用python做一个飞机大战(一)

1.用python做一个飞机大战(一)
2.添加自己飞机的生命,击落敌机的分数,背景音乐(二)
用到的一个python插件,pygame,想要深入学习python游戏开发可访问官网:https://www.pygame.org/news
实现后的飞机大战:
用python做一个飞机大战(一)_第1张图片

1.创建一个飞机的精灵

import pygame
import random

SCREEN_SIZE = None
CLOCK_TICK = 60
EMENY_FLY_MAX_SPEED = 12

#背景类
class BackGround(pygame.sprite.Sprite):

    def __init__(self,bg_pathname,speed = 1,is_first = True):
        global SCREEN_SIZE
        # print(SCREEN_SIZE)
        super().__init__()
        self.image = pygame.image.load(bg_pathname)
        self.rect = self.image.get_rect()  # 0 0 width height
        self.speed = speed
        if not is_first:
            self.rect.y = -SCREEN_SIZE.height

    def update(self, *args):
        self.rect.y += self.speed
        if self.rect.y >SCREEN_SIZE.height:
            self.rect.y = -SCREEN_SIZE.height

#敌机类
class Enemy(pygame.sprite.Sprite):
    def __init__(self,image_path,plane_size = 1):
        super().__init__()
        self.image = pygame.image.load(image_path)
        self.rect = self.image.get_rect()
        self.rect.bottom = 0
        # self.hp = 1
        self.rect.x = random.randint(0,SCREEN_SIZE.width-self.rect.width)
        if plane_size == 1:
            self.speed = random.randint(1,EMENY_FLY_MAX_SPEED)
            # self.hp = 1
        elif plane_size == 2:
            self.speed = random.randint(1,EMENY_FLY_MAX_SPEED/2)
            # self.hp = EMENY_FLY_MAX_SPEED/2
        else:
            self.speed = random.randint(1, EMENY_FLY_MAX_SPEED / 3)
            # self.hp = EMENY_FLY_MAX_SPEED * 2

    def update(self, *args):
        self.rect.y += self.speed
        if self.rect.y >= SCREEN_SIZE.height:
            self.kill()

    def __del__(self):
        #print('over...')
        pass

#英雄类
class Hero(pygame.sprite.Sprite):
    def __init__(self,pathname1,pathname2):
        super().__init__()
        self.image = None
        self.image_flag = False
        self.speed = {'x':0,'y':0}
        self.image_all = [pygame.image.load(pathname1),pygame.image.load(pathname2)]
        self.rect = self.image_all[0].get_rect()
        self.rect.centerx  = SCREEN_SIZE.centerx
        self.rect.bottom = SCREEN_SIZE.height - 100
        self.bullets = pygame.sprite.Group()

    def update(self):
        self.image = self.image_all[int(self.image_flag)]
        self.image_flag = not self.image_flag

        self.rect.x += self.speed['x']
        self.rect.y += self.speed['y']

        if self.rect.centerx < 0:
            self.rect.centerx = 0
        if self.rect.centerx >SCREEN_SIZE.width:
            self.rect.centerx = SCREEN_SIZE.width
        if self.rect.top > SCREEN_SIZE.height-self.rect.height:
            self.rect.bottom = SCREEN_SIZE.height
        if self.rect.bottom < 0:
            self.rect.bottom = 0



class Bullet(pygame.sprite.Sprite):
    def __init__(self,pathname,centerx,top,speed = -3):
        super().__init__()
        self.speed = speed
        self.image = pygame.image.load(pathname)
        self.rect = self.image.get_rect()
        self.rect.centerx = centerx
        self.rect.bottom = top

    def update(self, *args):
        self.rect.y += self.speed
        if self.rect.bottom < 0:
            self.kill()

    def __del__(self):
        print("子弹被销毁...")

2.创建主类
强调:
![在这里插入图片描述](https://img-blog.csdnimg.cn/2021061416545376.png#pic_center)



```python
import pygame
import plane_sprites

ENEMY_SMALL_ENVENT1 = pygame.USEREVENT + 1
ENEMY_SMALL_ENVENT2 = pygame.USEREVENT + 2

class PlaneGame(object):
    def __init__(self):
        # 模块初始化,backgroud.png是背景图
        pygame.init()
       
        plane_sprites.SCREEN_SIZE = pygame.image.load('./images/background.png').get_rect()
        self.screen = pygame.display.set_mode(plane_sprites.SCREEN_SIZE.size)
        # 游戏时钟
        self.clock = pygame.time.Clock()
        # 各种各样精灵和精灵组
        self.__create_sprites()


    def start_game(self):
        while True:
            # 设置游戏的刷新频率
            self.clock.tick(plane_sprites.CLOCK_TICK)
            # 事件检测
            self.__event_handler()
            # 碰撞的检测
            self.__check_collide()
            # 重新绘制元素
            self.__sprites_update()
            # 游戏屏幕更新
            pygame.display.update()


    def __game_exit(self):


        pygame.quit()
        exit(0)




    def __event_handler(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
               self.__game_exit()
            elif event.type == ENEMY_SMALL_ENVENT1:
                e1 = plane_sprites.Enemy('./images/enemy1.png')
                self.enemy1_group.add(e1)
            elif event.type == ENEMY_SMALL_ENVENT2:
                e1 = plane_sprites.Bullet('./images/bullet2.png',self.hero.rect.centerx,self.hero.rect.top,-8)
                self.bullet_group.add(e1)
        
            keys_pressed = pygame.key.get_pressed()
            # print(len(keys_pressed))
            if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_d]:
                self.hero.speed['x'] = 4
            elif keys_pressed[pygame.K_LEFT] or keys_pressed[pygame.K_a]:
                self.hero.speed['x'] = -4
            elif keys_pressed[pygame.K_UP] or keys_pressed[pygame.K_w]:
                self.hero.speed['y'] = -4
            elif keys_pressed[pygame.K_DOWN] or keys_pressed[pygame.K_s]:
                self.hero.speed['y'] = 4
            else:
                self.hero.speed['x'] = 0
                self.hero.speed['y'] = 0


    def __check_collide(self):
        # 1.子弹摧毁飞机
        pygame.sprite.groupcollide(self.bullet_group, self.enemy1_group, True, True)
        # 2.敌机撞毁英雄
        enemies = pygame.sprite.spritecollide(self.hero, self.enemy1_group, True)
                if len(enemies) > 0:
            self.hero.kill()
            PlaneGame.__game_over()
         # 让英雄牺牲





    def __sprites_update(self):
        for grp in [self.bg_group,self.enemy1_group,self.hero_group,self.bullet_group]:
            grp.update()
            grp.draw(self.screen)
       


    def __create_sprites(self):
        # 构建背景图的精灵和精灵组
        bg1 = plane_sprites.BackGround('./images/background.png',2)
        bg2 = plane_sprites.BackGround('./images/background.png',2,False)
        self.bg_group = pygame.sprite.Group()
        self.bg_group.add(bg1,bg2)

        #敌方飞机
        pygame.time.set_timer(ENEMY_SMALL_ENVENT1,800)
        self.enemy1_group = pygame.sprite.Group()

        # 我方飞机
        self.hero = plane_sprites.Hero('./images/me1.png','./images/me2.png')
        self.hero_group = pygame.sprite.Group()
        self.hero_group.add(self.hero)

        # 子弹
        pygame.time.set_timer(ENEMY_SMALL_ENVENT2, 100)
        self.bullet_group = pygame.sprite.Group()




if __name__ == '__main__':
    p1 = PlaneGame()
    p1.start_game()

图片:
enemy1.png
enemy1.png
background.png
用python做一个飞机大战(一)_第2张图片
me1.png
用python做一个飞机大战(一)_第3张图片
me2.png
用python做一个飞机大战(一)_第4张图片


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