数组(3)

文章目录

    • 10. 扫雷游戏
  • 附:

10. 扫雷游戏

和三子棋思路类似,先把整个游戏的大体结构实现出来:

//game.h

#include 
//test.c

#include "game.h"

void menu()
{
	printf("***************************\n");
	printf("*****     1. play     *****\n");
	printf("*****     0. exit     *****\n");
	printf("***************************\n");
}

int main()
{
	int input = 0;

	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);

		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);

	return 0;
}

接下来,我们需要对游戏内容进行具体地实现:

分析:我们需要一个数组来存放布置好的雷,我们用1表示雷,0表示非雷;而我们在排查雷的时候,如果该坐标不是雷,需要显示它周围有多少个雷,那么如果有一个雷,这里的1和表示是雷的1就会让人产生歧义,所以我们还需要一个数组来用来排查雷,这个数组一开始全部用‘*’表示,那么为了两个数组能使用同一个函数,存放布置好的雷的数组可以定义为字符数组,‘1’表示雷,‘0’表示非雷。在排查雷的时候,如果该坐标在最边上,那么它周围的八个坐标中有一部分越界了,所以我们可以在边界外再加上一圈。


  1. 初始化棋盘
//game.h

#include 

#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//game.c

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;

	for (i = 0; i < rows; i++)
	{
		int j = 0;

		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}

	}
	
}
//test.c

#include "game.h"

void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	//1. mine数组最开始是全'0'
	//2. show数组最开始是全'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
}

  1. 打印棋盘
//game.h

#include 

#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//game.c

#include "game.h"

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("------扫雷游戏------\n");

	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}

	printf("\n");

	for (i = 1; i <= row; i++)
	{
		int j = 0;
		printf("%d ", i);

		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}

		printf("\n");
	}

}
//test.c

#include "game.h"

void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	//1. mine数组最开始是全'0'
	//2. show数组最开始是全'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
}

  1. 布置雷
//game.h

#include 
#include 
#include 

#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//game.c

#include "game.h"

void SetMine(char board[ROWS][COLS], int row, int col)
{
	//布置10个雷
	//生成随机的坐标,布置雷
	int count = EASY_COUNT;

	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;

		if ('0' == board[x][y])
		{
			board[x][y] = '1';
			count--;
		}

	}

}
//test.c

#include "game.h"

void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	//1. mine数组最开始是全'0'
	//2. show数组最开始是全'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//1. 布置雷
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
}

int main()
{
	srand((unsigned int)time(NULL));

	return 0;
}

  1. 排查雷
//game.h

#include 

#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//game.c

#include "game.h"

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x-1][y] + mine[x-1][y-1] + mine[x][y-1] + mine[x+1][y-1] + mine[x+1][y]
		    + mine[x+1][y+1] + mine[x][y+1] + mine[x-1][y+1] - 8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	
	while (win < (row*col-EASY_COUNT))
	{
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			
			if ('1' == mine[x][y])
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				//该位置不是雷,就统计这个坐标周围有几个雷
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}

		}
		else
		{
			printf("坐标非法,重新输入\n");
		}

	}

	if ((row * col - EASY_COUNT) == win)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}

}

那么,我们能不能做到输入一个坐标,如果不是雷的话,它就可以展开一片呢?

这是可以做到的,但是我们需要用到递归。

展开的条件:

  1. 该坐标不是雷
  2. 该坐标周围没有雷
  3. 该坐标没有被排查过
//game.c

#include "game.h"

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x-1][y] + mine[x-1][y-1] + mine[x][y-1] + mine[x+1][y-1] + mine[x+1][y]
		    + mine[x+1][y+1] + mine[x][y+1] + mine[x-1][y+1] - 8 * '0');
}

void Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{

	if ('*' == show[x][y])
	{
		int count = GetMineCount(mine, x, y);

		if (count != 0)
		{
			show[x][y] = count + '0';
		}
		else
		{
			show[x][y] = ' ';
			Expand(mine, show, x - 1, y - 1);
			Expand(mine, show, x - 1, y);
			Expand(mine, show, x - 1, y + 1);
			Expand(mine, show, x, y - 1);
			Expand(mine, show, x, y + 1);
			Expand(mine, show, x + 1, y - 1);
			Expand(mine, show, x + 1, y);
			Expand(mine, show, x + 1, y + 1);
		}

	}
	
}

int IsWin(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int i = 0;

	for (i = 1; i <= row; i++)
	{
		int j = 0;

		for (j = 1; j <= col; j++)
		{
			
			if ('*' == show[i][j] && '0' == mine[i][j])
			{
				return 0;
			}

		}

	}

	return 1;
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int ret = 0;

	while (0 == ret)
	{
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{

			if ('1' == mine[x][y])
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				Expand(mine, show, x, y);
				DisplayBoard(show, ROW, COL);
				ret = IsWin(mine, show, ROW, COL);
			}

		}
		else
		{
			printf("坐标非法,重新输入\n");
		}

	}

	if (1 == ret)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}

}
//test.c

#include "game.h"

void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	//1. mine数组最开始是全'0'
	//2. show数组最开始是全'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//1. 布置雷
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	//2. 排查雷
	FindMine(mine, show, ROW, COL);
}

完整代码:

//game.h

#include 
#include 
#include 

#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//game.c

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;

	for (i = 0; i < rows; i++)
	{
		int j = 0;

		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}

	}
	
}


void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("------扫雷游戏------\n");

	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}

	printf("\n");

	for (i = 1; i <= row; i++)
	{
		int j = 0;
		printf("%d ", i);

		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}

		printf("\n");
	}

}


void SetMine(char board[ROWS][COLS], int row, int col)
{
	//布置10个雷
	//生成随机的坐标,布置雷
	int count = EASY_COUNT;

	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;

		if ('0' == board[x][y])
		{
			board[x][y] = '1';
			count--;
		}

	}

}



int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x-1][y] + mine[x-1][y-1] + mine[x][y-1] + mine[x+1][y-1] + mine[x+1][y]
		+ mine[x+1][y+1] + mine[x][y+1] + mine[x-1][y+1] - 8 * '0');
}

void Expand(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{

	if ('*' == show[x][y])
	{
		int count = GetMineCount(mine, x, y);

		if (count != 0)
		{
			show[x][y] = count + '0';
		}
		else
		{
			show[x][y] = ' ';
			Expand(mine, show, x - 1, y - 1);
			Expand(mine, show, x - 1, y);
			Expand(mine, show, x - 1, y + 1);
			Expand(mine, show, x, y - 1);
			Expand(mine, show, x, y + 1);
			Expand(mine, show, x + 1, y - 1);
			Expand(mine, show, x + 1, y);
			Expand(mine, show, x + 1, y + 1);
		}

	}
	
}

int IsWin(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int i = 0;

	for (i = 1; i <= row; i++)
	{
		int j = 0;

		for (j = 1; j <= col; j++)
		{
			
			if ('*' == show[i][j] && '0' == mine[i][j])
			{
				return 0;
			}

		}

	}

	return 1;
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int ret = 0;

	while (0 == ret)
	{
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{

			if ('1' == mine[x][y])
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				Expand(mine, show, x, y);
				DisplayBoard(show, ROW, COL);
				ret = IsWin(mine, show, ROW, COL);
			}

		}
		else
		{
			printf("坐标非法,重新输入\n");
		}

	}

	if (1 == ret)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}

}
//test.c

#include "game.h"

void menu()
{
	printf("***************************\n");
	printf("*****     1. play     *****\n");
	printf("*****     0. exit     *****\n");
	printf("***************************\n");
}

void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	//1. mine数组最开始是全'0'
	//2. show数组最开始是全'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//1. 布置雷
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	//2. 排查雷
	FindMine(mine, show, ROW, COL);
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));

	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);

		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);

	return 0;
}

附:

数组(1)
数组(2)

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