在上一章节,咱们实现了一个定制特色按钮的框架,不晓得列位看官,将里面的信息都消化了没有。如果都消化完全,那么现在请跟着俺的脚本来着手定制一个QQ的效果按钮。常理上,先分析一下,需要的几个效果还是上章所说的那几个效果,只是本次我们需要将上次的那个丑陋的效果换成皮肤的效果,这个皮肤的效果怎么来呢!呵呵,很简单,会PS的自己PS,不会的就直接去搞QQ的图片,抓个图,然后搞出来就行啦!抓到的图,我们可以将各个状态下的图片都弄到资源文件中去,然后就可以直接从资源文件中取得图片,之后在不同的状态下,进行贴图操作就可以了。资源文件的制作,应该都还小的怎么做吧,在很早前的一章中,就说明道了,怎么制作资源文件了。
那个asdf那个就是我新做的具备有皮肤效果的按钮了,当然,这只是一个列子,代码中没有考虑到的地方有很多很多,比如说按钮大小的变化(现在这个按钮的大小事固定了的),还有就是边角的透明处理,现在是没做任何处理的,我仅仅是用Canvas.Draw来实现了。
unit DxButton;
interface
uses Windows,Messages,Classes,SysUtils,Controls,Graphics;
type
{ $R BtnRes.RES }
TDxButton = class (TCustomControl)
private
FIsDown:Boolean;
FInButtonArea: Boolean;
FOnClick: TNotifyEvent;
protected
procedure Paint; override ;
procedure CMTextChanged( var msg: TMessage); message CM_TEXTCHANGED;
procedure CMEnabledChanged( var Message: TMessage); message CM_ENABLEDCHANGED;
procedure CMMouseEnter( var Message: TMessage); message CM_MOUSEENTER;
procedure CMMouseLeave( var Message: TMessage); message CM_MOUSELEAVE;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState;X, Y: Integer); override ;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState;X, Y: Integer); override ;
procedure WMEnable( var Message: TMessage); message WM_ENABLE;
procedure WMKillFocus( var msg: TWMKillFocus); message WM_KILLFOCUS;
procedure WMS( var msg: TWMSetFocus); message WM_SETFOCUS;
public
constructor Create(AOwner: TComponent); override ;
procedure Click; override ;
published
property Color;
property Enabled;
property Caption;
property OnClick: TNotifyEvent read FOnClick write FOnClick;
end ;
var
BtnBmp: array [ 0 .. 3 ] of TBitmap;
implementation
procedure Frame3D(Canvas: TCanvas; var Rect: TRect; TopColor, BottomColor: TColor;
Width: Integer);
procedure DoRect;
var
TopRight, BottomLeft: TPoint;
begin
with Canvas, Rect do
begin
TopRight.X : = Right;
TopRight.Y : = Top;
BottomLeft.X : = Left;
BottomLeft.Y : = Bottom;
Pen.Color : = TopColor;
PolyLine([BottomLeft, TopLeft, TopRight]);
Pen.Color : = BottomColor;
Dec(BottomLeft.X);
PolyLine([TopRight, BottomRight, BottomLeft]);
end ;
end ;
begin
Canvas.Pen.Width : = 1 ;
Dec(Rect.Bottom); Dec(Rect.Right);
while Width > 0 do
begin
Dec(Width);
DoRect;
InflateRect(Rect, - 1 , - 1 );
end ;
Inc(Rect.Bottom); Inc(Rect.Right);
end ;
function GetNearColor( const Color: TColor;OffsetValue: integer): TColor;
var
R, G, B, dR, dG, dB: Byte;
begin
if (OffsetValue > 127 ) or (OffsetValue < - 127 ) then
raise Exception.Create( ' 偏移值为-127-127之间 ' )
else if OffsetValue = 0 then
Result : = Color
else
begin
Result : = ($ 80 + OffsetValue) shl 24 or (ColorToRGB(Color));
R : = Byte(Result shr 0 );
G : = Byte(Result shr 8 );
B : = Byte(Result shr 16 );
if OffsetValue > 0 then
begin
Inc(OffsetValue);
dR : = not R;
dG : = not G;
dB : = not B;
end
else
begin
dR : = R;
dG : = G;
dB : = B;
end ;
R : = R + (dR * OffsetValue) shr 7 ;
G : = G + (dG * OffsetValue) shr 7 ;
B : = B + (dB * OffsetValue) shr 7 ;
Result : = RGB(R,G,B)
end ;
end ;
{ TDxButton }
procedure TDxButton.Click;
begin
if Visible and Enabled then
begin
if Assigned(FOnClick) then
FOnClick(Self);
end ;
end ;
procedure TDxButton.CMEnabledChanged( var Message: TMessage);
begin
inherited ;
if Parent <> nil then
Invalidate;
end ;
procedure TDxButton.CMMouseEnter( var Message: TMessage);
begin
FInButtonArea: = True;
Invalidate;
inherited ;
end ;
procedure TDxButton.CMMouseLeave( var Message: TMessage);
begin
FInButtonArea: = False;
Invalidate;
inherited ;
end ;
procedure TDxButton.CMTextChanged( var msg: TMessage);
begin
Invalidate;
end ;
constructor TDxButton.Create(AOwner: TComponent);
begin
inherited ;
ControlStyle : = [csSetCaption, csCaptureMouse];
Width : = 69 ;
Height : = 21 ;
end ;
procedure TDxButton.MouseDown(Button: TMouseButton; Shift: TShiftState; X,
Y: Integer);
begin
inherited ;
if Enabled then
begin
SetFocus;
FIsDown: = True;
Invalidate;
end ;
end ;
procedure TDxButton.MouseUp(Button: TMouseButton; Shift: TShiftState; X,
Y: Integer);
var
IsClick: Boolean;
begin
inherited ;
IsClick : = FIsDown;
FIsDown : = False;
Invalidate;
if IsClick and FInButtonArea then
begin
Click;
FIsDown: = False;
end ;
end ;
procedure TDxButton.Paint;
var
r: TRect;
begin
r : = ClientRect;
{ $IFDEF NoSKIN }
if not FIsDown then
Frame3D(Canvas,r,GetNearColor(Color, 80 ),GetNearColor(Color, - 80 ), 1 )
else Frame3D(Canvas,r,GetNearColor(Color, - 80 ),GetNearColor(Color, 80 ), 1 );
// 然后绘制文字
if Focused then
begin
Canvas.Brush.Color : = not Color;
InflateRect(r, - 1 , - 1 );
DrawFocusRect(Canvas.Handle,r)
end ;
{ $ELSE }
// 采用皮肤
if not Enabled then
Canvas.draw( 0 , 0 ,BtnBmp[ 1 ])
else if not FIsDown then
begin
if FInButtonArea then
Canvas.draw( 0 , 0 ,BtnBmp[ 3 ])
else Canvas.draw( 0 , 0 ,BtnBmp[ 0 ])
end
else Canvas.Draw( 0 , 0 ,BtnBmp[ 2 ]);
{ $ENDIF }
Canvas.Brush.Style : = bsClear;
Canvas.Font.Assign(Font);
if not Enabled then
begin
OffsetRect(r, 1 , 1 );
Canvas.Font.Color : = clWhite;
DrawText(Canvas.Handle, PChar(Caption), Length(Caption), r, DT_CENTER or DT_VCENTER or DT_SINGLELINE);
Canvas.Font.Color : = clGray;
OffsetRect(r, - 1 , - 1 );
end ;
DrawText(Canvas.Handle, PChar(Caption), Length(Caption), r, DT_CENTER or DT_VCENTER or DT_SINGLELINE);
end ;
procedure TDxButton.WMEnable( var Message: TMessage);
begin
SetEnabled(Message.WParam <> 0 );
end ;
procedure TDxButton.WMKillFocus( var msg: TWMKillFocus);
begin
inherited ;
Invalidate;
end ;
procedure TDxButton.WMS( var msg: TWMSetFocus);
begin
inherited ;
Invalidate;
end ;
initialization
BtnBmp[ 0 ] : = TBitmap.Create;
BtnBmp[ 0 ].Handle : = LoadBitmap(HInstance, ' NormalBtn ' );
BtnBmp[ 1 ] : = TBitmap.Create;
BtnBmp[ 1 ].Handle : = LoadBitmap(HInstance, ' disableBtn ' );
BtnBmp[ 2 ] : = TBitmap.Create;
BtnBmp[ 2 ].Handle : = LoadBitmap(HInstance, ' DownBtn ' );
BtnBmp[ 3 ] : = TBitmap.Create;
BtnBmp[ 3 ].Handle : = LoadBitmap(HInstance, ' HotBtn ' );
finalization
BtnBmp[ 0 ].Free;
BtnBmp[ 1 ].Free;
BtnBmp[ 2 ].Free;
BtnBmp[ 3 ].Free;
end .
可以比较一下这个代码与上个代码的区别之处在什么地方!基本上最大的区别就是Paint中的实现方式了!另外我对于按钮的几个不同方式的图片最开始就初始化了,而没有在按钮类的内部创建,可以想象一下,是为啥!