C++ QUICK REFERENCE
Matt Mahoney, [email protected]
switch (x) { // x must be int
case X1: a; // If x == X1 (must be a const), jump here
case X2: b; // Else if x == X2, jump here
default: c; // Else jump here (optional)
}
try { a; }
catch (T t) { b; } // If a throws a T, then jump here
catch (...) { c; } // If a throws something else, jump here
T operator+(T x, T y); // a+b (if type T) calls operator+(a, b)
T operator-(T x); // -a calls function operator-(a)
T operator++(int); // postfix ++ or -- (parameter ignored)
extern "C" {void f();} // f() was compiled in C
Function parameters and return values may be of any type. A function must either be declared or defined before it is used. It may be declared first and defined later. Every program consists of a set of a set of global variable declarations and a set of function definitions (possibly in separate files), one of which must be:
typeid(x) // Type of x
dynamic_cast<T>(x) // Converts x to a T, checked at run time
static_cast<T>(x) // Converts x to a T, not checked
reinterpret_cast<T>(x) // Interpret bits of x as a T
const_cast<T>(x) // Converts x to same type T but not const
new T // Address of newly allocated T object
new T[x] // Address of allocated n-element array of T
delete p // Destroy and free object at address p
delete[] p // Destroy and free array of objects at p
class T { // A new type
private: // Section accessible only to T's member functions
protected: // Also accessable to classes derived from T
public: // Accessable to all
int x; // Member data
void f(); // Member function
void g() {return;} // Inline member function
void h() const; // Does not modify any data members
int operator+(int y); // t+y means t.operator+(y)
int operator-(); // -t means t.operator-()
T(): x(1) {} // Constructor with initialization list
T(const T& t): x(t.x) {} // Copy constructor
T& operator=(const T& t) {x=t.x; return *this; } // Assignment operator
~T(); // Destructor (automatic cleanup routine)
explicit T(int a); // Allow t=T(3) but not t=3
operator int() const {return x;} // Allows int(t)
friend void i(); // Global function i() has private access
friend class U; // Members of class U have private access
static int y; // Data shared by all T objects
static void l(); // Shared code. May access y but not x
class Z {}; // Nested class T::Z
typedef int V; // T::V means int
};
void T::f() { // Code for member function f of class T
this->x = x;} // this is address of self (means x=x;)
int T::y = 2; // Initialization of static member (required)
T::l(); // Call to static member
struct T { // Equivalent to: class T { public:
virtual void f(); // May be overridden at run time by derived class
virtual void g()=0; }; // Must be overridden (pure virtual)
class U: public T {}; // Derived class U inherits all members of base T
class V: private T {}; // Inherited members of T become private
class W: public T, public U {}; // Multiple inheritance
class X: public virtual T {}; // Classes derived from X have base T directly
All classes have a default copy constructor, assignment operator, and destructor, which perform the corresponding operations on each data member and each base class as shown above. There is also a default no-argument constructor (required to create arrays) if the class has no constructors. Constructors, assignment, and destructors do not inherit.
template <class T> T f(T t); // Overload f for all types
template <class T> class X { // Class with type parameter T
X(T t); }; // A constructor
template <class T> X<T>::X(T t) {} // Definition of constructor
X<int> x(3); // An object of type "X of int"
template <class T, class U=T, int n=0> // Template with default parameters
NAMESPACES
namespace N {class T {};} // Hide name T
N::T t; // Use name T in namespace N
using namespace N; // Make T visible without N::
C/C++ STANDARD LIBRARY
Only the most commonly used functions are listed. Header files without .h are in namespace std. File names are actually lower case.
STDIO.H, CSTDIO (Input/output)
FILE* f=fopen("filename", "r"); // Open for reading, NULL (0) if error
// Mode may also be "w" (write) "a" append, "a+" update, "rb" binary
fclose(f); // Close file f
fprintf(f, "x=%d", 3); // Print "x=3" Other conversions:
"%5d %u %-8ld" // int width 5, unsigned int, long left just.
"%o %x %X %lx" // octal, hex, HEX, long hex
"%f %5.1f" // float or double: 123.000000, 123.0
"%e %g" // 1.23e2, use either f or g
"%c %s" // char, char*
"%%" // %
sprintf(s, "x=%d", 3); // Print to array of char s
printf("x=%d�, 3); // Print to stdout (screen unless redirected)
fprintf(stderr, ... // Print to standard error (not redirected)
getc(f); // Read one char (as an int) or EOF from f
ungetc(c, f); // Put back one c to f
getchar(); // getc(stdin);
putc(c, f) // fprintf(f, "%c", c);
putchar(c); // putc(c, stdout);
fgets(s, n, f); // Read line into char s[n] from f. NULL if EOF
gets(s) // fgets(s, INT_MAX, f); no bounds check
fread(s, n, 1, f); // Read n bytes from f to s, return number read
fwrite(s, n, 1, f); // Write n bytes of s to f, return number written
fflush(f); // Force buffered writes to f
fseek(f, n, SEEK_SET); // Position binary file f at n
ftell(f); // Position in f, -1L if error
rewind(f); // fseek(f, 0L, SEEK_SET); clearerr(f);
feof(f); // Is f at end of file?
ferror(f); // Error in f?
perror(s); // Print char* s and error message
clearerr(f); // Clear error code for f
remove("filename"); // Delete file, return 0 if OK
rename("old", "new"); // Rename file, return 0 if OK
f = tmpfile(); // Create temporary file in mode "wb+"
tmpnam(s); // Put a unique file name in char s[L_tmpnam]
STDLIB.H, CSTDLIB (Misc. functions)
atof(s); atol(s); atoi(s);// Convert char* s to float, long, int
rand(), srand(seed); // Random int 0 to RAND_MAX, reset rand()
void* p = malloc(n); // Allocate n bytes. Obsolete: use new
free(p); // Free memory. Obsolete: use delete
exit(n); // Kill program, return status n
system(s); // Execute OS command s (system dependent)
getenv("PATH"); // Environment variable or 0 (system dependent)
abs(n); labs(ln); // Absolute value as int, long
STRING.H, CSTRING (Character array handling functions)
Strings are type char[] with a '\0' in the last element used.
strcpy(dst, src); // Copy string. Not bounds checked
strcat(dst, src); // Concatenate to dst. Not bounds checked
strcmp(s1, s2); // Compare, <0 if s1<s2, 0 if s1==s2, >0 if s1>s2
strncpy(dst, src, n); // Copy up to n chars, also strncat(), strncmp()
strlen(s); // Length of s not counting \0
strchr(s,c); strrchr(s,c);// Address of first/last char c in s or 0
strstr(s, sub); // Address of first substring in s or 0
// mem... functions are for any pointer types (void*), length n bytes
memmove(dst, src, n); // Copy n bytes from src to dst
memcmp(s1, s2, n); // Compare n bytes as in strcmp
memchr(s, c, n); // Find first byte c in s, return address or 0
memset(s, c, n); // Set n bytes of s to c
CTYPE.H, CCTYPE (Character types)
isalnum(c); // Is c a letter or digit?
isalpha(c); isdigit(c); // Is c a letter? Digit?
islower(c); isupper(c); // Is c lower case? Upper case?
tolower(c); toupper(c); // Convert c to lower/upper case
MATH.H, CMATH (Floating point math)
sin(x); cos(x); tan(x); // Trig functions, x (double) is in radians
asin(x); acos(x); atan(x);// Inverses
atan2(y, x); // atan(y/x)
sinh(x); cosh(x); tanh(x);// Hyperbolic
exp(x); log(x); log10(x); // e to the x, log base e, log base 10
pow(x, y); sqrt(x); // x to the y, square root
ceil(x); floor(x); // Round up or down (as a double)
fabs(x); fmod(x, y); // Absolute value, x mod y
TIME.H, CTIME (Clock)
clock()/CLOCKS_PER_SEC; // Time in seconds since program started
time_t t=time(0); // Absolute time in seconds or -1 if unknown
tm* p=gmtime(&t); // 0 if UCT unavailable, else p->tm_X where X is:
sec, min, hour, mday, mon (0-11), year (-1900), wday, yday, isdst
asctime(p); // "Day Mon dd hh:mm:ss yyyy\n"
asctime(localtime(&t)); // Same format, local time
ASSERT.H, CASSERT (Debugging aid)
assert(e); // If e is false, print message and abort
#define NDEBUG // (before #include <assert.h>), turn off assert
NEW.H, NEW (Out of memory handler)
set_new_handler(handler); // Change behavior when out of memory
void handler(void) {throw bad_alloc();} // Default
IOSTREAM.H, IOSTREAM (Replaces stdio.h)
cin >> x >> y; // Read words x and y (any type) from stdin
cout << "x=" << 3 << endl; // Write line to stdout
cerr << x << y << flush; // Write to stderr and flush
c = cin.get(); // c = getchar();
cin.get(c); // Read char
cin.getline(s, n, '\n'); // Read line into char s[n] to '\n' (default)
if (cin) // Good state (not EOF)?
// To read/write any type T:
istream& operator>>(istream& i, T& x) {i >> ...; x=...; return i;}
ostream& operator<<(ostream& o, const T& x) {return o << ...;}
FSTREAM.H, FSTREAM (File I/O works like cin, cout as above)
ifstream f1("filename"); // Open text file for reading
if (f1) // Test if open and input available
f1 >> x; // Read object from file
f1.get(s); // Read char or line
f1.getline(s, n); // Read line into string s[n]
ofstream f2("filename"); // Open file for writing
if (f2) f2 << x; // Write to file
IOMANIP.H, IOMANIP (Output formatting)
cout << setw(6) << setprecision(2) << setfill('0') << 3.1; // print "003.10"
STRING (Variable sized character array)
string s1, s2="hello"; // Create strings
s1.size(), s2.size(); // Number of characters: 0, 5
s1 += s2 + ' ' + "world"; // Concatenation
s1 == "hello world" // Comparison, also <, >, !=, etc.
s1[0]; // 'h'
s1.substr(m, n); // Substring of size n starting at s1[m]
s1.c_str(); // Convert to const char*
getline(cin, s); // Read line ending in '\n'
VECTOR (Variable sized array/stack with built in memory allocation)
vector<int> a(10); // a[0]..a[9] are int (default size is 0)
a.size(); // Number of elements (10)
a.push_back(3); // Increase size to 11, a[10]=3
a.back()=4; // a[10]=4;
a.pop_back(); // Decrease size by 1
a.front(); // a[0];
a[20]=1; // Crash: not bounds checked
a.at(20)=1; // Like a[20] but throws out_of_range()
for (vector<int>::iterator p=a.begin(); p!=a.end(); ++p)
*p=0; // Set all elements of a to 0
vector<int> b(a.begin(), a.end()); // b is copy of a
vector<T> c(n, x); // c[0]..c[n-1] init to x
T d[10]; vector<T> e(d, d+10); // e is initialized from d
DEQUE (array/stack/queue)
deque<T> is like vector<T>, but also supports:
a.push_front(x); // Puts x at a[0], shifts elements toward back
a.pop_front(); // Removes a[0], shifts toward front
UTILITY (Pair)
pair<string, int> a("hello", 3); // A 2-element struct
a.first; // "hello"
a.second; // 3
MAP (associative array)
map<string, int> a; // Map from string to int
a["hello"]=3; // Add or replace element a["hello"]
for (map<string, int>::iterator p=a.begin(); p!=a.end(); ++p)
cout << (*p).first << (*p).second; // Prints hello, 3
a.size(); // 1
ALGORITHM (A collection of 60 algorithms on sequences with iterators)
min(x, y); max(x, y); // Smaller/larger of x, y (any type defining <)
swap(x, y); // Exchange values of variables x and y
sort(a, a+n); // Sort array a[0]..a[n-1] by <
sort(a.begin(), a.end()); // Sort vector or deque