Flutter学习之矢量图SVG的区域填色示例详解

请先看效果

具体步骤: 1.SVG实际上就是一个xml文件,通过flutter自带的package xml进行进行图层解析 import 'package:xml/xml.dart';

这里是解析的部分代码

Future load() async {
  draws.clear();
  colors.clear();
  actualColors.clear();
  String assetName = 'lib/1057.svg';
  String svg = await rootBundle.loadString(assetName);
  final document = XmlDocument.parse(svg);
  final svgRoot = document.rootElement;
  Iterable pathNodes = svgRoot.findAllElements('path');
  List pathNodesList = pathNodes.toList();
  RegExp colorRegex = RegExp(r"#\w{6}");
  for (int i = 0; i < pathNodesList.length; i++) {
    XmlElement element = pathNodesList[i];
    String? d = element.getAttribute('d');
    final Path path = parseSvgPathData(d ?? '');
    draws.add(path);
    String? style = element.getAttribute('style');
    assemblyColor(colorRegex, style);
  }
  setState(() {});
}

2.绘制到canvas上:解析完成后,就是绘制呀 这里是绘制的代码

class MyPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    for (int i = 0; i < draws.length; i++) {
      Path path = draws[i];
      canvas.drawPath(path, Paint()..color = colors[i]);
    }
  }
  Future onTap(Offset offset) async {
    for (int i = 0; i < draws.length; i++) {
      Path path = draws[i];
      if (path.contains(offset)) {
        colors[i] = actualColors[i];
        return;
      }
    }
  }
  @override
  bool shouldRepaint(CustomPainter oldDelegate) => true;
}

3.容器缩放:绘制完成后,一定要缩放啊 不然小小的多不开心 这里是容器的代码

  @override
  Widget build(BuildContext context) {
    var width = MediaQuery.of(context).size.width;
    return InteractiveViewer(
      boundaryMargin: const EdgeInsets.all(50),
      maxScale: 6,
      child: OverflowBox(
        child: GestureDetector(
          onTapDown: (TapDownDetails details) {
            Offset offset = Offset(
                details.localPosition.dx / (width / size.width),
                details.localPosition.dy / (width / size.width));
            _painter.onTap(offset);
            setState(() {});
            // 在这里处理点击事件
          },
          child: Container(
            color: Colors.white,
            width: width,
            height: width,
            child: Center(
              child: Transform.translate(
                offset: Offset(
                    -(size.width - width) / 2.0 * (width / size.width),
                    -(size.width - width) / 2.0 * (width / size.width)),
                child: Transform.scale(
                  scale: width / size.width,
                  child: RepaintBoundary(
                    child: CustomPaint(
                      isComplex: true,
                      size: Size(size.width, size.width),
                      painter: MyPainter(),
                    ),
                  ),
                ),
              ),
            ),
          ),
        ),
      ),
    );
  }
}

4.动画:如此看来现在点击填充的时候是不是有个动画就更好了?

class _FillWidgetState extends State
    with SingleTickerProviderStateMixin {
  @override
  void initState() {
    _animationController = AnimationController(
        duration: const Duration(milliseconds: 500), vsync: this)
      ..repeat(reverse: true)
      ..addStatusListener((status) {
        if (status == AnimationStatus.completed) {
          print("Animation completed");
          setState(() {});
        } else if (status == AnimationStatus.dismissed) {
          print("Animation dismissed");
        }
      });
    _radiusAnimation =
        Tween(begin: 0.0, end: 1.0).animate(_animationController);
    load();
    super.initState();
  }
child: AnimatedBuilder(
  animation: _animationController,
  builder: (BuildContext context, Widget? child) {
    return RepaintBoundary(
      child: CustomPaint(
        key: UniqueKey(),
        isComplex: true,
        size: Size(size.width, size.width),
        painter: _painter,
      ),
    );
  },
)

再次看效果

这样就可以实现一个填色小应用啦~代码粗糙有待优化 提供的是思路 自行修改 好了 能力有限就写这么多啦~更多关于Flutter矢量图SVG区域填色的资料请关注脚本之家其它相关文章!

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