计算机术语DDMA是什么意思,计算机缩写术语完全介绍

HTP(Hyper Texel Pipeline,超级像素管道)

HWMC(Hardware Motion Compensation,硬件运动补偿)

ICD(Installable Client Driver,可安装客户端驱动程序)

iDCT(inverse Discrete Cosine Transformation,负离散余弦转换)

IDE(Integrated Development Environment,集成开发环境)

Immediate Mode,直接模式

IMMT(Intelligent Memory Manager Technology,智能内存管理技术)

Imposters(诈欺模型)

IPEAK GPT(Intel Performance Evaluation and Analysis Kit - Graphics Performance Toolkit,英特尔性能评估和分析套件- 图形性能工具包)

IPPR: Image Processing and Pattern Recognition(图像处理和模式识别)

IR(Immediate Rendering,直接渲染)

IRA(immediate-mode rendering architecture,即时渲染架构)

IQ(inverse quantization,反转量子化)

ITC(Internal True Color,内部真彩色)

IVC(Indexed V ertex Cache,索引顶点缓存)

JFAA(Jitter Free Anti Aliasing,自由跳跃进抗锯齿)

JGSS(Jittered Grid Super-Sampling,移动式栅格超级采样)

JPRS(Jittered pseudo random sampling,抖动假取样)

Key Frame Interpolation,关键帧插补

large textures(大型纹理)

LE(low end,低端)

LF(Linear Filtering,线性过滤,即双线性过滤)

LFB(Linear Frame-Buffer,线性帧缓冲)

LFM(Light Field Mapping,光照区域贴图)

lighting(光源)

lightmap(光线映射)

LMA(Lightspeed memory Architecture,光速内存架构)

Local Peripheral Bus(局域边缘总线)

LOD(Levels-of-Detail,细节级)

Lossless Z Compression,无损Z压缩

LPF(Low-past filter,低通道滤波器)

LSR(Light Shaft Rendering,光线轴渲染)

mipmapping(MIP映射)

MAC(Mediocre Angle Case,普通角采样)

Matrix V ertex Blending,矩阵顶点混和

MCM(Multichip Module,多芯片模块)

Membrane lighting,隔膜光线

Mipmap LOD Bias Adjustment(映射LOD偏移调节)

Modulate(调制混合)

Motion Compensation,动态补偿

motion blur(模糊移动)

MPPS:Million Pixels Per Second,百万个像素/秒

MRT(Multiple Render Targets,多重渲染目标)

MSAA(multisampling Scene/Screen Anti-aliasing,多重采样抗锯齿)

Multiplicative Texture Blending(乘法纹理混合)

Multi-Resolution Mesh,多重分辨率组合

Multi Threaded Bus Master,多线程主控

Multitexture(多重纹理)

MVSD(Motion V ector Steered de-interlacing,移动向量控制解交错)

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