扫雷---C语言小游戏实现

1.主函数块

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void menu()
{
    printf("************************\n");
    printf("*******  1.play  *******\n");
    printf("*******  0.exit  *******\n");
    printf("************************\n");
}
void game()
{
    char mine[ROWS][COLS] = { 0 };
    char show[ROWS][COLS] = { 0 };
    InitBoard(mine, ROWS, COLS, '0');
    InitBoard(show, ROWS, COLS, '*');
    SetMine(mine, ROW, COL);
    //DisplayBoard(mine, ROW, COL);
    DisplayBoard(show, ROW, COL);
    FindMine(mine, show, ROW, COL);

}

int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏");
            break;
        default:
            printf("输入错误");
            break;
        }
    } while (input);

    return 0;
}

2.头文件引用块

#pragma once
#include
#include
#include

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
 

3.game游戏函数块

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;

		}
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("-----扫雷游戏-----\n");
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("-----扫雷游戏-----\n");
}

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return(board[x - 1][y] +
		board[x - 1][y - 1] +
		board[x][y - 1] +
		board[x + 1][y - 1] +
		board[x + 1][y] +
		board[x + 1][y + 1] +
		board[x][y + 1] +
		board[x - 1][y + 1] - 8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入要排查的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y < col)
		{

			if (show[x][y] != '*')
			{
				printf("该坐标已被排查过了\n");
			}
			else
			{
				if (mine[x][y] == '1')
				{
					printf("你被炸死了\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else
				{
					win++;
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
				}
			}
		}
		else
		{
			printf("此坐标输入非法,请重新输入\n");
			
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成果\n");
		DisplayBoard(mine, ROW, COL);
	}
}

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