DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Login Pagetitle>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #000;
}
#canvas-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: -1;
}
#login-form {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding: 20px;
background-color: rgba(255, 255, 255, 0.5);
box-shadow: 0 0 10px rgba(0, 0, 0, 0.2);
border: none;
outline: none;
font-size: 16px;
color: #fff;
text-align: center;
background: none;
resize: none;
}
#login-form input,
#login-form button {
display: block;
width: 100%;
margin-bottom: 10px;
padding: 10px;
border: none;
outline: none;
font-size: 16px;
color: #fff;
background-color: rgba(255, 255, 255, 0.2);
box-shadow: 0 0 10px rgba(0, 0, 0, 0.2);
}
#login-form button {
background-color: #4CAF50;
cursor: pointer;
}
#login-form button:hover {
background-color: #45a049;
}
#login-form input:focus {
transform: translateX(-50%) translateY(-120%) scale(0.8);
}
#canvas-container::before {
content: "";
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
background-image: linear-gradient(180deg, rgba(255, 255, 255, 0) 0%, rgba(255, 255, 255, 1) 50%, rgba(255, 255, 255, 0) 100%);
z-index: 999;
opacity: 0;
transition: opacity 0.5s;
}
#canvas-container::after {
content: "";
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
background-image: linear-gradient(180deg, rgba(0, 0, 0, 0) 0%, rgba(0, 0, 0, 0.5) 50%, rgba(0, 0, 0, 0) 100%);
z-index: 999;
opacity: 0;
transition: opacity 0.5s;
}
style>
head>
<body>
<div id="canvas-container">div>
<form id="login-form">
<h1>Loginh1>
<input type="text" placeholder="Username">
<input type="password" placeholder="Password">
<button type="submit">Loginbutton>
form>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js">script>
<script src="https://cdn.jsdelivr.net/npm/three/examples/js/loaders/GLTFLoader.js">script>
<script src="https://cdn.jsdelivr.net/particles.js/2.0.0/particles.min.js">script>
<script>
particlesJS("canvas-container", {
particles: {
number: {
value: 500,
density: {
enable: true,
value_area: 1000
}
},
shape: {
type: "circle",
stroke: {
width: 1,
color: "#808080"
},
image: {
src: "star.png",
width: 2,
height: 2
}
},
opacity: {
value: 0.5,
random: true,
anim: {
enable: true,
speed: 1,
opacity_min: 0.1,
sync: false
}
},
size: {
value: 4,
random: true,
anim: {
enable: false,
speed: 40,
size_min: 0.1,
sync: false
}
},
line_linked: {
enable: false,
},
move: {
enable: true,
speed: 1,
direction: "none",
random: true,
straight: false,
out_mode: "out",
bounce: false
}
},
interactivity: {
detect_on: "canvas",
events: {
onhover: {
enable: false,
mode: "repulse"
},
onclick: {
enable: false,
mode: "push"
},
resize: true
}
},
retina_detect: true
});
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("canvas-container").appendChild(renderer.domElement);
const loader = new THREE.GLTFLoader();
loader.load(
'model.gltf',
function (gltf) {
scene.add(gltf.scene);
},
undefined,
function (error) {
console.error(error);
}
);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
const starGeometry = new THREE.SphereGeometry(100, 64, 64);
const starMaterial = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load('star_background.jpg'),
side: THREE.BackSide
});
const starBackground = new THREE.Mesh(starGeometry, starMaterial);
scene.add(starBackground);
const canvasContainer = document.getElementById("canvas-container");
const particles = [];
canvasContainer.addEventListener("mousemove", function (event) {
const canvasBounding = canvasContainer.getBoundingClientRect();
const mouseX = ((event.clientX - canvasBounding.left) / canvasBounding.width) * 2 - 1;
const mouseY = -((event.clientY - canvasBounding.top) / canvasBounding.height) * 2 + 1;
const particle = new THREE.Mesh(
new THREE.SphereGeometry(0.1),
new THREE.MeshBasicMaterial({ color: 0xffffff })
);
particle.position.set(mouseX, mouseY, -10);
scene.add(particle);
particles.push(particle);
if (particles.length > 30) {
const oldParticle = particles.shift();
scene.remove(oldParticle);
}
});
function animate() {
requestAnimationFrame(animate);
particles.forEach(function (particle) {
particle.translateZ(0.1);
particle.scale.multiplyScalar(0.95);
});
renderer.render(scene, camera);
}
animate();
script>
body>
html>