消息发送之慢速查找

在上面一篇文章objc_msgSend 消息发送之快速查找我们知道了无论是CheckMiss 还是 JumpMiss 都会来到_ _objc_msgSend_uncached方法而这个方法也就是慢速查找流程的入口下面我们来分析它

_ _objc_msgSend_uncached

全局搜索 找到了其汇编实现(在objc-msg-arm64.s

    STATIC_ENTRY __objc_msgSend_uncached
    UNWIND __objc_msgSend_uncached, FrameWithNoSaves

    // THIS IS NOT A CALLABLE C FUNCTION
    // Out-of-band p16 is the class to search
    
    MethodTableLookup ///查询方法列表
    TailCallFunctionPointer x17

    END_ENTRY __objc_msgSend_uncached

我们看到 MethodTableLookup为其方法核心 继续搜索它

  • MethodTableLookup
.macro MethodTableLookup
    
    // push frame
    SignLR
    stp fp, lr, [sp, #-16]!
    mov fp, sp

    // save parameter registers: x0..x8, q0..q7
    sub sp, sp, #(10*8 + 8*16)
    stp q0, q1, [sp, #(0*16)]
    stp q2, q3, [sp, #(2*16)]
    stp q4, q5, [sp, #(4*16)]
    stp q6, q7, [sp, #(6*16)]
    stp x0, x1, [sp, #(8*16+0*8)]
    stp x2, x3, [sp, #(8*16+2*8)]
    stp x4, x5, [sp, #(8*16+4*8)]
    stp x6, x7, [sp, #(8*16+6*8)]
    str x8,     [sp, #(8*16+8*8)]

    // lookUpImpOrForward(obj, sel, cls, LOOKUP_INITIALIZE | LOOKUP_RESOLVER)
    // receiver and selector already in x0 and x1
    mov x2, x16
    mov x3, #3
    bl  _lookUpImpOrForward

    // IMP in x0
    mov x17, x0
    
    // restore registers and return
    ldp q0, q1, [sp, #(0*16)]
    ldp q2, q3, [sp, #(2*16)]
    ldp q4, q5, [sp, #(4*16)]
    ldp q6, q7, [sp, #(6*16)]
    ldp x0, x1, [sp, #(8*16+0*8)]
    ldp x2, x3, [sp, #(8*16+2*8)]
    ldp x4, x5, [sp, #(8*16+4*8)]
    ldp x6, x7, [sp, #(8*16+6*8)]
    ldr x8,     [sp, #(8*16+8*8)]

    mov sp, fp
    ldp fp, lr, [sp], #16
    AuthenticateLR

.endmacro

发现了_lookUpImpOrForward 为当前方法的核心 我们继续搜索它

  • _lookUpImpOrForward
    当前文件和所有.s文件中并未搜索出什么,我们把_去掉再全局搜索一下在 objc-runtime-new.mm发现了它的实现由c/c++ 写的
IMP lookUpImpOrForward(id inst, SEL sel, Class cls, int behavior)
{
/// 获取一个imp   用于消息转发的:
/// 当向一个对象发送一条消息,但它并没有实现的时候,_objc_msgForward会尝试做消息转发。
    const IMP forward_imp = (IMP)_objc_msgForward_impcache;
    IMP imp = nil;
    Class curClass;

    runtimeLock.assertUnlocked();
/// 从缓存中再次快速查找一遍
/// 目的:多线程 可能走到这里的时候 cache里有了此方法(乐观的情况下)
    // Optimistic cache lookup
    if (fastpath(behavior & LOOKUP_CACHE)) {
        imp = cache_getImp(cls, sel);
        if (imp) goto done_nolock;
    }

    // runtimeLock is held during isRealized and isInitialized checking
    // to prevent races against concurrent realization.

    // runtimeLock is held during method search to make
    // method-lookup + cache-fill atomic with respect to method addition.
    // Otherwise, a category could be added but ignored indefinitely because
    // the cache was re-filled with the old value after the cache flush on
    // behalf of the category.
/// 加锁 防止多线程并发 竞争
    runtimeLock.lock();

    // We don't want people to be able to craft a binary blob that looks like
    // a class but really isn't one and do a CFI attack.
    //
    // To make these harder we want to make sure this is a class that was
    // either built into the binary or legitimately registered through
    // objc_duplicateClass, objc_initializeClassPair or objc_allocateClassPair.
/// 这个检查在进程启动过程中非常昂贵。
    // TODO: this check is quite costly during process startup.
/// 检查当前的类的合法性 是否是当前项目已经加载的
    checkIsKnownClass(cls);
/// 判断类是否实现,如果没有,需要先实现
/// 目的:为了确定父类链,方法后续的方法查找流程
    if (slowpath(!cls->isRealized())) {
        cls = realizeClassMaybeSwiftAndLeaveLocked(cls, runtimeLock);
        // runtimeLock may have been dropped but is now locked again
    }
/// 判断类是否初始化,如果没有,需要先初始化
    if (slowpath((behavior & LOOKUP_INITIALIZE) && !cls->isInitialized())) {
        cls = initializeAndLeaveLocked(cls, inst, runtimeLock);
        /// runtimeLock可能已被删除,但现在再次锁定
        // runtimeLock may have been dropped but is now locked again
        /// 如果sel == initialize,则class_initialize将发送+initialize and
        // If sel == initialize, class_initialize will send +initialize and 
        /// 然后信使将发送+initialize再次在此之后
        // then the messenger will send +initialize again after this
        /// 程序完成。当然,如果这个没有被调用
        // procedure finishes. Of course, if this is not being called
        /// 从信使那就不会发生了
        // from the messenger then it won't happen. 2778172
    }

    runtimeLock.assertLocked();
    curClass = cls;

    // The code used to lookpu the class's cache again right after
    // we take the lock but for the vast majority of the cases
    // evidence shows this is a miss most of the time, hence a time loss.
    //
    // The only codepath calling into this without having performed some
    // kind of cache lookup is class_getInstanceMethod().
/// 循环查找 方法
/// unreasonableClassCount():为类的任何迭代提供上限,防止运行时元数据损坏时旋转。
    for (unsigned attempts = unreasonableClassCount();;) {
        // curClass method list.
/// 查找当前类方法列表
        Method meth = getMethodNoSuper_nolock(curClass, sel);
/// 找到 返回,并 将方法缓存到cache中 
        if (meth) {
            imp = meth->imp;
/// log_and_fill_cache(cls, imp, sel, inst, curClass);
            goto done;
        }
/// 如果当前类的父类 ==nil 打破循环 并将superclass 赋值 curClass
        if (slowpath((curClass = curClass->superclass) == nil)) {
            // No implementation found, and method resolver didn't help.
            // Use forwarding.
/// 未找到实现 方法解析器 没有帮助  使用转发
            imp = forward_imp;
            break;
        }
/// 如果父类链中存在,循环则停止
        // Halt if there is a cycle in the superclass chain.
        if (slowpath(--attempts == 0)) {
            _objc_fatal("Memory corruption in class list.");
        }
/// 查找父类缓存 是否存在 此方法
        // Superclass cache.
        imp = cache_getImp(curClass, sel);
        if (slowpath(imp == forward_imp)) {
            //在父类中找到一个forward ::条目。
            //停止搜索,但不缓存; 调用方法
            //此类的解析器。
            // Found a forward:: entry in a superclass.
            // Stop searching, but don't cache yet; call method
            // resolver for this class first.
            break;
        }
        if (fastpath(imp)) {
/// 在父类中找到了此方法 在这个类中缓存它。
            // Found the method in a superclass. Cache it in this class.
            goto done;
        }
    }
/// 未找到实现。尝试方法解析器一次。
    // No implementation found. Try method resolver once.

    if (slowpath(behavior & LOOKUP_RESOLVER)) {
        behavior ^= LOOKUP_RESOLVER;
        return resolveMethod_locked(inst, sel, cls, behavior);
    }

 done:
/// 存入缓存
    log_and_fill_cache(cls, imp, sel, inst, curClass);
/// 解锁
    runtimeLock.unlock();
 done_nolock:
    if (slowpath((behavior & LOOKUP_NIL) && imp == forward_imp)) {
        return nil;
    }
    return imp;
}

慢速查找流程图

objc_msgSend消息发送之慢速查找流程.jpg

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