codec2play流程总结

Codec2.0(C2)是android系统为vendor提供的用于实现video/audio/filter模块的的HAL层接口API,vendor可用这个API实现他们自己的HAL层,Codec2.0是用于替换现有的OMX-IL。

codec2play流程总结_第1张图片

数据流程

C2LinearBlock创建share ptr类型block,fetchLinearBlock对block进行初始化,block->map().get()得到C2WriteView对象,然后进行input数据拷贝。

codec2play流程总结_第2张图片

    std::atomic_int mLinearPoolId;
    std::shared_ptr<C2Allocator> mAllocIon;
    std::shared_ptr<C2BlockPool> mLinearPool;


    // create allocator store
    std::shared_ptr<C2AllocatorStore> store = GetCodec2PlatformAllocatorStore();
    CHECK_EQ(store->fetchAllocator(C2AllocatorStore::DEFAULT_LINEAR, &mAllocIon), C2_OK);
    mLinearPool = std::make_shared<C2PooledBlockPool>(mAllocIon, mLinearPoolId++);

    mLinearPool.reset(new C2PooledBlockPool(mAllocIon, mLinearPoolId++));

    // create block
    std::shared_ptr<C2LinearBlock> block;
    mLinearPool->fetchLinearBlock(
        size,
        {C2MemoryUsage::CPU_READ, C2MemoryUsage::CPU_WRITE},
        &block);

    // Write view provides read/write access for a linear memory segment
    C2WriteView view = block->map().get();
    if (view.error() != C2_OK) {
        fprintf(stderr, "get C2WriteView failed : %d.", view.error());
        break;
    }


    // into work-input
    memcpy(view.base(), data, size);
    work->input.buffers.clear();
    work->input.buffers.emplace_back(new LinearBuffer(block));
    work->worklets.clear();
    work->worklets.emplace_back(new C2Worklet);

surface创建流程

Codec2中创建使用surface通过这几个类接口完成:Surface,SurfaceComposerClient,SurfaceControl。

frameworks/native/include/gui/Surface.h

frameworks/native/include/gui/SurfaceControl.h

frameworks/native/include/gui/IGraphicBufferProducer.h

frameworks/native/include/gui/ISurfaceComposerClient.h

sp<Surface> mSurface;
sp<SurfaceComposerClient> mComposerClient;
sp<SurfaceControl> mControl;


mComposerClient = new SurfaceComposerClient();
CHECK_EQ(mComposerClient->initCheck(), (status_t)OK);

// 调用createSurface创建Surface,保存在SurfaceControl的mNativeObject对象中
mControl = mComposerClient->createSurface(
    String8("A Surface"),
    1280,
    800,
    HAL_PIXEL_FORMAT_YV12);

CHECK(mControl != nullptr);
CHECK(mControl->isValid());

SurfaceComposerClient::Transaction{}
.setLayer(mControl, INT_MAX)
    .show(mControl)
    .apply();

// 调用getSurface对象,然后返回surface对象
mSurface = mControl->getSurface();
CHECK(mSurface != nullptr);
mSurface->connect(NATIVE_WINDOW_API_CPU, mProducerListener);

frameworks/native/libs/nativewindow/include/system/window.h

// parameter for NATIVE_WINDOW_[API_][DIS]CONNECT
NATIVE_WINDOW_API_EGL
NATIVE_WINDOW_API_CPU
NATIVE_WINDOW_API_MEDIA
NATIVE_WINDOW_API_CAMERA

output数据流程

处理output,先获取output的graphic block,然后创建IGraphicBufferProducer::QueueBufferInput,然后通过mComponent->queueToOutputSurface将block送给OutputSurface,这个过程没有数据拷贝,用的都是graphicbuffer的内存映射。

// getIGraphicBufferProducer可以继续用吗?
const sp<IGraphicBufferProducer> &producer = mSurface->getIGraphicBufferProducer();
uint32_t generation = (getpid() << 10);
C2BlockPool::local_id_t outputPoolId = C2BlockPool::BASIC_LINEAR;

producer->setGenerationNumber(generation);
if (mComponent->setOutputSurface(
    outputPoolId,
    producer,
    generation) != C2_OK) {
    fprintf(stderr, "setSurface: component setOutputSurface failed.\n");
    return;
}


const C2ConstGraphicBlock block = output->data().graphicBlocks().front();
fprintf(stderr, "%d got block.\n", gettid());

// TODO: revisit this after C2Fence implementation.
android::IGraphicBufferProducer::QueueBufferInput qbi(
    (work->worklets.front()->output.ordinal.timestamp * 1000ll).peekll(),
    false,  // droppable
    HAL_DATASPACE_UNKNOWN,
    Rect(block.width(), block.height()),
    // the buffer is scaled in both dimensions to match the window size
    NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW,
    0,
    Fence::NO_FENCE,
    0);

// 这部分在CCodecBufferChannel中也是这么用的
qbi.setSurfaceDamage(Region::INVALID_REGION);
android::IGraphicBufferProducer::QueueBufferOutput qbo;
status_t result = mComponent->queueToOutputSurface(block, qbi, &qbo);
if (result != OK) {
    fprintf(stderr, "queueBuffer failed: %d", result);
    return;
}

硬解码是通过GraphicBuffer将output buffer送给component的output surface显示的:

media/codec2/hidl/1.0/utils/OutputBufferQueue.cpp

mComponent->queueToOutputSurface会调用OutputBufferQueue::outputBuffer:

status_t OutputBufferQueue::outputBuffer(
        const C2ConstGraphicBlock& block,
        const BnGraphicBufferProducer::QueueBufferInput& input,
        BnGraphicBufferProducer::QueueBufferOutput* output) {
    uint32_t generation;
    uint64_t bqId;
    int32_t bqSlot;
    bool display = displayBufferQueueBlock(block);
    if (!getBufferQueueAssignment(block, &generation, &bqId, &bqSlot) ||
        bqId == 0) {
        // Block not from bufferqueue -- it must be attached before queuing.

        mMutex.lock();
        sp<IGraphicBufferProducer> outputIgbp = mIgbp;
        uint32_t outputGeneration = mGeneration;
        mMutex.unlock();

        status_t status = attachToBufferQueue(
                block, outputIgbp, outputGeneration, &bqSlot);
        if (status != OK) {
            LOG(WARNING) << "outputBuffer -- attaching failed.";
            return INVALID_OPERATION;
        }

        status = outputIgbp->queueBuffer(static_cast<int>(bqSlot),
                                     input, output);
        if (status != OK) {
            LOG(ERROR) << "outputBuffer -- queueBuffer() failed "
                       "on non-bufferqueue-based block. "
                       "Error = " << status << ".";
            return status;
        }
        return OK;
    }

    mMutex.lock();
    sp<IGraphicBufferProducer> outputIgbp = mIgbp;
    uint32_t outputGeneration = mGeneration;
    uint64_t outputBqId = mBqId;
    mMutex.unlock();

    if (!outputIgbp) {
        LOG(VERBOSE) << "outputBuffer -- output surface is null.";
        return NO_INIT;
    }

    if (!display) {
        LOG(WARNING) << "outputBuffer -- cannot display "
                     "bufferqueue-based block to the bufferqueue.";
        return UNKNOWN_ERROR;
    }
    if (bqId != outputBqId || generation != outputGeneration) {
        int32_t diff = (int32_t) outputGeneration - (int32_t) generation;
        LOG(WARNING) << "outputBuffer -- buffers from old generation to "
                     << outputGeneration << " , diff: " << diff
                     << " , slot: " << bqSlot;
        return DEAD_OBJECT;
    }

    status_t status = outputIgbp->queueBuffer(static_cast<int>(bqSlot),
                                          input, output);
    if (status != OK) {
        LOG(ERROR) << "outputBuffer -- queueBuffer() failed "
                   "on bufferqueue-based block. "
                   "Error = " << status << ".";
        return status;
    }
    return OK;
}

C2work queue

C2Work的 work queue管理input和output,先queue进去8个C2Work,然后读数据的时候依次从work queue
里面取得work填好数据,送给decoder,然后解码后还回来一个C2Work,从解码回来的C2Work中取得output,output送给surface之后,将该work的input.buffers,worklets清空,放进work queue里面。

// 从work qeue获取可用buffer,如果是空等100m继续从qeue中可用buffer
std::unique_ptr<C2Work> work;
while (!work) {
    ULock l(mQueueLock);
    if (!mWorkQueue.empty()) {
        work.swap(mWorkQueue.front());
        mWorkQueue.pop_front();
        fprintf(stderr, "pop work from work queue.\n");
    } else {
        fprintf(stderr, "wait_for work queue.\n");
        mQueueCondition.wait_for(l, 100ms);
    }
}


// 拿到work后将数据block发给你倒buffers中,并清空worklets,放一个新的C2Work到worklets中
work->input.flags = (C2FrameData::flags_t)0;
work->input.ordinal.timestamp = timestamp;
work->input.ordinal.frameIndex = numFrames;

work->input.buffers.clear();
work->input.buffers.emplace_back(new LinearBuffer(block));
work->worklets.clear();
work->worklets.emplace_back(new C2Worklet);



// 解码后的数据通过onWorkDone回调传回来C2Work类型的item
for (auto &item : workItems) {
    mProcessedWork.push_back(std::move(item));
}

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