# Launcher3 一键改变Icon Shape 原理浅析
在Android O Launcher3 Google 团队增加了一个新特性,可以在设置里面更改 桌面Icon 形状,分别可以改为系统默认、方形、方圆形、圆形、泪珠形。
在Android P Launcher3 Google团队继续保持这一神奇特性,那么,看上去好高大上神奇的特性是怎样实现的呢?带着这个疑问,follow me》》》》》
下面我们基于Android P Launcher3 分析Launcher3 实现基本原理。
一.先看桌面设置中的菜单实现:
源码位置 Launcher90\src\com\android\launcher3\SettingsActivity.java
Preference iconShapeOverride = findPreference(IconShapeOverride.KEY_PREFERENCE);
if (iconShapeOverride != null) {
if (IconShapeOverride.isSupported(getActivity())) {
IconShapeOverride.handlePreferenceUi((ListPreference) iconShapeOverride);
} else {
getPreferenceScreen().removePreference(iconShapeOverride);
}
}
可以看到isSupported方法是是否支持设置图标形状的判断条件。
public static boolean isSupported(Context context) {
if (!Utilities.ATLEAST_OREO) {
return false;
}
// Only supported when developer settings is enabled
if (Settings.Global.getInt(context.getContentResolver(),
Settings.Global.DEVELOPMENT_SETTINGS_ENABLED, 0) != 1) {
return false;
}
try {
if (getSystemResField().get(null) != Resources.getSystem()) {
// Our assumption that mSystem is the system resource is not true.
return false;
}
} catch (Exception e) {
// Ignore, not supported
return false;
}
return getConfigResId() != 0;
}
由源码 可以看出 满足几个条件才能看到设置选项
1.判断系统SDK 版本是否>=26
2.是否打开了开发者选项。如果开发者选项没打开,就看不到这个菜单。(至于为神马开发者模式才可以看到待追踪!!!可能让厂商在适配此特性吧)
3.大概意思就是获取不到mSystem,如果获取不到,说明当前系统存在问题。
二.菜单出现后,我们选择其中一种形状来设置:
- M50,0L100,0 100,100 0,100 0,0z
- M50,0 C10,0 0,10 0,50 0,90 10,100 50,100 90,100 100,90 100,50 100,10 90,0 50,0 Z
- M50 0A50 50,0,1,1,50 100A50 50,0,1,1,50 0
- M50,0A50,50,0,0 1 100,50 L100,85 A15,15,0,0 1 85,100 L50,100 A50,50,0,0 1 50,0z
- @string/icon_shape_system_default
- Square
- Squircle
- Circle
- Teardrop
发现每个Item对应一个path 矢量图的string值。
private static class PreferenceChangeHandler implements OnPreferenceChangeListener {
private final Context mContext;
private PreferenceChangeHandler(Context context) {
mContext = context;
}
@Override
public boolean onPreferenceChange(Preference preference, Object o) {
String newValue = (String) o;
if (!getAppliedValue(mContext).equals(newValue)) {
// Value has changed
ProgressDialog.show(mContext,
null /* title */,
mContext.getString(R.string.icon_shape_override_progress),
true /* indeterminate */,
false /* cancelable */);
new LooperExecuter(LauncherModel.getWorkerLooper()).execute(
new OverrideApplyHandler(mContext, newValue));
}
return false;
}
}
private static class OverrideApplyHandler implements Runnable {
private final Context mContext;
private final String mValue;
private OverrideApplyHandler(Context context, String value) {
mContext = context;
mValue = value;
}
@Override
public void run() {
// Synchronously write the preference.
prefs(mContext).edit().putString(KEY_PREFERENCE, mValue).commit();
// Clear the icon cache.
LauncherAppState.getInstance(mContext).getIconCache().clear();
// Wait for it
try {
Thread.sleep(PROCESS_KILL_DELAY_MS);
} catch (Exception e) {
Log.e(TAG, "Error waiting", e);
}
// Schedule an alarm before we kill ourself.
Intent homeIntent = new Intent(Intent.ACTION_MAIN)
.addCategory(Intent.CATEGORY_HOME)
.setPackage(mContext.getPackageName())
.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
PendingIntent pi = PendingIntent.getActivity(mContext, RESTART_REQUEST_CODE,
homeIntent, PendingIntent.FLAG_CANCEL_CURRENT | PendingIntent.FLAG_ONE_SHOT);
mContext.getSystemService(AlarmManager.class).setExact(
AlarmManager.ELAPSED_REALTIME, SystemClock.elapsedRealtime() + 50, pi);
// Kill process
android.os.Process.killProcess(android.os.Process.myPid());
}
}
设置的时候执行上面代码,主要将设置的保存到本地,清除图标缓存,然后kill Launcher process 重启launcher。
三.怎样通过矢量图工作的:
源码位置 :Launcher90\src\com\android\launcher3\graphics\IconShapeOverride.java
IconShapeOverride.apply(getContext());
private static int getConfigResId() {
return Resources.getSystem().getIdentifier("config_icon_mask", "string", "android");
}
public static void apply(Context context) {
if (!Utilities.isAtLeastO()) {
return;
}
String path = getAppliedValue(context);
if (TextUtils.isEmpty(path)) {
return;
}
if (!isSupported(context)) {
return;
}
// magic
try {
Resources override =
new ResourcesOverride(Resources.getSystem(), getConfigResId(), path);
getSystemResField().set(null, override);
} catch (Exception e) {
Log.e(TAG, "Unable to override icon shape", e);
// revert value.
prefs(context).edit().remove(KEY_PREFERENCE).apply();
}
}
其中ResourcesOverride是继承了Resources,并且重写了getString方法。
private static class ResourcesOverride extends Resources {
private final int mOverrideId;
private final String mOverrideValue;
@SuppressWarnings("deprecated")
public ResourcesOverride(Resources parent, int overrideId, String overrideValue) {
super(parent.getAssets(), parent.getDisplayMetrics(), parent.getConfiguration());
mOverrideId = overrideId;
mOverrideValue = overrideValue;
}
@NonNull
@Override
public String getString(int id) throws NotFoundException {
if (id == mOverrideId) {
return mOverrideValue;
}
return super.getString(id);
}
}
在根据源码看下getSystemResField方法:
private static Field getSystemResField() throws Exception {
Field staticField = Resources.class.getDeclaredField("mSystem");
staticField.setAccessible(true);
return staticField;
}
这个方法是反射系统Resources中mSystem变量。
小结:
从Launcher 源代码可以看出大概的意思就是Launcher中将Resources 的mSystem设置成了ResourcesOverride对象,
也就是说Resources的getSystem方法获取的是我们重写的ResourcesOverride,当调用getString方法的时候,走的也是重写的方法。getString方法里面判断了如果string id 是config_icon_mask这个的时候,返回我们传入的mOverrideValue,这个mOverrideValue就是用户选择的图标形状值。
追踪下 AdaptiveIconDrawable的构造方法:
/**
* The one constructor to rule them all. This is called by all public
* constructors to set the state and initialize local properties.
*/
AdaptiveIconDrawable(@Nullable LayerState state, @Nullable Resources res) {
mLayerState = createConstantState(state, res);
if (sMask == null) {
sMask = PathParser.createPathFromPathData(
Resources.getSystem().getString(R.string.config_icon_mask));
}
mMask = PathParser.createPathFromPathData(
Resources.getSystem().getString(R.string.config_icon_mask));
mMaskMatrix = new Matrix();
mCanvas = new Canvas();
mTransparentRegion = new Region();
}
此方法的Resources.getSystem().getString(R.string.config_icon_mask),通过getString方法,如果id是config_icon_mask,则返回的是mOverrideValue,mOverrideValue就是上面5种里面的一种。
四.Launcher是如何获取应用图标的:
public Drawable getFullResIcon(LauncherActivityInfo info) {
return mIconProvider.getIcon(info, mIconDpi);
}
public Drawable getIcon(LauncherActivityInfo info, int iconDpi) {
return info.getIcon(iconDpi);
}
最终调用到LauncherActivityInfo的getIcon方法
/**
* Returns the icon for this activity, without any badging for the profile
* @param density The preferred density of the icon, zero for default density. Use
* density DPI values from {@link DisplayMetrics}.
* @see #getBadgedIcon(int)
* @see DisplayMetrics
* @return The drawable associated with the activity.
*/
public Drawable getIcon(int density) {
// TODO: Go through LauncherAppsService
final int iconRes = mActivityInfo.getIconResource();
Drawable icon = null;
// Get the preferred density icon from the app's resources
if (density != 0 && iconRes != 0) {
try {
final Resources resources
= mPm.getResourcesForApplication(mActivityInfo.applicationInfo);
icon = resources.getDrawableForDensity(iconRes, density);
} catch (NameNotFoundException | Resources.NotFoundException exc) {
}
}
// Get the default density icon
if (icon == null) {
icon = mActivityInfo.loadIcon(mPm);
}
return icon;
}
通过以上步骤可以看出,Launcher获取应用图标的时候时候,如果该应用是支持AdaptiveIcon的话,返回的图标就是根据形状裁剪出来的AdaptiveIconDrawable,Launcher从系统拿到的图标已经是想要的形状图标了。
这就是在把launcher进程kill掉,重启 launcher 重新获取加载就是被裁减过的Icon形状了。