内存管理 — 自动释放池autoreleasepool

一、autoreleasepool调试

1. 加断点

2. 打开汇编查看堆栈信息:

打开汇编Debug:Debug -> Debug Workflow -> Always Show Disassembly

我们会看到调用了objc_autoreleasePoolPushobjc_autoreleasePoolPop,并且明显是在objc源码里边,下一步我们就需要在底层源码中找到它们。但是在探索push和pop之前我们需要先了解 AutoreleasePoolPage 是干什么的。

二、AutoreleasePoolPage

1. AutoreleasePoolPage结构

AutoreleasePoolPage继承自结构体 AutoreleasePoolPageData

class AutoreleasePoolPage : private AutoreleasePoolPageData
{
    // ... 省略 ...
}
/**
   Autorelease pool implementation
    // 1. 关联于线程的以栈(先进后出)为结点
   A thread's autorelease pool is a stack of pointers. 
    // 2. POOL_BOUNDARY 池边界
   Each pointer is either an object to release, or POOL_BOUNDARY which is an autorelease pool boundary.
   A pool token is a pointer to the POOL_BOUNDARY for that pool. When the pool is popped, every object hotter than the sentinel is released.
   // 3. 双向链表
   The stack is divided into a doubly-linked list of pages. Pages are added and deleted as necessary. 
   // 4. Thread-local storage线程本地存储
   Thread-local storage points to the hot page, where newly autoreleased objects are stored. 
*/

// 所有的 AutoreleasePool 对象,都会有如下属性
class AutoreleasePoolPage;
struct AutoreleasePoolPageData
{
    magic_t const magic; // 16
    __unsafe_unretained id *next; // 8
    pthread_t const thread; // 8
    AutoreleasePoolPage * const parent; // 8
    AutoreleasePoolPage *child; // 8
    uint32_t const depth; // 4
    uint32_t hiwat; // 4

    AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
        : magic(), next(_next), thread(_thread),
          parent(_parent), child(nil),
          depth(_depth), hiwat(_hiwat)
    {
    }
};
  • magic 用来校验 AutoreleasePoolPage 的结构是否完整;
  • next 指向最新添加的 autoreleased 对象的下一个位置,初始化时指向begin() ;
  • thread 指向当前线程;
  • parent 指向父结点,第一个结点的 parent 值为 nil ;
  • child 指向子结点,最后一个结点的 child 值为 nil ;
  • depth 代表深度,从 0 开始,往后递增 1;
  • hiwat 代表 high water mark 最大入栈数量标记

从上面我们可以知道自动释放池是一种栈结构(先进后出),每一个自动释放池都是由多个AutoreleasePoolPage组成的,而且AutoreleasePoolPage是以双向链表的数据结构连接起来的。

2. AutoreleasePoolPage容量

创建第一个 page

AutoreleasePoolPage(AutoreleasePoolPage *newParent) :
    AutoreleasePoolPageData(begin(),
                            objc_thread_self(),
                            newParent,
                            newParent ? 1+newParent->depth : 0,
                            newParent ? newParent->hiwat : 0)
{ 
    if (parent) {
        parent->check();
        ASSERT(!parent->child);
        parent->unprotect();
        parent->child = this;
        parent->protect();
    }
    protect();
}
id * begin() {
    return (id *) ((uint8_t *)this+sizeof(*this));
}

此处this 大小是56,当前结点从56开始往下面添加。

下面我们用一个 i < 5 的for循环来给自动释放池添加对象:

经过不断测试,我们找到505是一个分界线:

总结:AutoreleasePoolPage其中的前56字节存储成员变量,其余区域存储加载到自动释放池中的对象,并且AutoreleasePoolPage每505个对象为一页,每到505的倍数会重新分页。只有第一页是504对象,因为边界对象POOL_BOUNDARY(8字节)占一位。

三、objc_autoreleasePoolPush

1. objc_autoreleasePoolPush

void *
objc_autoreleasePoolPush(void)
{
    return AutoreleasePoolPage::push();
}

2. push方法

push是一个压栈操作,POOL_BOUNDARY为栈顶,调试实际autoreleaseFast为主要方法:

static inline void *push() 
{
    id *dest;
    if (slowpath(DebugPoolAllocation)) {
        // Each autorelease pool starts on a new pool page.
        dest = autoreleaseNewPage(POOL_BOUNDARY);
    } else {
        dest = autoreleaseFast(POOL_BOUNDARY);
    }
    ASSERT(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
    return dest;
}

3. autoreleaseFast方法

  • 第一步判断当前 page 存在且没有满时,直接将对象添加到当前 page ,即 next 指向的位置;
  • 第二步判断当前 page 存在且已满时,创建一个新的 page ,并将对象添加到新创建的 page 中;
  • 第三步判断当前 page 不存在时,即还没有 page 时,创建第一个 page ,并将对象添加到新创建的 page 中。
  • hotPage标记当前AutoreleasePoolPage
static inline id *autoreleaseFast(id obj)
{
    AutoreleasePoolPage *page = hotPage();
    if (page && !page->full()) {
        return page->add(obj);
    } else if (page) {
        return autoreleaseFullPage(obj, page);
    } else {
        return autoreleaseNoPage(obj);
    }
}

4. add方法

把对象添加到 AutoreleasePoolPage 中,并且移动指针指向下个对象

id *add(id obj)
{
    ASSERT(!full());
    unprotect();
    id *ret = next;  // faster than `return next-1` because of aliasing
    *next++ = obj; // 移动next指针指向下一个对象
    protect();
    return ret;
}

5. autoreleaseFullPage方法

如果当前hot page页满了,创建新页,并设置新页为hot page,添加对象到新页中。

id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page)
{
    // The hot page is full. 
    // Step to the next non-full page, adding a new page if necessary.
    // Then add the object to that page.
    ASSERT(page == hotPage());
    ASSERT(page->full()  ||  DebugPoolAllocation);

    do {
        if (page->child) page = page->child;
        else page = new AutoreleasePoolPage(page);
    } while (page->full());

    setHotPage(page);
    return page->add(obj);
}

6. autoreleaseNoPage

如果内存中没有AutoreleasePoolPage,初始化AutoreleasePoolPage,parent为nil。标记当前页为hot page,添加边界POOL_SENTINEL(哨兵) 对象,然后将传入对象添加到AutoreleasePoolPage。

id *autoreleaseNoPage(id obj)
{
    // "No page" could mean no pool has been pushed
    // or an empty placeholder pool has been pushed and has no contents yet
    ASSERT(!hotPage());

    bool pushExtraBoundary = false;
    if (haveEmptyPoolPlaceholder()) {
        // We are pushing a second pool over the empty placeholder pool
        // or pushing the first object into the empty placeholder pool.
        // Before doing that, push a pool boundary on behalf of the pool 
        // that is currently represented by the empty placeholder.
        pushExtraBoundary = true;
    }
    else if (obj != POOL_BOUNDARY  &&  DebugMissingPools) {
        // We are pushing an object with no pool in place, 
        // and no-pool debugging was requested by environment.
        _objc_inform("MISSING POOLS: (%p) Object %p of class %s "
                     "autoreleased with no pool in place - "
                     "just leaking - break on "
                     "objc_autoreleaseNoPool() to debug", 
                     objc_thread_self(), (void*)obj, object_getClassName(obj));
        objc_autoreleaseNoPool(obj);
        return nil;
    }
    else if (obj == POOL_BOUNDARY  &&  !DebugPoolAllocation) {
        // We are pushing a pool with no pool in place,
        // and alloc-per-pool debugging was not requested.
        // Install and return the empty pool placeholder.
        return setEmptyPoolPlaceholder();
    }

    // We are pushing an object or a non-placeholder'd pool.

    // Install the first page.
    AutoreleasePoolPage *page = new AutoreleasePoolPage(nil); // 创建第一个AutoreleasePoolPage
    setHotPage(page);
    
    // Push a boundary on behalf of the previously-placeholder'd pool.
    if (pushExtraBoundary) {
        page->add(POOL_BOUNDARY); // 添加POOL_BOUNDARY对象
    }
    
    // Push the requested object or pool.
    return page->add(obj); 
}

四、objc_autoreleasePoolPop

1. objc_autoreleasePoolPop

objc_autoreleasePoolPop(void *ctxt)
{
    AutoreleasePoolPage::pop(ctxt);
}

2. pop方法

pop(void *token)
{
    AutoreleasePoolPage *page;
    id *stop;
    if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
        // Popping the top-level placeholder pool.
        page = hotPage();
        if (!page) {
            // Pool was never used. Clear the placeholder.
            return setHotPage(nil);
        }
        // Pool was used. Pop its contents normally.
        // Pool pages remain allocated for re-use as usual.
        page = coldPage();
        token = page->begin();
    } else {
        page = pageForPointer(token);
    }

    stop = (id *)token;
    if (*stop != POOL_BOUNDARY) {
        if (stop == page->begin()  &&  !page->parent) {
            // Start of coldest page may correctly not be POOL_BOUNDARY:
            // 1. top-level pool is popped, leaving the cold page in place
            // 2. an object is autoreleased with no pool
        } else {
            // Error. For bincompat purposes this is not 
            // fatal in executables built with old SDKs.
            return badPop(token);
        }
    }

    if (slowpath(PrintPoolHiwat || DebugPoolAllocation || DebugMissingPools)) {
        return popPageDebug(token, page, stop);
    }

    return popPage(token, page, stop);
}

3. popPage方法

releaseUntil 递归释放对象,然后 kill() 一层层杀空的表,最后 setHotPage 设置hotPage指向上一页直到为nil

popPage(void *token, AutoreleasePoolPage *page, id *stop)
    {
    if (allowDebug && PrintPoolHiwat) printHiwat();
    // 递归release
    page->releaseUntil(stop);
        
    // 释放对象,一层层杀空的表,向前移动hotPage
    if (allowDebug && DebugPoolAllocation  &&  page->empty()) {
         AutoreleasePoolPage *parent = page->parent;
        page->kill();
        setHotPage(parent);
    } else if (allowDebug && DebugMissingPools  &&  page->empty()  &&  !page->parent) {
        page->kill();
        setHotPage(nil);
    } else if (page->child) {
        if (page->lessThanHalfFull()) {
            page->child->kill();
        }
        else if (page->child->child) {
            page->child->child->kill();
        }
    }
}

4. 递归release

// 简化版
void releaseUntil(id *stop) 
{
        page->unprotect();
        id obj = *--page->next;
        memset((void*)page->next, SCRIBBLE, sizeof(*page->next));
        page->protect();

        if (obj != POOL_BOUNDARY) {
            objc_release(obj);
        }
    }
    setHotPage(this);
}

5. kill方法删除空表

void kill() 
{
    // Not recursive: we don't want to blow out the stack 
    // if a thread accumulates a stupendous amount of garbage
    AutoreleasePoolPage *page = this;
    while (page->child) page = page->child;

    AutoreleasePoolPage *deathptr;
    do {
        deathptr = page;
        page = page->parent;
        if (page) {
            page->unprotect();
            page->child = nil;
            page->protect();
        }
        delete deathptr;
    } while (deathptr != this);
}

6. objc_release

void 
objc_release(id obj)
{
    if (!obj) return;
    if (obj->isTaggedPointer()) return;
    return obj->release(); // release对象
}

五、总结

  1. 进作用域空间调用 objc_autoreleasePoolPush压栈,出作用域空间调用 objc_autoreleasePoolPop像栈中对象发送 release释放来出栈
  2. 对象调用 autorelease时,会将对象压栈到 AutoreleasePoolPage
  3. @autoreleasepool 与线程关联,一个@autoreleasepool 对应一个线程
  4. @autoreleasepool 嵌套只会创建一个page,但会有两个哨兵(POOL_BOUNDARY

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