背景
在 APP 页面开发过程中,设计师会要求UI控件圆润一些,再带点阴影,圆角的样式也是各种各样,有的UI左边圆角,有的UI右边圆角,有的要求UI的每个角圆角大小不同。现如今打开 App Store 看看,可以发现 today、游戏、App 几个地方都使用了卡片式布局,个人觉得确实比以前好看了许多,我们公司的 UI 也紧跟时代美学前沿,大部分页面都使用卡片式布局来展示,于是我也对 iOS 原生开发圆角和阴影做一个了解,对实现高度灵活、高性能的圆角阴影做了一些思考与实践。
思考
圆角的绘制方法
- 使用 CAlayer 的 cornerRadius 属性设置圆角
- 设置 CAlayer 的 mask 属性
- 通过 layerClass 返回 CAShapeLayer,指定当前 UIView 的根 layer 类型,通过设置 CAShapeLayer 的 path 来实现圆角绘制
阴影的绘制方法
- 叫 UI设计师切一张阴影背景图,我看安卓哥们就经常让UI切阴影
- 不指定 shadowPath绘制阴影,会造成离屏渲染
- 指定 shadowPath 绘制阴影,不会造成离屏渲染,在view使用自动布局的情况下,不好指定 shadowPath,可以通过重写 UIView 的 layoutSubviews 方法动态指定 shadowPath 的路径,实现过程相对麻烦。
圆角与阴影共存
- UIView 的 clipsToBounds 属性设置为 true,会把超出视图范围外的部分裁剪掉不显示,若要使 圆角和阴影共存,那么 clipsToBounds 必须设置为 false,庆幸的是UIView 的 clipsToBounds属性值默认为false
- 使用layer的mask来给UIView 切圆角会把超出mask范围外的部分裁剪掉,若要使圆角与阴影共存,此方法不可取。
- 指定UIView的根 layer 为 CAShapeLayer 类型,通过设置 layer.path 实现圆角,这时的path是CGPath类型,CGPath 非常灵活,fillColor 当做背景填充色,strokeColor 从当边框颜色,使用 layer.path 作为 shadowPath 一举两得。理论上是行得通的。
- 让设计师切一张带阴影的背景图,这个方法简单粗暴,如果好意思在设计师小姐姐面前说这个效果我做不出来,给我切张带阴影的背景图好不,这样也行。
自定义 UIView 实现圆角阴影
- 自定义 MTCircularView,使得当前的视图的根Layer 为 CAShapeLayer 类型
/** 圆角视图 */
class MTCircularView: UIView {
var radiusLayer:CAShapeLayer {
return self.layer as! CAShapeLayer
}
override class var layerClass: AnyClass {
return CAShapeLayer.self
}
}
- 定义一个 MTCirculars 结构体来描述圆角,控件有四个角,分别用四个变量来表示各个角的圆角大小
/** 圆角大小 */
struct MTCirculars {
var topLeft:CGFloat = 0
var topRight:CGFloat = 0
var bottomLeft:CGFloat = 0
var bottomRight:CGFloat = 0
public static let zero = MTCirculars(topLeft: 0, topRight: 0, bottomLeft: 0, bottomRight: 0)
public init(topLeft: CGFloat, topRight:CGFloat, bottomLeft:CGFloat, bottomRight:CGFloat) {
self.topLeft = topLeft
self.topRight = topRight
self.bottomLeft = bottomLeft
self.bottomRight = bottomRight
}
static func ==(v1:MTCirculars, v2:MTCirculars) -> Bool {
return v1.bottomLeft == v2.bottomLeft
&& v1.bottomRight == v2.bottomRight
&& v1.topLeft == v2.topLeft
&& v1.topRight == v2.topRight
}
static func !=(v1:MTCirculars, v2:MTCirculars) -> Bool {
return !(v1 == v2)
}
}
- 绘制圆角路径,为了代码的可复用性,新建一个 CGMutablePath 的扩展,进行圆角Path的绘制
extension CGMutablePath {
func addRadiusRectangle(_ circulars: MTCirculars, rect: CGRect) {
move(to: CGPoint(x: circulars.topLeft, y: rect.minY))
addLine(to: CGPoint(x: rect.width - circulars.topRight, y: rect.minY))
addQuadCurve(to: CGPoint(x: rect.width, y: circulars.topRight), control: CGPoint(x: rect.width, y: rect.minY))
addLine(to: CGPoint(x: rect.width, y: rect.height - circulars.bottomRight))
addQuadCurve(to: CGPoint(x: rect.width - circulars.bottomRight, y: rect.height), control: CGPoint(x: rect.width, y: rect.height))
addLine(to: CGPoint(x: circulars.bottomLeft, y: rect.height))
addQuadCurve(to: CGPoint(x: rect.minX, y: rect.height - circulars.bottomLeft), control: CGPoint(x: rect.minX, y: rect.height))
addLine(to: CGPoint(x: rect.minX, y: circulars.topLeft))
addQuadCurve(to: CGPoint(x: circulars.topLeft, y: rect.minY), control: CGPoint(x: rect.minX, y: rect.minY))
closeSubpath()
}
}
- 设置圆角,在 MTCircularView 中定义一个 MTCirculars 类型的属性,用于描述视图的圆角;重写 layoutSubviews 方法为视图动态设置圆角,此时 MTCircularView 类中的代码如下:
/** 圆角视图 */
class MTCircularView: UIView {
var radiusLayer:CAShapeLayer {
return self.layer as! CAShapeLayer
}
override class var layerClass: AnyClass {
return CAShapeLayer.self
}
var radiuses:MTCirculars = .zero
override func layoutSubviews() {
super.layoutSubviews()
let path = CGMutablePath()
path.addRadiusRectangle(radiuses, rect: bounds)
radiusLayer.path = path
}
}
- 设置阴影 shadowPath,在 layoutSubviews 中设置 使用圆角路径作为 shadowPath,MTCircularView 类的代码如下:
/** 圆角视图 */
class MTCircularView: UIView {
var radiusLayer:CAShapeLayer {
return self.layer as! CAShapeLayer
}
override class var layerClass: AnyClass {
return CAShapeLayer.self
}
var radiuses:MTCirculars = .zero
override func layoutSubviews() {
super.layoutSubviews()
let path = CGMutablePath()
path.addRadiusRectangle(radiuses, rect: bounds)
radiusLayer.path = path
radiusLayer.shadowPath = path
}
}
- 添加一些便捷方法供客户端调用,代码如下:
/** 圆角视图 */
class MTCircularView: UIView {
var radius:CGFloat! {
didSet {
self.allRadius(radius)
}
}
var radiusLayer:CAShapeLayer {
return self.layer as! CAShapeLayer
}
override class var layerClass: AnyClass {
return CAShapeLayer.self
}
var radiuses:MTCirculars = .zero
override func layoutSubviews() {
super.layoutSubviews()
let path = CGMutablePath()
path.addRadiusRectangle(radiuses, rect: bounds)
radiusLayer.path = path
radiusLayer.shadowPath = path
}
/** 顶部圆角 */
func topRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: size, topRight: size, bottomLeft: 0, bottomRight: 0)
}
/** 底部圆角 */
func bottomRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: 0, topRight: 0, bottomLeft: size, bottomRight: size)
}
/** 左边圆角 */
func leftRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: size, topRight: 0, bottomLeft: size, bottomRight: 0)
}
/** 右边圆角 */
func rightRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: 0, topRight: size, bottomLeft: 0, bottomRight: size)
}
/** 所有圆角 */
func allRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: size, topRight: size, bottomLeft: size, bottomRight: size)
}
}
最后预览一下整体代码
import UIKit
/** 圆角大小 */
struct MTCirculars {
var topLeft:CGFloat = 0
var topRight:CGFloat = 0
var bottomLeft:CGFloat = 0
var bottomRight:CGFloat = 0
public static let zero = MTCirculars(topLeft: 0, topRight: 0, bottomLeft: 0, bottomRight: 0)
public init(topLeft: CGFloat, topRight:CGFloat, bottomLeft:CGFloat, bottomRight:CGFloat) {
self.topLeft = topLeft
self.topRight = topRight
self.bottomLeft = bottomLeft
self.bottomRight = bottomRight
}
static func ==(v1:MTCirculars, v2:MTCirculars) -> Bool {
return v1.bottomLeft == v2.bottomLeft
&& v1.bottomRight == v2.bottomRight
&& v1.topLeft == v2.topLeft
&& v1.topRight == v2.topRight
}
static func !=(v1:MTCirculars, v2:MTCirculars) -> Bool {
return !(v1 == v2)
}
}
extension CGMutablePath {
func addRadiusRectangle(_ circulars: MTCirculars, rect: CGRect) {
move(to: CGPoint(x: circulars.topLeft, y: rect.minY))
addLine(to: CGPoint(x: rect.width - circulars.topRight, y: rect.minY))
addQuadCurve(to: CGPoint(x: rect.width, y: circulars.topRight), control: CGPoint(x: rect.width, y: rect.minY))
addLine(to: CGPoint(x: rect.width, y: rect.height - circulars.bottomRight))
addQuadCurve(to: CGPoint(x: rect.width - circulars.bottomRight, y: rect.height), control: CGPoint(x: rect.width, y: rect.height))
addLine(to: CGPoint(x: circulars.bottomLeft, y: rect.height))
addQuadCurve(to: CGPoint(x: rect.minX, y: rect.height - circulars.bottomLeft), control: CGPoint(x: rect.minX, y: rect.height))
addLine(to: CGPoint(x: rect.minX, y: circulars.topLeft))
addQuadCurve(to: CGPoint(x: circulars.topLeft, y: rect.minY), control: CGPoint(x: rect.minX, y: rect.minY))
closeSubpath()
}
}
/** 圆角视图 */
class MTCircularView: UIView {
var radius:CGFloat! {
didSet {
self.allRadius(radius)
}
}
var radiusLayer:CAShapeLayer {
return self.layer as! CAShapeLayer
}
override class var layerClass: AnyClass {
return CAShapeLayer.self
}
var radiuses:MTCirculars = .zero
override func layoutSubviews() {
super.layoutSubviews()
let path = CGMutablePath()
path.addRadiusRectangle(radiuses, rect: bounds)
radiusLayer.path = path
radiusLayer.shadowPath = path
}
/** 顶部圆角 */
func topRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: size, topRight: size, bottomLeft: 0, bottomRight: 0)
}
/** 底部圆角 */
func bottomRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: 0, topRight: 0, bottomLeft: size, bottomRight: size)
}
/** 左边圆角 */
func leftRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: size, topRight: 0, bottomLeft: size, bottomRight: 0)
}
/** 右边圆角 */
func rightRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: 0, topRight: size, bottomLeft: 0, bottomRight: size)
}
/** 所有圆角 */
func allRadius(_ size: CGFloat) {
radiuses = MTCirculars(topLeft: size, topRight: size, bottomLeft: size, bottomRight: size)
}
}
使用方法
- 设置圆角
let demoView = MTCircularView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
demoView.center = view.center
demoView.radiusLayer.fillColor = UIColor.orange.cgColor
// 底部圆角
// demoView.bottomRadius(20)
// 顶部圆角
// demoView.topRadius(20)
// 左边圆角
// demoView.leftRadius(20)
// 右边圆角
// demoView.rightRadius(20)
// 自定义圆角
// demoView.radiuses = MTCirculars(topLeft: 30, topRight: 10, bottomLeft: 10, bottomRight: 150)
view.addSubview(demoView)
还有一个有意思的东西,根据路径绘制阴影,修改MTCircularView代码:
override func layoutSubviews() {
super.layoutSubviews()
let path = CGMutablePath()
path.addRadiusRectangle(radiuses, rect: bounds)
radiusLayer.path = path
// radiusLayer.shadowPath = path
}
调用代码
class ViewController: UIViewController {
let demoView = MTCircularView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
let sliderView = UISlider(frame: CGRect(x: 10, y: 0, width: 300, height: 20))
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
demoView.center = view.center
demoView.radiusLayer.fillColor = UIColor.clear.cgColor
demoView.radiusLayer.strokeColor = UIColor.green.cgColor
demoView.radiusLayer.lineWidth = 2
demoView.radiusLayer.strokeEnd = 0
demoView.radiuses = MTCirculars(topLeft: 30, topRight: 10, bottomLeft: 10, bottomRight: 150)
sliderView.addTarget(self, action: #selector(valueChange), for: .valueChanged)
sliderView.frame.origin.y = demoView.frame.maxY + 100
view.addSubview(demoView)
view.addSubview(sliderView)
}
@objc func valueChange() {
demoView.radiusLayer.strokeEnd = CGFloat(sliderView.value)
}
}
- 设置描边
demoView.radiusLayer.strokeColor = UIColor.green.cgColor
demoView.radiusLayer.lineWidth = 2
- 设置阴影
demoView.layer.shadowColor = UIColor.black.cgColor
demoView.layer.shadowOffset = CGSize(width: 0, height: 0)
demoView.layer.shadowOpacity = 1.0
demoView.layer.shadowRadius = 5;
示例
总结
在卡片式布局风格的APP中,圆角阴影无处不在,使用非常之广,选择高效的绘制方法非常有必要。通篇博客所使用到的知识点包括:
- 指定UIView 的图层类型,重写 layerClass 方法;
- CAShapeView 的 stroke、fill、path 等相关属性的使用;
- CGMutablePath 的绘制,掌握贝塞尔曲线的原理非常重要;
- layoutSubviews 方法的调用时机,每当视图的frame、bounds 发生变化以及视图层级发生改变时都会调用此方法,重写此方法以动态实现圆角路径和阴影的绘制。