HTP(Hyper Texel Pipeline,超级像素管道)
HWMC(Hardware Motion Compensation,硬件运动补偿)
ICD(Installable Client Driver,可安装客户端驱动程序)
iDCT(inverse Discrete Cosine Transformation,负离散余弦转换)
IDE(Integrated Development Environment,集成开发环境)
Immediate Mode,直接模式
IMMT(Intelligent Memory Manager Technology,智能内存管理技术)
Imposters(诈欺模型)
IPEAK GPT(Intel Performance Evaluation and Analysis Kit - Graphics Performance Toolkit,英特尔性能评估和分析套件- 图形性能工具包)
IPPR: Image Processing and Pattern Recognition(图像处理和模式识别)
IR(Immediate Rendering,直接渲染)
IRA(immediate-mode rendering architecture,即时渲染架构)
IQ(inverse quantization,反转量子化)
ITC(Internal True Color,内部真彩色)
IVC(Indexed V ertex Cache,索引顶点缓存)
JFAA(Jitter Free Anti Aliasing,自由跳跃进抗锯齿)
JGSS(Jittered Grid Super-Sampling,移动式栅格超级采样)
JPRS(Jittered pseudo random sampling,抖动假取样)
Key Frame Interpolation,关键帧插补
large textures(大型纹理)
LE(low end,低端)
LF(Linear Filtering,线性过滤,即双线性过滤)
LFB(Linear Frame-Buffer,线性帧缓冲)
LFM(Light Field Mapping,光照区域贴图)
lighting(光源)
lightmap(光线映射)
LMA(Lightspeed memory Architecture,光速内存架构)
Local Peripheral Bus(局域边缘总线)
LOD(Levels-of-Detail,细节级)
Lossless Z Compression,无损Z压缩
LPF(Low-past filter,低通道滤波器)
LSR(Light Shaft Rendering,光线轴渲染)
mipmapping(MIP映射)
MAC(Mediocre Angle Case,普通角采样)
Matrix V ertex Blending,矩阵顶点混和
MCM(Multichip Module,多芯片模块)
Membrane lighting,隔膜光线
Mipmap LOD Bias Adjustment(映射LOD偏移调节)
Modulate(调制混合)
Motion Compensation,动态补偿
motion blur(模糊移动)
MPPS:Million Pixels Per Second,百万个像素/秒
MRT(Multiple Render Targets,多重渲染目标)
MSAA(multisampling Scene/Screen Anti-aliasing,多重采样抗锯齿)
Multiplicative Texture Blending(乘法纹理混合)
Multi-Resolution Mesh,多重分辨率组合
Multi Threaded Bus Master,多线程主控
Multitexture(多重纹理)
MVSD(Motion V ector Steered de-interlacing,移动向量控制解交错)