第四节 ogre 2.3实现一个简单的模型纹理贴图

本节简单介绍下如何使用Ogre 2.3加载模型,并给模型贴上纹理材质。

一. 安装ogre 2.3

主要有两种安装方法:

  1. 简单安装方法,使用scripts for Ogre 2.3 脚本,按照官网给出的步骤安装即可。需要注意的是脚本解压后的 *.bat 文件需要修改下 CMAKE 路径,否则很容易提示找到不对 CMAKE。下载地址为: https://github.com/OGRECave/ogre-next/releases/download/bin-releases/build_ogre_scripts-v2-3.7z
  2. 复杂安装方法,下载源码,编译安装。这部分官网都有介绍。

二. 创建新项目

由于官方源码Sample项目中的例子过于繁杂,我们不需要那么多功能,这里仅把所需要的功能代码拿过来,省略了一些负责的部分。

2.1 资源初始化

我们参考官网给的源码例子,在源码文件中GraphicsSystem.cpp
中有个方法
void GraphicsSystem::initialize( const Ogre::String &windowTitle )
该方法用于资源初始化,但是该方法中首先是SDL2写的弹出框,我们这里并不需要,这部分不要。主要使用的是该方法中的326行,这几个方法:

setupResources();
loadResources();
chooseSceneManager();
createCamera();
mWorkspace = setupCompositor();

第四节 ogre 2.3实现一个简单的模型纹理贴图_第1张图片

2.2 设置资源

加载resource2.cfg中的配置资源,这里设置为两部分,一个是.cfg中配置的材质,另一个是项目中额外用的材质,初始化的时候都加载进项目中。

void setupCfgResources(void)
    {
        // Load resource paths from config file
        Ogre::ConfigFile cf;
        cf.load( AndroidSystems::openFile( mResourcePath + "resources2.cfg" ) );

        // Go through all sections & settings in the file
        Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

        Ogre::String secName, typeName, archName;
        while( seci.hasMoreElements() )
        {
            secName = seci.peekNextKey();
            Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();

            if( secName != "Hlms" )
            {
                Ogre::ConfigFile::SettingsMultiMap::iterator i;
                for (i = settings->begin(); i != settings->end(); ++i)
                {
                    typeName = i->first;
                    archName = i->second;
                    //这里可能需要修改下
                    //Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
					//archName, typeName, secName);
                    addResourceLocation( archName, typeName, secName );
                }
            }
        }
    }

如果需要用到额外的材质,需要另外加载

void setupExtraResources(void)
{
	Ogre::ConfigFile cf;
	cf.load("resources2.cfg");

	Ogre::String dataFolder = cf.getSetting("DoNotUseAsResource", "Hlms", "");

	if (dataFolder.empty())
		dataFolder = "./";
	else if (*(dataFolder.end() - 1) != '/')
		dataFolder += "/";

	const char* c_locations[2] =
	{	 //本项目另外用到的材质
		"2.0/scripts/materials/PbsMaterials",
		"2.0/scripts/materials/HLMSEditor"
	};
	
	for(size_t i = 0; i < 2; ++i)
	{
		Ogre::String dataFolderFull = dataFolder + c_locations[i];
		Ogre::ResourceGroupManager::getSingleton().addResourceLocation(dataFolderFull, getMediaReadArchiveType(), "General");
	}
}

2.3 加载资源

 void loadResources(void)
    {
        registerHlms();
        // Initialise, parse scripts etc
        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups( true );
    }

加载HLMS材质

void registerHlms(void)
{
    Ogre::ConfigFile cf;
    Ogre::String mResourcePath = "";
    cf.load((mResourcePath + "resources2.cfg"));

#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE || OGRE_PLATFORM == OGRE_PLATFORM_APPLE_IOS
    Ogre::String rootHlmsFolder = Ogre::macBundlePath() + '/' +
        cf.getSetting("DoNotUseAsResource", "Hlms", "");
#else
    Ogre::String rootHlmsFolder = mResourcePath + cf.getSetting("DoNotUseAsResource", "Hlms", "");
#endif

    if (rootHlmsFolder.empty())
        rootHlmsFolder = "./";
    else if (*(rootHlmsFolder.end() - 1) != '/')
        rootHlmsFolder += "/";

    //At this point rootHlmsFolder should be a valid path to the Hlms data folder

    Ogre::HlmsUnlit* hlmsUnlit = 0;
    Ogre::HlmsPbs* hlmsPbs = 0;

    //For retrieval of the paths to the different folders needed
    Ogre::String mainFolderPath;
    Ogre::StringVector libraryFoldersPaths;
    Ogre::StringVector::const_iterator libraryFolderPathIt;
    Ogre::StringVector::const_iterator libraryFolderPathEn;

    Ogre::ArchiveManager& archiveManager = Ogre::ArchiveManager::getSingleton();

    const Ogre::String& archiveType = getMediaReadArchiveType();

    {
        //Create & Register HlmsUnlit
        //Get the path to all the subdirectories used by HlmsUnlit
        Ogre::HlmsUnlit::getDefaultPaths(mainFolderPath, libraryFoldersPaths);
        Ogre::Archive* archiveUnlit = archiveManager.load(rootHlmsFolder + mainFolderPath,
            archiveType, true);
        Ogre::ArchiveVec archiveUnlitLibraryFolders;
        libraryFolderPathIt = libraryFoldersPaths.begin();
        libraryFolderPathEn = libraryFoldersPaths.end();
        while (libraryFolderPathIt != libraryFolderPathEn)
        {
            Ogre::Archive* archiveLibrary =
                archiveManager.load(rootHlmsFolder + *libraryFolderPathIt, archiveType, true);
            archiveUnlitLibraryFolders.push_back(archiveLibrary);
            ++libraryFolderPathIt;
        }

        //Create and register the unlit Hlms
        hlmsUnlit = OGRE_NEW Ogre::HlmsUnlit(archiveUnlit, &archiveUnlitLibraryFolders);
        Ogre::Root::getSingleton().getHlmsManager()->registerHlms(hlmsUnlit);
    }

    {
        //Create & Register HlmsPbs
        //Do the same for HlmsPbs:
        Ogre::HlmsPbs::getDefaultPaths(mainFolderPath, libraryFoldersPaths);
        Ogre::Archive* archivePbs = archiveManager.load(rootHlmsFolder + mainFolderPath,
            archiveType, true);

        //Get the library archive(s)
        Ogre::ArchiveVec archivePbsLibraryFolders;
        libraryFolderPathIt = libraryFoldersPaths.begin();
        libraryFolderPathEn = libraryFoldersPaths.end();
        while (libraryFolderPathIt != libraryFolderPathEn)
        {
            Ogre::Archive* archiveLibrary =
                archiveManager.load(rootHlmsFolder + *libraryFolderPathIt, archiveType, true);
            archivePbsLibraryFolders.push_back(archiveLibrary);
            ++libraryFolderPathIt;
        }

        //Create and register
        hlmsPbs = OGRE_NEW Ogre::HlmsPbs(archivePbs, &archivePbsLibraryFolders);
        Ogre::Root::getSingleton().getHlmsManager()->registerHlms(hlmsPbs);
    }

    Ogre::RenderSystem* renderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
    if (renderSystem->getName() == "Direct3D11 Rendering Subsystem")
    {
        //Set lower limits 512kb instead of the default 4MB per Hlms in D3D 11.0
        //and below to avoid saturating AMD's discard limit (8MB) or
        //saturate the PCIE bus in some low end machines.
        bool supportsNoOverwriteOnTextureBuffers;
        renderSystem->getCustomAttribute("MapNoOverwriteOnDynamicBufferSRV",
            &supportsNoOverwriteOnTextureBuffers);

        if (!supportsNoOverwriteOnTextureBuffers)
        {
            hlmsPbs->setTextureBufferDefaultSize(512 * 1024);
            hlmsUnlit->setTextureBufferDefaultSize(512 * 1024);
        }
    }
}

const char* getMediaReadArchiveType(void)
{
#if OGRE_PLATFORM != OGRE_PLATFORM_ANDROID
    return "FileSystem";
#else
    return "APKFileSystem";
#endif
}

2.4 创建场景

const size_t numThreads = 1u;
	sceneManager = root->createSceneManager(ST_GENERIC, numThreads, "ExampleSMInstance");

2.5 创建摄像机

void createCamera(void)
{
	// Create & setup camera
	Ogre::Camera* camera = sceneManager->createCamera("Main Camera");
	// Position it at 500 in Z direction
	camera->setPosition(Ogre::Vector3(0, 5, 15));
	// Look back along -Z
	camera->lookAt(Ogre::Vector3(0, 0, 0));
	camera->setNearClipDistance(0.2f);
	camera->setFarClipDistance(1000.0f);
	camera->setAutoAspectRatio(true);
}

2.6 创建基础组合器

// Setup a basic compositor with a blue clear colour
	CompositorManager2* compositorManager = root->getCompositorManager2();
	const String workspaceName("Demo Workspace");
	const ColourValue backgroundColour(0.2f, 0.4f, 0.6f);
	compositorManager->createBasicWorkspaceDef(workspaceName, backgroundColour, IdString());
	compositorManager->addWorkspace(sceneManager, window->getTexture(), camera, workspaceName, true);

2.7 创建模型,并加载纹理贴图

void createScene01(void)
{
	//-------------------------------------------------------------------------
	// V2 mesh loading
	Ogre::Item* item = sceneManager->createItem("Sphere1000.mesh",
		Ogre::ResourceGroupManager::
		AUTODETECT_RESOURCE_GROUP_NAME,
		Ogre::SCENE_DYNAMIC);
	item->setDatablock("Marble"); //这里为纹理材质,一定要加载PbsMaterials.material材质!!!
	item->setVisibilityFlags(0x000000002);

	Ogre::SceneNode* mSceneNode = sceneManager->getRootSceneNode(Ogre::SCENE_DYNAMIC)->
		createChildSceneNode(Ogre::SCENE_DYNAMIC);
	mSceneNode->scale(3.0, 3.0, 3.0);
	mSceneNode->attachObject(item);

	//光照 很重要!!!不写的话,纹理贴图无法显示出来
	Ogre::Light* light = sceneManager->createLight();
	Ogre::SceneNode* lightNode = ((Ogre::SceneNode*)sceneManager->getRootSceneNode()->createChild());
	lightNode->attachObject(light);
	light->setPowerScale(2.0f);
	light->setType(Ogre::Light::LT_DIRECTIONAL);
	light->setDirection(Ogre::Vector3(-1, -1, -1).normalisedCopy());
	sceneManager->setAmbientLight((Ogre::ColourValue(0.3f, 0.5f, 0.7f) * 0.1f * 0.75f),
		(Ogre::ColourValue(0.6f, 0.45f, 0.3f) * 0.065f * 0.75f),
		((-light->getDirection()) + (Ogre::Vector3::UNIT_Y * 0.2f)));
}

2.8 完整代码如下:

main.cpp

#include "Hlms.h"

#include "OgreCamera.h"
#include "OgreRoot.h"
#include "OgreWindow.h"
#include "Compositor/OgreCompositorManager2.h"
#include "OgreWindowEventUtilities.h"
#include "OgreItem.h"
#include "OgreSceneManager.h"
//
#include "OgreHlmsUnlitDatablock.h"
#include "OgreHlmsPbsDatablock.h"
#include "OgreHlmsSamplerblock.h"
#include "OgreMesh.h"
#include "OgreMesh2.h"
#include "OgreMeshManager.h"
#include "OgreMeshManager2.h"
#include "OgreTextureFilters.h"
#include "OgreTextureGpuManager.h"

Ogre::Root* root = NULL;
Ogre::SceneManager* sceneManager = NULL;
Ogre::Camera* camera = NULL;
//加载资源
void setupResources(void);

void setupCfgResources(void);

void setupExtraResources(void);

void loadResources(void);

void createCamera(void);

void createScene01(void);

class MyWindowEventListener : public Ogre::WindowEventListener
{
	bool mQuit;

public:
	MyWindowEventListener() : mQuit(false) {}
	virtual void windowClosed(Ogre::Window* rw) { mQuit = true; }

	bool getQuit(void) const { return mQuit; }
};

int main(int argc, const char* argv[])
{
	using namespace Ogre;

	const String pluginsFolder = "./";
	const String writeAccessFolder = "./";

#ifndef OGRE_STATIC_LIB
#if OGRE_DEBUG_MODE
	const char* pluginsFile = "plugins_d.cfg";
#else
	const char* pluginsFile = "plugins.cfg";
#endif
#endif
	root = OGRE_NEW Root(pluginsFolder + pluginsFile,
		writeAccessFolder + "ogre.cfg",
		writeAccessFolder + "Ogre.log");

	Ogre::RenderSystem* renderSystem = root->getRenderSystemByName("Direct3D11 Rendering Subsystem");
	if (!(renderSystem))
	{
		printf("Render system not found!\n");
		return -1;
	}
	// Initialize Root
	root->setRenderSystem(renderSystem);
	root->getRenderSystem()->setConfigOption("sRGB Gamma Conversion", "Yes");
	root->getRenderSystem()->setConfigOption("Full Screen", "No");
	Window* window = root->initialise(true, "Tutorial 00: Basic");
	MyWindowEventListener myWindowEventListener;
	WindowEventUtilities::addWindowEventListener(window, &myWindowEventListener);

	//加载资源
	setupResources();

	//加载HLMS
	loadResources();

	// Create SceneManager
	const size_t numThreads = 1u;
	sceneManager = root->createSceneManager(ST_GENERIC, numThreads, "ExampleSMInstance");

	//摄像机
	createCamera();

	// Setup a basic compositor with a blue clear colour
	CompositorManager2* compositorManager = root->getCompositorManager2();
	const String workspaceName("Demo Workspace");
	const ColourValue backgroundColour(0.2f, 0.4f, 0.6f);
	compositorManager->createBasicWorkspaceDef(workspaceName, backgroundColour, IdString());
	compositorManager->addWorkspace(sceneManager, window->getTexture(), camera, workspaceName, true);

	createScene01();

	bool bQuit = false;

	while (!bQuit)
	{
		WindowEventUtilities::messagePump();
		bQuit = myWindowEventListener.getQuit() || !root->renderOneFrame();
	}

	WindowEventUtilities::removeWindowEventListener(window, &myWindowEventListener);

	OGRE_DELETE root;
	root = 0;

	return 0;
}

void setupCfgResources(void)
{
	// Load resource paths from config file
	Ogre::ConfigFile cf;
	cf.load("resources2.cfg");

	// Go through all sections & settings in the file
	Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();

	Ogre::String secName, typeName, archName;
	while (seci.hasMoreElements())
	{
		secName = seci.peekNextKey();
		Ogre::ConfigFile::SettingsMultiMap* settings = seci.getNext();

		if (secName != "Hlms")
		{
			Ogre::ConfigFile::SettingsMultiMap::iterator i;
			for (i = settings->begin(); i != settings->end(); ++i)
			{
				typeName = i->first;
				archName = i->second;
				Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
					archName, typeName, secName);
			}
		}
	}
}

void setupExtraResources(void)
{
	Ogre::ConfigFile cf;
	cf.load("resources2.cfg");

	Ogre::String dataFolder = cf.getSetting("DoNotUseAsResource", "Hlms", "");

	if (dataFolder.empty())
		dataFolder = "./";
	else if (*(dataFolder.end() - 1) != '/')
		dataFolder += "/";

	const char* c_locations[5] =
	{
		"2.0/scripts/materials/PbsMaterials",
		"2.0/scripts/materials/HLMSEditor"
	};
	
	for(size_t i = 0; i < 2; ++i)
	{
		Ogre::String dataFolderFull = dataFolder + c_locations[i];
		Ogre::ResourceGroupManager::getSingleton().addResourceLocation(dataFolderFull, getMediaReadArchiveType(), "General");
	}
}

void setupResources(void)
{
	//1.加载resource2.cfg
	setupCfgResources();
	//2.加载额外需要的资源
	setupExtraResources();
}

void loadResources(void)
{
	registerHlms();

	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(true);
}

void createCamera(void)
{
	// Create & setup camera
	camera = sceneManager->createCamera("Main Camera");
	// Position it at 500 in Z direction
	camera->setPosition(Ogre::Vector3(0, 5, 15));
	// Look back along -Z
	camera->lookAt(Ogre::Vector3(0, 0, 0));
	camera->setNearClipDistance(0.2f);
	camera->setFarClipDistance(1000.0f);
	camera->setAutoAspectRatio(true);
}

void createScene01(void)
{
	//-------------------------------------------------------------------------
	/*Ogre::HlmsManager* hlmsManager = root->getHlmsManager();
	assert(dynamic_cast(hlmsManager->getHlms(Ogre::HLMS_PBS)));
	Ogre::HlmsPbs* hlmsPbs = static_cast(hlmsManager->getHlms(Ogre::HLMS_PBS));
	Ogre::TextureGpuManager* textureMgr = root->getRenderSystem()->getTextureGpuManager();

	Ogre::String datablockName = "Test" + Ogre::StringConverter::toString(0);
	Ogre::HlmsPbsDatablock* datablock = static_cast(
		hlmsPbs->createDatablock(datablockName,
			datablockName,
			Ogre::HlmsMacroblock(),
			Ogre::HlmsBlendblock(),
			Ogre::HlmsParamVec()));

	Ogre::TextureGpu* texture = textureMgr->createOrRetrieveTexture(
		"SaintPetersBasilica.dds",
		Ogre::GpuPageOutStrategy::Discard,
		Ogre::TextureFlags::PrefersLoadingFromFileAsSRGB,
		Ogre::TextureTypes::TypeCube,
		Ogre::ResourceGroupManager::
		AUTODETECT_RESOURCE_GROUP_NAME,
		Ogre::TextureFilter::TypeGenerateDefaultMipmaps);

	datablock->setTexture(Ogre::PBSM_REFLECTION, texture);
	datablock->setDiffuse(Ogre::Vector3(1.0f, 1.0f, 1.0f));

	datablock->setRoughness(std::max(0.02f, 3 / std::max(1.0f, (float)(8 - 1))));
	datablock->setFresnel(Ogre::Vector3(3 / std::max(1.0f, (float)(8 - 1))), false);*/

	// V2 mesh loading
	Ogre::Item* item = sceneManager->createItem("Sphere1000.mesh",
		Ogre::ResourceGroupManager::
		AUTODETECT_RESOURCE_GROUP_NAME,
		Ogre::SCENE_DYNAMIC);
	item->setDatablock("Marble");
	//item->setDatablock(datablock);
	item->setVisibilityFlags(0x000000002);

	Ogre::SceneNode* mSceneNode = sceneManager->getRootSceneNode(Ogre::SCENE_DYNAMIC)->
		createChildSceneNode(Ogre::SCENE_DYNAMIC);
	mSceneNode->scale(3.0, 3.0, 3.0);
	mSceneNode->attachObject(item);

	//光照
	Ogre::Light* light = sceneManager->createLight();
	Ogre::SceneNode* lightNode = ((Ogre::SceneNode*)sceneManager->getRootSceneNode()->createChild());
	lightNode->attachObject(light);
	light->setPowerScale(2.0f);
	light->setType(Ogre::Light::LT_DIRECTIONAL);
	light->setDirection(Ogre::Vector3(-1, -1, -1).normalisedCopy());
	sceneManager->setAmbientLight((Ogre::ColourValue(0.3f, 0.5f, 0.7f) * 0.1f * 0.75f),
		(Ogre::ColourValue(0.6f, 0.45f, 0.3f) * 0.065f * 0.75f),
		((-light->getDirection()) + (Ogre::Vector3::UNIT_Y * 0.2f)));
}

Hlms.h

#pragma once

#include "OgreConfigFile.h"
#include 
#include "OgreHlmsManager.h"
#include 
#include "OgreHlmsUnlit.h"
       
const char* getMediaReadArchiveType(void);

void registerHlms(void)
{
    Ogre::ConfigFile cf;
    Ogre::String mResourcePath = "";
    cf.load((mResourcePath + "resources2.cfg"));

#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE || OGRE_PLATFORM == OGRE_PLATFORM_APPLE_IOS
    Ogre::String rootHlmsFolder = Ogre::macBundlePath() + '/' +
        cf.getSetting("DoNotUseAsResource", "Hlms", "");
#else
    Ogre::String rootHlmsFolder = mResourcePath + cf.getSetting("DoNotUseAsResource", "Hlms", "");
#endif

    if (rootHlmsFolder.empty())
        rootHlmsFolder = "./";
    else if (*(rootHlmsFolder.end() - 1) != '/')
        rootHlmsFolder += "/";

    //At this point rootHlmsFolder should be a valid path to the Hlms data folder

    Ogre::HlmsUnlit* hlmsUnlit = 0;
    Ogre::HlmsPbs* hlmsPbs = 0;

    //For retrieval of the paths to the different folders needed
    Ogre::String mainFolderPath;
    Ogre::StringVector libraryFoldersPaths;
    Ogre::StringVector::const_iterator libraryFolderPathIt;
    Ogre::StringVector::const_iterator libraryFolderPathEn;

    Ogre::ArchiveManager& archiveManager = Ogre::ArchiveManager::getSingleton();

    const Ogre::String& archiveType = getMediaReadArchiveType();

    {
        //Create & Register HlmsUnlit
        //Get the path to all the subdirectories used by HlmsUnlit
        Ogre::HlmsUnlit::getDefaultPaths(mainFolderPath, libraryFoldersPaths);
        Ogre::Archive* archiveUnlit = archiveManager.load(rootHlmsFolder + mainFolderPath,
            archiveType, true);
        Ogre::ArchiveVec archiveUnlitLibraryFolders;
        libraryFolderPathIt = libraryFoldersPaths.begin();
        libraryFolderPathEn = libraryFoldersPaths.end();
        while (libraryFolderPathIt != libraryFolderPathEn)
        {
            Ogre::Archive* archiveLibrary =
                archiveManager.load(rootHlmsFolder + *libraryFolderPathIt, archiveType, true);
            archiveUnlitLibraryFolders.push_back(archiveLibrary);
            ++libraryFolderPathIt;
        }

        //Create and register the unlit Hlms
        hlmsUnlit = OGRE_NEW Ogre::HlmsUnlit(archiveUnlit, &archiveUnlitLibraryFolders);
        Ogre::Root::getSingleton().getHlmsManager()->registerHlms(hlmsUnlit);
    }

    {
        //Create & Register HlmsPbs
        //Do the same for HlmsPbs:
        Ogre::HlmsPbs::getDefaultPaths(mainFolderPath, libraryFoldersPaths);
        Ogre::Archive* archivePbs = archiveManager.load(rootHlmsFolder + mainFolderPath,
            archiveType, true);

        //Get the library archive(s)
        Ogre::ArchiveVec archivePbsLibraryFolders;
        libraryFolderPathIt = libraryFoldersPaths.begin();
        libraryFolderPathEn = libraryFoldersPaths.end();
        while (libraryFolderPathIt != libraryFolderPathEn)
        {
            Ogre::Archive* archiveLibrary =
                archiveManager.load(rootHlmsFolder + *libraryFolderPathIt, archiveType, true);
            archivePbsLibraryFolders.push_back(archiveLibrary);
            ++libraryFolderPathIt;
        }

        //Create and register
        hlmsPbs = OGRE_NEW Ogre::HlmsPbs(archivePbs, &archivePbsLibraryFolders);
        Ogre::Root::getSingleton().getHlmsManager()->registerHlms(hlmsPbs);
    }

    Ogre::RenderSystem* renderSystem = Ogre::Root::getSingletonPtr()->getRenderSystem();
    if (renderSystem->getName() == "Direct3D11 Rendering Subsystem")
    {
        //Set lower limits 512kb instead of the default 4MB per Hlms in D3D 11.0
        //and below to avoid saturating AMD's discard limit (8MB) or
        //saturate the PCIE bus in some low end machines.
        bool supportsNoOverwriteOnTextureBuffers;
        renderSystem->getCustomAttribute("MapNoOverwriteOnDynamicBufferSRV",
            &supportsNoOverwriteOnTextureBuffers);

        if (!supportsNoOverwriteOnTextureBuffers)
        {
            hlmsPbs->setTextureBufferDefaultSize(512 * 1024);
            hlmsUnlit->setTextureBufferDefaultSize(512 * 1024);
        }
    }
}

const char* getMediaReadArchiveType(void)
{
#if OGRE_PLATFORM != OGRE_PLATFORM_ANDROID
    return "FileSystem";
#else
    return "APKFileSystem";
#endif
}

三. VS工程项目配置,重要!!!涉及到OGRE资源的加载

记住: .exe,.dll,.cfg,.pdb资源都在一个目录下。

  1. 设置工作目录
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第2张图片我的本地电脑
    工作目录
    $(OutDir)
    D:\Project\vsproject\3DGIS\OgreNexTest\OgreDemoApp-master\build2019\Debug\
    命令
    $(TargetPath)
    D:\Project\vsproject\3DGIS\OgreNexTest\OgreDemoApp-master\build2019\Debug\DemoApp.exe

  2. 将Ogre2.3的bin/Debug目录下的资源拷贝到$(OutDir)目录下。
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第3张图片第四节 ogre 2.3实现一个简单的模型纹理贴图_第4张图片

  3. 材质资源复制,这里路径可以自己选择。只要resource2.cfg中配置正确即可。
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第5张图片
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第6张图片第四节 ogre 2.3实现一个简单的模型纹理贴图_第7张图片

  4. C/C++ -> 附加包含目录
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第8张图片

  5. 链接器 -> 输入 -> 附加依赖项
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第9张图片6. 到这里项目配置结束了,就可以运行代码看看效果啦
    第四节 ogre 2.3实现一个简单的模型纹理贴图_第10张图片

你可能感兴趣的:(ogre,ogre-next学习,ogre,贴图,c++)