创建头文件:
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#include
#include
#include
//定义棋盘的行和列
#define ROW 3
#define COL 3
//打印菜单
void menu();
//选择难度
void menu0();
//初始化数组
void InitBoard(char board[ROW][COL], int row, int col);
//展示棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家落子
void chess_player(char board[ROW][COL], int row, int col);
//电脑落子(难度1)
void chess_computer1(char board[ROW][COL], int row, int col);
//电脑落子(难度2)
void chess_computer2(char board[ROW][COL], int row, int col);
//电脑落子(难度3)
void chess_computer3(char board[ROW][COL], int row, int col);
//局势判断
char judge(char board[ROW][COL], int row, int col);
//实现游戏
void game(int n);
创建game.c文件
#include"game.h"
//一个全局变量,用来标记第一步不能下在中间!
int k = 1;
//打印菜单
void menu()
{
printf("输入对应的数字后按下回车键\n");
printf("**************************\n");
printf("****** 1.进行游戏 ******\n");
printf("****** 2.退出游戏 ******\n");
printf("**************************\n");
}
//选择难度
void menu0()
{
printf("输入对应的数字后按下回车键\n");
printf("**************************\n");
printf("****** 1.傻瓜模式 ******\n");
printf("****** 2.新手模式 ******\n");
printf("****** 3.高手模式 ******\n");
printf("**************************\n");
}
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//展示棋盘
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
printf("-------------\n");
for (j = 0; j < col; j++)
{
printf("| %c ", board[i][j]);
if (j == COL - 1)
{
printf("|\n");
}
}
}
printf("-------------\n");
}
//玩家落子
void chess_player(char board[ROW][COL], int row, int col)
{
int x, y;
do
{
printf("请输入对应落子坐标: ");
scanf("%d %d", &x, &y);
if (board[x - 1][y - 1] == ' ')
{
if ((x == 2 && y == 2) && (k == 1))
{
printf("三子棋第一步不能下在中间!!!\n");
continue;
}
if ((x >= 1 && x <= ROW) && (y >= 1 && y <= COL))
{
board[x - 1][y - 1] = '*';
k = 0;
break;
}
else
{
printf("请输入合适的坐标!\n");
}
}
else
{
printf("请输入合适的坐标!\n");
}
} while (1);
}
//棋盘备份
static void coppy(char board[ROW][COL], char coppy_board[ROW][COL],int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
coppy_board[i][j] = board[i][j];
}
}
}
//电脑落子(难度1)
void chess_computer1(char board[ROW][COL], int row, int col)
{
if (judge(board, ROW, COL) == 'Q')
goto flag;
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
flag:
;
}
//电脑落子(难度2)
void chess_computer2(char board[ROW][COL], int row, int col)
{
if (judge(board, ROW, COL) == 'Q')
goto flag;
int x = 0;
int y = 0;
for (x = 0; x < row; x++)
{
for (y = 0; y < col; y++)
{
if (board[x][y] == ' ')
{
char coppy_board[ROW][COL] = { '0' };
coppy(board, coppy_board, ROW, COL);
coppy_board[x][y] = '#';
if (judge(coppy_board, ROW, COL) == '#')
{
board[x][y] = '#';
goto flag;
}
}
}
}
for (x = 0; x < row; x++)
{
for (y = 0; y < col; y++)
{
if (board[x][y] == ' ')
{
char coppy_board[ROW][COL] = { '0' };
coppy(board, coppy_board, ROW, COL);
coppy_board[x][y] = '*';
if (judge(coppy_board, ROW, COL) == '*')
{
board[x][y] = '#';
goto flag;
}
}
}
}
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
flag:
;
}
//电脑落子(难度3)
void chess_computer3(char board[ROW][COL], int row, int col)
{
if (judge(board, ROW, COL) == 'Q')
goto flag;
int x = 0;
int y = 0;
int k = 1;
for (x = 0; x < row; x++)
{
for (y = 0; y < col; y++)
{
if (board[x][y] == ' ')
{
char coppy_board[ROW][COL] = { '0' };
coppy(board, coppy_board, ROW, COL);
coppy_board[x][y] = '#';
if (judge(coppy_board, ROW, COL) == '#')
{
board[x][y] = '#';
goto flag;
}
}
}
}
for (x = 0; x < row; x++)
{
for (y = 0; y < col; y++)
{
if (board[x][y] == ' ')
{
char coppy_board[ROW][COL] = { '0' };
coppy(board, coppy_board, ROW, COL);
coppy_board[x][y] = '*';
if (judge(coppy_board, ROW, COL) == '*')
{
board[x][y] = '#';
goto flag;
}
}
}
}
if (board[1][1] == ' ')
{
board[1][1] = '#';
k = 0;
goto flag;
}
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
flag:
;
}
//判断棋盘是否满了
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢还是平局
char judge(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
创建text.c文件,用来放置主函数
#include"game.h"
//一个全局变量,用来标记第一步不能下在中间!
extern k;
void game(int input0)
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
display_board(board, ROW, COL);
switch (input0)
{
case 1:
do
{
chess_player(board, ROW, COL);
system("cls");
display_board(board, ROW, COL);
if (judge(board, ROW, COL) == '*')
break;
chess_computer1(board, ROW, COL);
system("cls");
display_board(board, ROW, COL);
if (judge(board, ROW, COL) == '#')
break;
if (judge(board, ROW, COL) == 'Q')
break;
} while (1);
if (judge(board, ROW, COL) == '*')
{
printf("恭喜你赢了!!!\n");
int k = 1;
Sleep(2000);
system("cls");
}
else if (judge(board, ROW, COL) == '#')
{
printf("很遗憾,你输了\n");
int k = 1;
Sleep(3000);
system("cls");
}
else if (judge(board, ROW, COL) == 'Q')
{
printf("本局平局!!!\n");
int k = 1;
Sleep(3000);
system("cls");
}
break;
case 2:
do
{
chess_player(board, ROW, COL);
system("cls");
display_board(board, ROW, COL);
if (judge(board, ROW, COL) == '*')
break;
chess_computer2(board, ROW, COL);
system("cls");
display_board(board, ROW, COL);
if (judge(board, ROW, COL) == '#')
break;
if (judge(board, ROW, COL) == 'Q')
break;
} while (1);
if (judge(board, ROW, COL) == '*')
{
printf("恭喜你赢了!!!\n");
int k = 1;
Sleep(3000);
system("cls");
}
else if (judge(board, ROW, COL) == '#')
{
printf("很遗憾,你输了\n");
int k = 1;
Sleep(3000);
system("cls");
}
else if (judge(board, ROW, COL) == 'Q')
{
printf("本局平局!!!\n");
int k = 1;
Sleep(3000);
system("cls");
}
break;
case 3:
do
{
chess_player(board, ROW, COL);
system("cls");
display_board(board, ROW, COL);
if (judge(board, ROW, COL) == '*')
break;
chess_computer3(board, ROW, COL);
system("cls");
display_board(board, ROW, COL);
if (judge(board, ROW, COL) == '#')
break;
if (judge(board, ROW, COL) == 'Q')
break;
} while (1);
if (judge(board, ROW, COL) == '*')
{
printf("恭喜你赢了!!!\n");
int k = 1;
Sleep(3000);
system("cls");
}
else if (judge(board, ROW, COL) == '#')
{
printf("很遗憾,你输了\n");
int k = 1;
Sleep(3000);
system("cls");
}
else if (judge(board, ROW, COL) == 'Q')
{
printf("本局平局!!!\n");
int k = 1;
Sleep(3000);
system("cls");
}
break;
}
}
int main()
{
int input = 0;
int input0 = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择是否进行游戏:>>");
scanf("%d", &input);
system("cls");
if (input == 1)
{
flag:
printf("\n");
menu0();
printf("请选择游戏的难度:>>");
scanf("%d", &input0);
system("cls");
switch(input0)
{
case 1:
printf("\n傻瓜模式,游戏开始!\n");
game(1);
k = 1;
break;
case 2:
printf("\n新手模式,游戏开始!\n");
game(2);
break;
case 3:
printf("\n高手模式,游戏开始!\n");
game(3);
break;
default:
printf("选择错误,请重新选择!\n");
goto flag;
}
}
else if (input == 2)
{
printf("已退出游戏。\n");
break;
}
else
{
printf("选择错误,请重新选择!\n");
}
} while (input - 2);
return 0;
}
游戏的运动:
高手模式赢不了,最多只能和电脑平局