HDUOJ-1026 Ignatius and the Princess I (时间优先队列+广搜)

解题思路

广搜

使用队列来模拟广搜

数组模拟队列

使用1维数组来模拟队列,head为当前队列头,tail-1为当前队列尾部

优先队列

采用接受了 cmp(time1,time2){return time1 时间优先

递归的方式来应对输出

输出好麻烦,原本怕递归爆栈结果用其他方式输出,结果写了40多行来输出。。还失败了。。到现在都没Debug成功。。遂用递归。。我好菜。。。

AcceptedCode

/*
* Created by zsdostar in 2016/5/4
* Final Refactor hdu 1026
*/
#include
#include
#include
#include
using namespace std;

struct Queue {
    int x;
    int y;
    int father;
    int step;
    int monster;
}queue[11000];

void bfs(void);
bool cmpl(Queue a, Queue b);
void output(int k);

int n, m;
int flag, Case;
char maze[101][101];
bool visit[101][101];
int head, tail;

int main(void)
{
    while (cin >> n >> m)//行列数
    {
        Case = 1;flag = 0;
        for (int i = 0; i> maze[i][j];
        }

        bfs();

        if (flag)
        {
            printf("It takes %d seconds to reach the target position, let me show you the way.\n", queue[head].step);
            output(head);
        }
        else
            cout << "God please help our poor hero." << endl;
        cout << "FINISH" << endl;
        /* 输出队列状态。。
        for (int i = 0; i < tail; i++)
        {
            printf("i=%d (%d,%d), step=%d, father=%d, monster=%d \n",i,queue[i].x, queue[i].y, queue[i].step, queue[i].father, queue[i].monster );
        }*/
    }
    return 0;
}

void bfs(void)
{
    Queue temp;
    int next[4][2] = { { 1,0 } ,{ -1,0 } ,{ 0,1 } ,{ 0,-1 } };

    head = 0;
    tail = 1;//Error First
    memset(visit, 0, sizeof(visit));//清空visit路径记录数组
    queue[head].x = queue[head].y = queue[head].step = queue[head].monster = 0; queue[head].father = -1;//初始化队列头
    while (head != tail)//判断是否终止队列
    {
        sort(queue + head, queue + tail, cmpl);//sort使时间优先
        if (queue[head].x == n - 1 && queue[head].y == m - 1) { flag = 1; return; }
        for (int i = 0; i < 4; i++)
        {
            //temp为这一步的中间量
            temp.x = queue[head].x + next[i][0], temp.y = queue[head].y + next[i][1]; temp.monster = 0;//从上一步到这一步走的方向

            if (temp.x < 0 || temp.y < 0 || temp.x >= n || temp.y >= m) continue;//出了迷宫数组边界
            if (maze[temp.x][temp.y] == 'X' || visit[temp.x][temp.y]==1) continue;//墙或者走过的路
            if (maze[temp.x][temp.y] >= '0' && maze[temp.x][temp.y] <= '9') //判断是否当前有怪物
            {
                temp.monster = maze[temp.x][temp.y] - '0'; //怪物血量由char类型转化为int
                temp.step = queue[head].step + 1 + temp.monster; //打怪需要的时间统计到总时间里
            }
            else
                temp.step = queue[head].step + 1;//总时间++
            temp.father = head;//存储路径
            visit[temp.x][temp.y] = 1;//标记当前路径为‘走过’状态
            queue[tail++] = temp;//把中间量赋进队列数组
        }
        head++;//Error Second 
    }
}

bool cmpl(Queue a, Queue b)//时间优先
{
    return a.step < b.step;
}

void output(int k)//从迷宫尾部递归到迷宫头部,然后从头部输出,逐层回到尾部
{
    if (k == -1) return;
    output(queue[k].father);
    if (queue[k].father != -1)
    {
        printf("%ds:(%d,%d)->(%d,%d)\n", Case++, queue[queue[k].father].x, queue[queue[k].father].y, queue[k].x, queue[k].y);
        for (int i = 0; i < queue[k].monster; i++)
            printf("%ds:FIGHT AT (%d,%d)\n", Case++, queue[k].x, queue[k].y);
    }
}

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