType.CLOSE_PARENT) {
Navigator.pop(context);//关闭当前页及当前页的父页
}
6、物理返回键监听
(1)定义方法:typedef BackPressCallback = Future Function(BackPressType);
(2)触发回调
onWillPop: () {
if(null != widget.backPressCallback){
widget.backPressCallback(widget.backPressType);
}
}
全部代码
import 'package:flutter/material.dart';
import 'package:flutter_nb/resource/colors.dart';
/*
* loading page
*/
class LoadingScaffold extends StatefulWidget {
final bool isShowLoadingAtNow;
final BackPressType backPressType;
final BackPressCallback backPressCallback;
final Operation operation;
final Widget child;
const LoadingScaffold(
{Key key,
this.isShowLoadingAtNow: false,
this.backPressType: BackPressType.CLOSE_CURRENT,
this.backPressCallback,
@required this.operation,
@required this.child})
: super(key: key);
@override
State createState() {
// TODO: implement createState
return new LoadingState();
}
}
class LoadingState extends State {
VoidCallback listener;
Future _onWillPop() => new Future.value(false); //禁掉返回按钮和右滑关闭
@override
void initState() {
// TODO: implement initState
super.initState();
widget.operation._notifier = ValueNotifier(false);
if (widget.isShowLoadingAtNow != true) {
widget.operation._notifier.value = false;
} else {
widget.operation._notifier.value = true;
}
listener = () {
setState(() {
_hideKeyBord();
});
};
widget.operation._notifier.addListener(listener);
}
void _hideKeyBord(){
FocusScope.of(context).requestFocus(FocusNode());
}
@override
void dispose() {
// TODO: implement dispose
super.dispose();
if (null != listener) {
widget.operation._notifier.removeListener(listener);
}
}
@override
Widget build(BuildContext context) {
// TODO: implement build
return new Stack(
children: [
new Offstage(
offstage: false,
child: widget.child,
),
new Offstage(
offstage: widget.operation._notifier.value != true,
child: widget.operation._notifier.value != true
? _loadingWidget()
: _WillPopScopeWidget(), //显示loading,则禁掉返回按钮和右滑关闭
)
],
);
}
Widget _WillPopScopeWidget() {
return new WillPopScope(
onWillPop: () {
if(null != widget.backPressCallback){
widget.backPressCallback(widget.backPressType);
}
if (widget.backPressType == BackPressType.SBLOCK) {
_onWillPop();//阻止返回
}else if (widget.backPressType == BackPressType.CLOSE_CURRENT) {
widget.operation.setShowLoading(false);//关闭当前页
}else if (widget.backPressType == BackPressType.CLOSE_PARENT) {
Navigator.pop(context);//关闭当前页及当前页的父页
}
},
child: _loadingWidget());
}
Widget _loadingWidget() {
return new Container(
alignment: Alignment.center,
color: ColorT.transparent_50,
width: double.infinity,
height: double.infinity,
child: ClipRRect(
borderRadius: BorderRadius.circular(10.0),
child: new Container(
alignment: Alignment.center,
color: ColorT.transparent_80,
width: 220.0,
height: 90.0,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
width: 28.0,
height: 28.0,
child: CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation(Colors.white),
strokeWidth: 2.5,
),
),
SizedBox(width: 15.0),
Text(
'玩命加载中...',
style: new TextStyle(
fontSize: 17.0,
color: Colors.white,
letterSpacing: 0.8,
fontWeight: FontWeight.normal,
decoration: TextDecoration.none,
),
)
],
),
)));
}
}
enum BackPressType {
SBLOCK, //阻止返回
CLOSE_CURRENT, //关闭当前页
CLOSE_PARENT //关闭当前页及当前页的父页
}
typedef BackPressCallback = Future Function(BackPressType); //按返回键时触发
class Operation {
ValueNotifier _notifier;
void setShowLoading(bool isShow) {
_notifier.value = isShow;
}
bool get isShow => _notifier.value;
}
7、调用的地方
Operation operation = new Operation();
@override
Widget build(BuildContext context) {
// TODO: implement build
return new LoadingScaffold(
//使用有Loading的widget
operation: operation,
isShowLoadingAtNow: false,
backPressType: BackPressType.CLOSE_CURRENT,
backPressCallback: (backPressType){
print('back press and type is ' + backPressType.toString());//点击了返回键
},
child: new Scaffold(
backgroundColor: Colors.white,
primary: true,
body: SafeArea(
child: ListView(
physics: AlwaysScrollableScrollPhysics(), //内容不足一屏
padding: EdgeInsets.symmetric(horizontal: 40.0),
children: [
SizedBox(height: 50.0),
RaisedButton(
textColor: Colors.white,
color: Colors.blue[300],
padding: EdgeInsets.all(12.0),
shape: new StadiumBorder(
side: new BorderSide(
style: BorderStyle.solid,
color: Colors.blue,
)),
child: Text('显示加载圈', style: new TextStyle(fontSize: 16.0)),
onPressed: () {
operation.setShowLoading(true);
},
),
SizedBox(height: 10.0),
RaisedButton(
textColor: Colors.white,
color: Colors.blue[300],
padding: EdgeInsets.all(12.0),
shape: new StadiumBorder(
side: new BorderSide(
style: BorderStyle.solid,
color: Colors.blue,
)),
child: Text('隐藏加载圈', style: new TextStyle(fontSize: 16.0)),
onPressed: () {
operation.setShowLoading(false);
},
),
]
)
)
)
)
};