【android学习】Looper/Handler/Message学习2

MessageQueue

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }

        synchronized (this) {
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }

            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

这个是入队,逻辑也比较简单,如果队列头mMessages为空,或着没有延迟(when=0)或者when时间小于队列头的when,则直接替换队列头;否则循环查找合适的位置(when值),插入。

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

           1)nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
               2)if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                       3)// Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

这个函数看起来一大坨,但是核心逻辑是标注出来的3个地方,其它的都是些辅助功能代码,比如IdleHandler,从名字就能猜出是队列空时偷跑干活的~~~
1)nativePollOnce
看到这,大家应该能猜到点啥,但还是有些奇怪,就是Message本身是有next的,通过前面的enqueueMessage函数也能看出,是通过next将Message组成队列的,那MessageQueue就失去了存储的作用;那另外一个作用,就是线程间通信了,也就是Message加入队列的时候,要有通知机制,否则MessageQueue是不知道有没有消息到来的?而MessageQueue类里没有用于线程间通信的变量和方法,确切的说是java层代码。那几个奇怪的native方法应该就是用来干这个的,用来替代java方法常见的wait/signal机制。
2)这个地方是用来查找消息的,只不过是在遇到sync barrier的时候,只取设置为async的Message。
3)这个地方是用来修改链表,获取消息返回的,结合2)来看,也就是如果没有设置sync barrier,就取表头返回,否则取2中查找到的msg返回。
sync barrier我也不是太搞明白,从代码中是可以看出逻辑的,但是具体在何种场景下用,只能等后面看到相关的fwk层使用的地方才能加深理解。
整个MessageQueue核心我觉得就这两个,其它的postSyncBarrier以及addOnFileDescriptorEventListener等方法,都不是app用的,一样得等看到应用场景后才能加深理解。

native层的MessageQueue

地址frameworks/base/core/jni/android_os_MessageQueue.cpp, 只贴比较重要的代码吧。

 static const JNINativeMethod gMessageQueueMethods[] = {
    /* name, signature, funcPtr */
    { "nativeInit", "()J", (void*)android_os_MessageQueue_nativeInit },
    { "nativeDestroy", "(J)V", (void*)android_os_MessageQueue_nativeDestroy },
    { "nativePollOnce", "(JI)V", (void*)android_os_MessageQueue_nativePollOnce },
    { "nativeWake", "(J)V", (void*)android_os_MessageQueue_nativeWake },
    { "nativeIsPolling", "(J)Z", (void*)android_os_MessageQueue_nativeIsPolling },
    { "nativeSetFileDescriptorEvents", "(JII)V",
            (void*)android_os_MessageQueue_nativeSetFileDescriptorEvents },
};
int register_android_os_MessageQueue(JNIEnv* env) {
    int res = RegisterMethodsOrDie(env, "android/os/MessageQueue", gMessageQueueMethods,
                                   NELEM(gMessageQueueMethods));
    jclass clazz = FindClassOrDie(env, "android/os/MessageQueue");
    gMessageQueueClassInfo.mPtr = GetFieldIDOrDie(env, clazz, "mPtr", "J");
    gMessageQueueClassInfo.dispatchEvents = GetMethodIDOrDie(env, clazz,
            "dispatchEvents", "(II)I");
    return res;
}
static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj,
        jlong ptr, jint timeoutMillis) {
    NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
    nativeMessageQueue->pollOnce(env, obj, timeoutMillis);
}
void NativeMessageQueue::pollOnce(JNIEnv* env, jobject pollObj, int timeoutMillis) {
    mPollEnv = env;
    mPollObj = pollObj;
    mLooper->pollOnce(timeoutMillis);
    mPollObj = NULL;
    mPollEnv = NULL;
    if (mExceptionObj) {
        env->Throw(mExceptionObj);
        env->DeleteLocalRef(mExceptionObj);
        mExceptionObj = NULL;
    }
}
void NativeMessageQueue::wake() {
    mLooper->wake();
}

可以看出native层将事情委托给了Looper,而此Looper非彼Looper,

native层的Looper

地址/system/core/libutils/Looper.cpp,同样也贴点核心的。

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {
    int result = 0;
    for (;;) {
        while (mResponseIndex < mResponses.size()) {
            const Response& response = mResponses.itemAt(mResponseIndex++);
            int ident = response.request.ident;
            if (ident >= 0) {
                int fd = response.request.fd;
                int events = response.events;
                void* data = response.request.data;
#if DEBUG_POLL_AND_WAKE
                ALOGD("%p ~ pollOnce - returning signalled identifier %d: "
                        "fd=%d, events=0x%x, data=%p",
                        this, ident, fd, events, data);
#endif
                if (outFd != nullptr) *outFd = fd;
                if (outEvents != nullptr) *outEvents = events;
                if (outData != nullptr) *outData = data;
                return ident;
            }
        }
        if (result != 0) {
#if DEBUG_POLL_AND_WAKE
            ALOGD("%p ~ pollOnce - returning result %d", this, result);
#endif
            if (outFd != nullptr) *outFd = 0;
            if (outEvents != nullptr) *outEvents = 0;
            if (outData != nullptr) *outData = nullptr;
            return result;
        }
        result = pollInner(timeoutMillis);
    }
}
int Looper::pollInner(int timeoutMillis) {
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);
#endif
    // Adjust the timeout based on when the next message is due.
    if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {
        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
        int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);
        if (messageTimeoutMillis >= 0
                && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {
            timeoutMillis = messageTimeoutMillis;
        }
#if DEBUG_POLL_AND_WAKE
        ALOGD("%p ~ pollOnce - next message in %" PRId64 "ns, adjusted timeout: timeoutMillis=%d",
                this, mNextMessageUptime - now, timeoutMillis);
#endif
    }
    // Poll.
    int result = POLL_WAKE;
    mResponses.clear();
    mResponseIndex = 0;
    // We are about to idle.
    mPolling = true;
    struct epoll_event eventItems[EPOLL_MAX_EVENTS];
    int eventCount = epoll_wait(mEpollFd.get(), eventItems, EPOLL_MAX_EVENTS, timeoutMillis);
    // No longer idling.
    mPolling = false;
    // Acquire lock.
    mLock.lock();
    ...
}

这段函数有点复杂了,看下面的两个函数可能更容易理解:

void Looper::wake() {
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ wake", this);
#endif
    uint64_t inc = 1;
    ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd.get(), &inc, sizeof(uint64_t)));
    if (nWrite != sizeof(uint64_t)) {
        if (errno != EAGAIN) {
            LOG_ALWAYS_FATAL("Could not write wake signal to fd %d (returned %zd): %s",
                             mWakeEventFd.get(), nWrite, strerror(errno));
        }
    }
}
void Looper::awoken() {
#if DEBUG_POLL_AND_WAKE
    ALOGD("%p ~ awoken", this);
#endif
    uint64_t counter;
    TEMP_FAILURE_RETRY(read(mWakeEventFd.get(), &counter, sizeof(uint64_t)));
}

了解unix的的同学应该就可以推出,Looper是使用fd作为媒介,用epoll机制来进行消息触发的。poll比较复杂应该是结合应用层有addFd等那些操作。实话讲我没完全看明白,但是看里面涉及epoll的地方,原理应该八九不离十。

总结

只能说告一段落吧,因为还有几个问题没完全搞懂,后面看的时候再补充分析。没搞懂的问题:

  1. Java层的MessageQueue搞了一个sync barrier,到底干嘛用的?
    2)同样,addOnFileDescriptorEventListener这个是干嘛用的?搞的native层的Looper,里面搞那么复杂的request和response。

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