首先来看看基本的参数:
@Composable
fun Image(
painter: Painter,
contentDescription: String?,
modifier: Modifier = Modifier,
alignment: Alignment = Alignment.Center,
contentScale: ContentScale = ContentScale.Fit,
alpha: Float = DefaultAlpha,
colorFilter: ColorFilter? = null
)
基础的参数这里就不再做描述了,大体上和Icon的基本使用类似,不清楚的可以去看看Icon的而是用,这里主要记录一下其他参数:
使用alignment前提是Image设置了宽高,alignment取值为Alignment的枚举:
(注意他们的返回值类型并不是Alignment,所以使用的时候会报错)
除去上面几种类型剩下的九种对其方式大致如下图:
Image(
modifier = Modifier.size(100.dp,200.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
)
效果如图:(这里只展示了居中对其,至于其他对其方式这里就不多做演示了)
相当于ImageView的scaleType属性,取值是ContentScale的枚举,默认是ContentScale.Fit
ContentScale.Crop 裁剪
ContentScale.FillBounds 拉伸图片宽高填满形状
ContentScale.FillHeight 拉伸图片高度填满高度
ContentScale.FillWidth 拉伸图片宽度填满宽度
ContentScale.Fit 均匀缩放源(保持源的长宽比),以便源的两个维度(宽度和高度)都等于或小于目标的相应维度
ContentScale.Inside 如果源大于目标,则缩放源以保持长宽比在目标边界内。 如果源在两个维度中都小于或等于目标,则此行为类似于None
ContentScale.None 不缩放
Row {
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.None
)
Spacer(modifier = Modifier.padding(1.dp))
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.FillWidth
)
Spacer(modifier = Modifier.padding(1.dp))
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.Inside
)
Spacer(modifier = Modifier.padding(1.dp))
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.FillBounds
)
Spacer(modifier = Modifier.padding(1.dp))
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.Crop
)
}
效果如图:
数值类型为float,数值范围为0f-1f之间,默认是1f
Row {
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.None,
alpha = 1f
)
Spacer(modifier = Modifier.padding(5.dp))
Image(
modifier = Modifier
.size(50.dp, 80.dp)
.background(Color.Green),//增加绿色背景
painter = painterResource(id = R.mipmap.icon_pic),
contentDescription = null,
alignment = Alignment.Center,
contentScale = ContentScale.None,
alpha = 0.5f
)
}
效果如图:
可以使用颜色对图片进行混合加工,有下面三种方法进行设置
ColorFilter.tint(Color, BlendMode) 着色效果
ColorFilter.lighting(Color,Color)
ColorFilter.colorMatrix(colorMatrix)
对于一些单一颜色的图片可以通过ColorFilter.tint改变图标颜色,从而不用UI再次切图(这里只有一个例子,其他的还没怎么去研究,这里需要注意:这种方法只适合那种单一颜色的图片)
Image(modifier = Modifier
.size(200.dp, 150.dp),
painter = painterResource(id = R.mipmap.ico_clean),
contentDescription = null,
alpha = 1f,
colorFilter = ColorFilter.tint(color = Color.Green, BlendMode.SrcAtop)
)
效果如图:
到这里Image的基本属性就差不多了,下一篇准备记录一下Image加载网络图片的第三方库