c++ 友元 运算符重载详解

友元

c++是面向对象的,目的之一:封装

封装:

优点之一,就是安全。

缺点:在某些特殊的场合,不是很方便。

华为与IBM 40亿的咨询故事

c++ 友元 运算符重载详解_第1张图片c++ 友元 运算符重载详解_第2张图片

 

 

IBM需要对华为各级部门做深度咨询分析,

为了提高咨询效率,由任正非直接授权,直接获取各部门的所有权限。

使用前提:

某个类需要实现某种功能,但是这个类自身,因为各种原因,无法自己实现。

需要借助于“外力”才能实现。

友元函数

使用全局函数作为友元函数

需求:

计算机和计算机的升级

Computer.h

#pragma once
#include 
​
class Computer
{
public:
    Computer();
​
    // 使用全局函数作为友元函数 友元函数可以访问类的所有数据成员
    friend void upgrade(Computer* computer);
​
    std::string description();
​
private:
    std::string cpu; //CPU芯片
};

computer.cpp

#include "Computer.h"
#include   
​
Computer::Computer()
{
    cpu = "i7";
}
​
std::string Computer::description()
{
    std::stringstream  ret;
    ret << "CPU:" << cpu;
    return ret.str();
}

main.cpp

#include 
#include 
#include 
​
#include "Computer.h"
​
void upgrade(Computer* computer) {
    computer->cpu = "i9";  //直接访问对象的私有数据成员!!!
}
​
int main(void) {
    Computer shanxing;
    std::cout << shanxing.description() << std::endl;
    
    upgrade(&shanxing);
​
    std::cout << shanxing.description() << std::endl;
​
    system("pause");
    return 0;
}

使用类的成员函数作为友元函数

需求:

计算机和计算机的升级

computer.h

#pragma once
#include 
#include 
#include  
#include "Computerservice.h"
using namespace std;
​
class Computer
{
public:
    Computer();
    string description();
    friend void Computerservice::upgrade(Computer* computer);
    //friend void upgrade(Computer* computer);//把外部的全局函数申明为这个类的友元函数
private:
    string cpu;
     
};
​

 
  

computerservice.h

#pragma once
class Computer;
​
class Computerservice
{
public:
    void upgrade(Computer* computer);
};
computer.cpp
​
​
#include "Computer.h"
​
Computer::Computer()
{
    this->cpu = "i7";
}
​
string Computer::description()
{
    stringstream des;
    des << "CPU" << cpu;
    return des.str();
​
    
}
​

computerservice.cpp

#include "Computerservice.h"
#include "Computer.h"
​
void Computerservice::upgrade(Computer* computer)
{
    this->cpu = "i9";
}

main.cpp

#include "Computer.h"
#include 
#include "Computerservice.h"
​
//void upgrade(Computer * computer) {
//  computer->cpu = "i9";
//}
​
int main(void) {
    Computer computer;
    Computerservice serviece;
    cout << computer.description() << endl;
    serviece.upgrade(&computer);
    cout << computer.description() << endl;
    return 0;
}

功能上,这两种形式,都是相同,应用场合不同。

一个是,使用普通的全局函数,作为自己的朋友,实现特殊功能。

一个是,使用其他类的成员函数,作为自己的朋友,实现特殊功能。

友元类

友元类的作用

如果把A类作为B类的友元类,

那么A类的所有成员函数【在A类的成员函数内】,就可以直接访问【使用】B类的私有成员。

即,友元类可以直接访问对应类的所有成员!!!

Demo

Computer.h

#pragma once
#include 
#include 
#include  
#include "Computerservice.h"
using namespace std;
class ComputerService;

class Computer
{
public:
	friend class Computerservice;
	Computer();
	string description();
	
private:
	string cpu;
	 
};

Computer.cpp

#include "Computer.h"
#include "Computerservice.h"
Computer::Computer()
{
	this->cpu = "i7";
}

string Computer::description()
{
	stringstream des;
	des << "CPU" << cpu;
	return des.str();

	
}

ComputerService.h

#pragma once
class Computer;



class Computerservice
{
public:
	void upgrade(Computer* computer);
	void clear(Computer* computer);
	void kill(Computer* computer);
};

ComputerService.cpp

#include "Computerservice.h"
#include "Computer.h"

 

void Computerservice::upgrade(Computer* computer)
{
	computer->cpu = "i9";
}

void Computerservice::clear(Computer* computer)
{
	cout << "正在对电脑执行清理[CPU:" << computer->cpu << "]" < endl;
}

void Computerservice::kill(Computer* computer)
{
	cout << "杀毒" << endl;
}

main.cpp

#include "Computer.h"
#include 
#include "Computerservice.h"


int main(void) {
	Computer computer;
	Computerservice serviece;
	cout << computer.description() << endl;
	serviece.upgrade(&computer);
	cout << computer.description() << endl;
	serviece.clear(&computer);
	serviece.kill(&computer);
	return 0;
}

使用注意

友元类,和友元函数,使用friend关键字进行声明即可,与访问权限无关,

所以,可以放在private/pulic/protected任意区域内。

万物可运算-运算符重载

为什么要使用运算符重载

C/C++的运算符,支持的数据类型,仅限于基本数据类型。

问题:一头牛+一头马 = ?(牛马神兽?)

一个圆 +一个圆 = ? (想要变成一个更大的圆)

一头牛 – 一只羊 = ? (想要变成4只羊,原始的以物易物:1头牛价值5只羊)

解决方案:使用运算符重载

运算符重载基本用法

方式1-使用成员函数重载运算符

使用成员函数重载运算符

需求: // 规则:

// 一斤牛肉:2斤猪肉

// 一斤羊肉:3斤猪肉

Cow.h

#pragma once

class Pork;
class Goat;

class Cow
{
public:
	Cow(int weight);

	// 参数此时定义为引用类型,更合适,避免拷贝
	Pork operator+(const Cow& cow);  //同类型进行运算,很频繁

	Pork operator+(const Goat& goat); //不同类型进行运算,比较少见
private:
	int weight = 0;
};


Cow.cpp

#include "Cow.h"
#include "Pork.h"
#include "Goat.h"

Cow::Cow(int weight)
{
	this->weight = weight;
}


// 规则:
// 一斤牛肉:2斤猪肉
// 一斤羊肉:3斤猪肉
Pork Cow::operator+(const Cow &cow)
{
	int tmp = (this->weight + cow.weight) * 2;
	return Pork(tmp);
}

Pork Cow::operator+(const Goat& goat)
{
	// 不能直接访问goat.weight
	//int tmp = this->weight * 2 + goat.weight * 3;
	int tmp = this->weight * 2 + goat.getWeight() * 3;
	return Pork(tmp);
}


Goat.cpp

#include "Goat.h"

Goat::Goat(int weight) {
	this->weight = weight;
}

int Goat::getWeight(void) const
{
	return weight;
}

Goat.h

#pragma once
class Goat
{
public:
	Goat(int weight);
	int getWeight(void) const;
private:
	int weight = 0;
};


Pork.h

#pragma once
#include 

class Pork
{
public:
	Pork(int weight);
	std::string  description(void);

private:
	int weight = 0;
};

Pork.cpp

#include "Pork.h"
#include 

Pork::Pork(int weight)
{
	this->weight = weight;
}

std::string Pork::description(void)
{
	std::stringstream ret;
	ret << weight << "斤猪肉";
	return ret.str();
}

main.cpp

#include 
#include "Pork.h"
#include "Cow.h"
#include "Goat.h"

int main(void) {
	Cow c1(100);
	Cow c2(200);

	// 调用c1.operator+(c2);
	//相当于:Pork p = c1.operator+(c2);
	Pork p = c1 + c2;
	std::cout << p.description() << std::endl;

	Goat g1(100);
	p = c1 + g1;
	std::cout << p.description() << std::endl;
	
	system("pause");
	return 0;
}

方式二 - 使用非成员函数【友元函数】重载运算符

Cow.h

#pragma once

class Pork;
class Goat;

class Cow
{
public:
	Cow(int weight);

	// 有友元函数实现运算符重载
	friend Pork operator+(const Cow& cow1, const Cow& cow2);
	friend Pork operator+(const Cow& cow1, const Goat& goat);
private:
	int weight = 0;
};

main.cpp

 
  

其他文件不变

两种方式的区别

区别:

  1. 使用成员函数来实现运算符重载时,少写一个参数,因为第一个参数就是this指针。

两种方式的选择:

  1. 一般情况下,单目运算符重载,使用成员函数进行重载更方便(不用写参数)

  2. 一般情况下,双目运算符重载,使用友元函数

    #include 
    #include "Pork.h"
    #include "Cow.h"
    #include "Goat.h"
    
    Pork operator+(const Cow &cow1, const Cow &cow2)
    {
    	int tmp = (cow1.weight + cow2.weight) * 2;
    	return Pork(tmp);
    }
    
    Pork operator+(const Cow& cow1, const Goat& goat)
    {
    	int tmp = cow1.weight * 2 + goat.getWeight() * 3;
    	return Pork(tmp);
    }
    
    int main(void) {
    	Cow c1(100);
    	Cow c2(200);
    	Goat g1(100);
    
    	Pork p = c1 + c2;
    	std::cout << p.description() << std::endl;
    
    	p = c1 + g1;  // 思考:如何实现:p = g1 + c1;
    	std::cout << p.description() << std::endl;
    
    	system("pause");
    	return 0;
    }

    更直观

方便实现a+b和b+a相同的效果,成员函数方式无法实现。

例如: 100 + cow; 只能通过友元函数来实现

cow +100; 友元函数和成员函数都可以实现

特殊情况:

(1) = () [ ] -> 不能重载为类的友元函数!!!(否则可能和C++的其他规则矛盾),只能使用成员函数形式进行重载。

(2)如果运算符的第一个操作数要求使用隐式类型转换,则必须为友元函数(成员函数方式的第一个参数是this指针)

注意:

同一个运算符重载, 不能同时使用两种方式来重载,会导致编译器不知道选择哪一个(二义性)

运算符重载的禁区和规则

  1. 为了防止对标准类型进行运算符重载,

    C++规定重载运算符的操作对象至少有一个不是标准类型,而是用户自定义的类型

    比如不能重载 1+2

    但是可以重载 cow + 2 和 2 + cow // cow是自定义的对象

    2.不能改变原运算符的语法规则, 比如不能把双目运算符重载为单目运

  2. 不能改变原运算符的优先级

    4.不能创建新的运算符,比如 operator*就是非法的, operator是可以的

  3. 不能对以下这四种运算符,使用友元函数进行重载

    = 赋值运算符,()函数调用运算符,[ ]下标运算符,->通过指针访问类成员

  4. 不能对禁止重载的运算符进行重载

不能被重载的运算符
成员访问 .
域运算 ::
内存长度运算 sizeof
三目运算 ? : :
预处理 #

可以被重载的运算符

双目运算符 + - * / %
关系运算符 == != < <= > >=
逻辑运算符 && || !
单目运算符 +(正号) -(负号) *(指针) &(取地址) ++ --
位运算 & | ~ ^ <<(左移) >>(右移)
赋值运算符 = += -= *= /= %= &= |= ^= <<= >>=
内存分配 new delete new[ ] delete[ ]
其他 ( ) 函数调用-> 成员访问 [ ] 下标, 逗号

重载运算符实例

重载赋值运算符=

Boy.h

#pragma once
#include 
using namespace std;
class Boy
{
public:
	Boy(const char* name = NULL, int age = 0,int salary = 0,int darkHorse = 0);
	~Boy();
	string description();
	Boy& operator= (const Boy & boy);
private:
	char* name;
	int age;
	int salary;
	int darkHorse;//潜力系数
	unsigned int id;//编号
	static int LAST_ID;
	
};

Boy.cpp

#include "Boy.h"
#include 
#include 
using namespace std;
int Boy::LAST_ID = 0;

Boy::Boy(const char* name, int age, int salary, int darkHorse)
{
	if (!name) {
		;name = "未命名";
	}
	
	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) +1, name);
	this->age = age;
	this->salary = salary;
	this->darkHorse = darkHorse;
	this->id = ++LAST_ID;

}

Boy::~Boy()
{
	if (name) {
		delete name;
	}
}

string Boy::description()
{
	stringstream des;
	des << "ID:" << id << "\t姓名:" << name << "\t年龄" << age << "\t薪资" << salary << "/t黑马系数" << darkHorse;
	return des.str();
}

Boy& Boy::operator=(const Boy& boy)
{
	// TODO: 在此处插入 return 语句
	if (name) {
		delete name;
	}
	this->name = new char[strlen(boy.name) + 1];
	strcpy_s(this->name, strlen(boy.name) + 1,boy.name);
	this->age = boy.age;
	this->darkHorse = boy.darkHorse;
	this->salary = boy.salary;
	//this->id
	return *this;//返回这个对象
	
}

Main.cpp

#include 
#include "boy.h"

int main(void) {
	Boy boy1("lucifer", 16, 10000, 10);
	Boy boy2, boy3;

	std::cout << boy1.description() << std::endl;
	std::cout << boy2.description() << std::endl;
	std::cout << boy3.description() << std::endl;

	boy3 = boy2 = boy1;
	std::cout << boy2.description() << std::endl;
	std::cout << boy3.description() << std::endl;

	system("pause");
	return 0;
}

重载运算符> < ==

Boy.h 的方法加入

public:		
	bool operator>(const Boy& boy);
	bool operator<(const Boy& boy);
	bool operator==(const Boy& boy);
private:
	int power() const; //综合能力值

Boy.cpp

bool Boy::operator>(const Boy& boy)
{
	// 设置比较规则:
	// 薪资 * 黑马系数 + (100-年龄)*100
	if (power() > boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator<(const Boy& boy)
{
	if (power() < boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator==(const Boy& boy)
{
	if (power() == boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

下标运算符重载[ ]

Boy.h

#pragma once
#include 

class Boy
{
public:
	Boy(const char* name=NULL, int age=0, int salary=0, int darkHorse=0);
	~Boy();

	Boy& operator=(const Boy& boy);

	bool operator>(const Boy& boy);
	bool operator<(const Boy& boy);
	bool operator==(const Boy& boy);

	int operator[](std::string index);
	int operator[](int index);
	
	std::string description(void);
private:
	char* name;
	int age;
	int salary;
	int darkHorse; //黑马值,潜力系数
	unsigned int id; // 编号
	static int LAST_ID;

	int power() const; //综合能力值
};

Boy.cpp

#include "boy.h"
#include 
#include 

int Boy::LAST_ID = 0;  //初始值是0

Boy::Boy(const char* name, int age, int salary, int darkHorse)
{
	if (!name) {
		name = "未命名";
	}

	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name)+1, name);

	this->age = age;
	this->salary = salary;
	this->darkHorse = darkHorse;
	this->id = ++LAST_ID;
}

Boy::~Boy()
{
	if (name) {
		delete name;
	}
}

Boy& Boy::operator=(const Boy& boy)
{
	if (name) {
		delete name;  //释放原来的内存
	}
	name = new char[strlen(boy.name) + 1]; //分配新的内存
	strcpy_s(name, strlen(boy.name)+1, boy.name);

	this->age = boy.age;
	this->salary = boy.salary;
	this->darkHorse = boy.darkHorse;
	//this->id = boy.id;  //根据需求来确定是否要拷贝id
	return *this;
}

bool Boy::operator>(const Boy& boy)
{
	// 设置比较规则:
	// 薪资 * 黑马系数 + (100-年龄)*100
	if (power() > boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator<(const Boy& boy)
{
	if (power() < boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator==(const Boy& boy)
{
	if (power() == boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

int Boy::operator[](std::string index)
{
	if (index == "age") {
		return age;
	}
	else if (index == "salary") {
		return salary;
	}
	else if (index == "darkHorse") {
		return darkHorse;
	}
	else if (index == "power") {
		return power();
	}
	else {
		return -1;
	}
}

int Boy::operator[](int index)
{
	if (index == 0) {
		return age;
	}
	else if (index == 1) {
		return salary;
	}
	else if (index == 2) {
		return darkHorse;
	}
	else if (index == 3) {
		return power();
	}
	else {
		return -1;
	}
}

std::string Boy::description(void)
{
	std::stringstream ret;
	ret << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
		<< salary << "\t黑马系数:" << darkHorse;
	return ret.str();
}

int Boy::power() const
{
	// 薪资* 黑马系数 + (100 - 年龄) * 1000
	int value = salary * darkHorse + (100 - age) * 100;
	return value;
}

main.cpp

#include 
#include "boy.h"

int main(void) {
	Boy boy1("Rock", 38, 58000, 5);
	Boy boy2("Jack", 25, 50000, 10);
	
	std::cout << "age:" << boy1["age"] << std::endl;
	std::cout << "salary:" << boy1["salary"] << std::endl;
	std::cout << "darkHorse:" << boy1["darkHorse"] << std::endl;
	std::cout << "power:" << boy1["power"] << std::endl;

	std::cout << "[0]:" << boy1[0] << std::endl;
	std::cout << "[1]:" << boy1[1] << std::endl;
	std::cout << "[2]:" << boy1[2] << std::endl;
	std::cout << "[3]:" << boy1[3] << std::endl;

	system("pause");
	return 0;
}

输入输出的重载<< >>

为了更方便的实现复杂对象的输入和输出。

方式1(使用成员函数)

不推荐,该方式没有实际意义

Boy.h

#pragma once
#include 
#include 

using namespace std;

class Boy
{
public:
	Boy(const char* name = NULL, int age = 0, int salary = 0, int darkHorse = 0);
	~Boy();

	Boy& operator=(const Boy& boy);

	bool operator>(const Boy& boy);
	bool operator<(const Boy& boy);
	bool operator==(const Boy& boy);

	int operator[](std::string index);
	int operator[](int index);

	ostream& operator<<(ostream& os) const;

	std::string description(void);

private:
	char* name;
	int age;
	int salary;
	int darkHorse; //黑马值,潜力系数
	unsigned int id; // 编号
	static int LAST_ID;

	int power() const; //综合能力值
};

boy.cpp

#include "boy.h"
#include 
#include 

int Boy::LAST_ID = 0;  //初始值是0

Boy::Boy(const char* name, int age, int salary, int darkHorse)
{
	if (!name) {
		name = "未命名";
	}

	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = age;
	this->salary = salary;
	this->darkHorse = darkHorse;
	this->id = ++LAST_ID;
}

Boy::~Boy()
{
	if (name) {
		delete name;
	}
}

Boy& Boy::operator=(const Boy& boy)
{
	if (name) {
		delete name;  //释放原来的内存
	}
	name = new char[strlen(boy.name) + 1]; //分配新的内存
	strcpy_s(name, strlen(boy.name) + 1, boy.name);

	this->age = boy.age;
	this->salary = boy.salary;
	this->darkHorse = boy.darkHorse;
	//this->id = boy.id;  //根据需求来确定是否要拷贝id
	return *this;
}

bool Boy::operator>(const Boy& boy)
{
	// 设置比较规则:
	// 薪资 * 黑马系数 + (100-年龄)*100
	if (power() > boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator<(const Boy& boy)
{
	if (power() < boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator==(const Boy& boy)
{
	if (power() == boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

int Boy::operator[](std::string index)
{
	if (index == "age") {
		return age;
	}
	else if (index == "salary") {
		return salary;
	}
	else if (index == "darkHorse") {
		return darkHorse;
	}
	else if (index == "power") {
		return power();
	}
	else {
		return -1;
	}
}

int Boy::operator[](int index)
{
	if (index == 0) {
		return age;
	}
	else if (index == 1) {
		return salary;
	}
	else if (index == 2) {
		return darkHorse;
	}
	else if (index == 3) {
		return power();
	}
	else {
		return -1;
	}
}

ostream& Boy::operator<<(ostream& os) const
{
	os << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
		<< salary << "\t黑马系数:" << darkHorse;
	return os;
}

std::string Boy::description(void)
{
	std::stringstream ret;
	ret << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
		<< salary << "\t黑马系数:" << darkHorse;
	return ret.str();
}

int Boy::power() const
{
	// 薪资* 黑马系数 + (100 - 年龄) * 1000
	int value = salary * darkHorse + (100 - age) * 100;
	return value;
}

mian.cpp

#include 
#include "boy.h"

int main(void) {
	Boy boy1("Rock", 38, 58000, 5);
	Boy boy2("Jack", 25, 50000, 10);
	
	// 调用: boy1.operator<<(cout);
	boy1 << cout;

	// 先调用 boy1.operator<<(cout)
	// 再调用 boy2.operator<<(cout)
	boy2 << (boy1 << cout);


	system("pause");
	return 0;
}

使用取来不方便

方式二(使用友元函数)

Boy.h

#pragma once
#include 
#include 

#define AGE_KEY			"age"
#define SALARY_KEY		"salary"
#define DARK_HORSE_KEY  "darkHorse"
#define POWER_KEY		"power"

typedef enum {
	AGE,
	SALARY,
	DARK_HORSE,
	POWER
}BOY_KEY_TYPE;

using namespace std;

class Boy
{
public:
	Boy(const char* name = NULL, int age = 0, int salary = 0, int darkHorse = 0);
	~Boy();

	Boy& operator=(const Boy& boy);

	bool operator>(const Boy& boy);
	bool operator<(const Boy& boy);
	bool operator==(const Boy& boy);

	// 下标运算符的重载
	int operator[](std::string index);
	int operator[](int index);

	// 该方式不适合
	//ostream& operator<<(ostream& os) const;

	friend ostream& operator<<(ostream& os, const Boy& boy);
	friend istream& operator>>(istream& is, Boy& boy);

	std::string description(void);
private:
	char* name;
	int age;
	int salary;
	int darkHorse; //黑马值,潜力系数
	unsigned int id; // 编号
	static int LAST_ID;

	int power() const; //综合能力值
};

Boy.cpp

#include "boy.h"
#include 
#include 

int Boy::LAST_ID = 0;  //初始值是0

Boy::Boy(const char* name, int age, int salary, int darkHorse)
{
	if (!name) {
		name = "未命名";
	}

	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = age;
	this->salary = salary;
	this->darkHorse = darkHorse;
	this->id = ++LAST_ID;
}

Boy::~Boy()
{
	if (name) {
		delete name;
	}
}

Boy& Boy::operator=(const Boy& boy)
{
	if (name) {
		delete name;  //释放原来的内存
	}
	name = new char[strlen(boy.name) + 1]; //分配新的内存
	strcpy_s(name, strlen(boy.name) + 1, boy.name);

	this->age = boy.age;
	this->salary = boy.salary;
	this->darkHorse = boy.darkHorse;
	//this->id = boy.id;  //根据需求来确定是否要拷贝id
	return *this;
}

bool Boy::operator>(const Boy& boy)
{
	// 设置比较规则:
	// 薪资 * 黑马系数 + (100-年龄)*100
	if (power() > boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator<(const Boy& boy)
{
	if (power() < boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator==(const Boy& boy)
{
	if (power() == boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

int Boy::operator[](std::string index)
{
	if (index == AGE_KEY) {
		return age;
	}
	else if (index == SALARY_KEY) {
		return salary;
	}
	else if (index == DARK_HORSE_KEY) {
		return darkHorse;
	}
	else if (index == POWER_KEY) {
		return power();
	}
	else {
		return -1;
	}
}

int Boy::operator[](int index)
{
	if (index == 0) {
		return age;
	}
	else if (index == 1) {
		return salary;
	}
	else if (index == 2) {
		return darkHorse;
	}
	else if (index == 3) {
		return power();
	}
	else {
		return -1;
	}
}

//ostream& Boy::operator<<(ostream& os) const
//{
//	os << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
//		<< salary << "\t黑马系数:" << darkHorse;
//	return os;
//}

std::string Boy::description(void)
{
	std::stringstream ret;
	ret << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
		<< salary << "\t黑马系数:" << darkHorse;
	return ret.str();
}

int Boy::power() const
{
	// 薪资* 黑马系数 + (100 - 年龄) * 1000
	int value = salary * darkHorse + (100 - age) * 100;
	return value;
}

Main.cpp

#include 
#include "Boy.h"

using namespace std;

ostream& operator<<(ostream& os, const Boy& boy) {
	os << "ID:" << boy.id << "\t姓名:" << boy.name << "\t年龄:" << boy.age << "\t薪资:"
		<< boy.salary << "\t黑马系数:" << boy.darkHorse;
	return os;
}

istream& operator>>(istream& is, Boy& boy)
{
	string name2;
	is >> name2 >> boy.age >> boy.salary >> boy.darkHorse;
	boy.name = (char*)malloc((name2.length()+1) * sizeof(char));
	strcpy_s(boy.name, name2.length() + 1, name2.c_str());
	return is;
}

int main(void) {
	Boy boy1("Rock", 38, 58000, 5);
	Boy boy2("Jack", 25, 50000, 10);

	cout << boy1 << endl;
	cin >> boy1;
	cout << boy1;
	
	system("pause");
	return 0;
}

重载-普通类型 =>类类型

调用对应的只有一个参数【参数的类型就是这个普通类型】的构造函数

需求: Boy boy1 = 10000; // 薪资 构造函数Boy(int);

Boy boy2 = "Rock" // 姓名 构造函数Boy(char *)

Boy.h

Boy(int salary);
	Boy(const char*);

Boy.cpp

Boy::Boy(int salary)
{
	const char* defaultName = "Unknow";

	this->name = new char[strlen(defaultName) + 1];
	strcpy_s(this->name, strlen(defaultName) + 1, defaultName);

	this->age =0;
	this->salary = salary;
	this->darkHorse = 0;
	this->id = ++LAST_ID;
}

Boy::Boy(const char* name)
{
	 
	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = 0;
	this->salary = 0;
	this->darkHorse = 0;
	this->id = ++LAST_ID;
}
 

重载类类型=> 普通类型

调用特殊的运算符重载函数,类型转换函数,不需要写返回类型

类型转换函数:operator 普通类型 ( )

需求:

Boy boy1(“Rock”, 28, 10000, 5);

int power = boy1; // power();

char *name = boy1; // “Rock”

Boy.h

#pragma once
#include 
#include 

#define AGE_KEY			"age"
#define SALARY_KEY		"salary"
#define DARK_HORSE_KEY  "darkHorse"
#define POWER_KEY		"power"

typedef enum {
	AGE,
	SALARY,
	DARK_HORSE,
	POWER
}BOY_KEY_TYPE;

using namespace std;

class Boy
{
public:
	Boy(const char* name , int age, int  , int darkHorse);
	Boy(int salary);
	Boy(const char*);
	~Boy();

	Boy& operator=(const Boy& boy);

	bool operator>(const Boy& boy);
	bool operator<(const Boy& boy);
	bool operator==(const Boy& boy);

	// 下标运算符的重载
	int operator[](std::string index);
	int operator[](int index);
	//类型运算符重载 不需要返回类型
	operator char* ()const;
	operator int()const;

	// 该方式不适合
	//ostream& operator<<(ostream& os) const;

	friend ostream& operator<<(ostream& os, const Boy& boy);
	friend istream& operator>>(istream& is, Boy& boy);

	std::string description(void);
private:
	char* name;
	int age;
	int salary;
	int darkHorse; //黑马值,潜力系数
	unsigned int id; // 编号
	static int LAST_ID;

	int power() const; //综合能力值
};

Boy.cpp

#include "boy.h"
#include 
#include 

int Boy::LAST_ID = 0;  //初始值是0

Boy::Boy(const char* name, int age, int salary, int darkHorse)
{
	if (!name) {
		name = "未命名";
	}

	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = age;
	this->salary = salary;
	this->darkHorse = darkHorse;
	this->id = ++LAST_ID;
}

Boy::Boy(int salary)
{
	const char* defaultName = "Unknow";

	this->name = new char[strlen(defaultName) + 1];
	strcpy_s(this->name, strlen(defaultName) + 1, defaultName);

	this->age =0;
	this->salary = salary;
	this->darkHorse = 0;
	this->id = ++LAST_ID;
}

Boy::Boy(const char* name)
{
	 
	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = 0;
	this->salary = 0;
	this->darkHorse = 0;
	this->id = ++LAST_ID;
}
 
 

Boy::~Boy()
{
	if (name) {
		delete name;
	}
}

Boy& Boy::operator=(const Boy& boy)
{
	if (name) {
		delete name;  //释放原来的内存
	}
	name = new char[strlen(boy.name) + 1]; //分配新的内存
	strcpy_s(name, strlen(boy.name) + 1, boy.name);

	this->age = boy.age;
	this->salary = boy.salary;
	this->darkHorse = boy.darkHorse;
	//this->id = boy.id;  //根据需求来确定是否要拷贝id
	return *this;
}

bool Boy::operator>(const Boy& boy)
{
	// 设置比较规则:
	// 薪资 * 黑马系数 + (100-年龄)*100
	if (power() > boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator<(const Boy& boy)
{
	if (power() < boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator==(const Boy& boy)
{
	if (power() == boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

int Boy::operator[](std::string index)
{
	if (index == AGE_KEY) {
		return age;
	}
	else if (index == SALARY_KEY) {
		return salary;
	}
	else if (index == DARK_HORSE_KEY) {
		return darkHorse;
	}
	else if (index == POWER_KEY) {
		return power();
	}
	else {
		return -1;
	}
}

int Boy::operator[](int index)
{
	if (index == 0) {
		return age;
	}
	else if (index == 1) {
		return salary;
	}
	else if (index == 2) {
		return darkHorse;
	}
	else if (index == 3) {
		return power();
	}
	else {
		return -1;
	}
}

Boy::operator char* () const
{
	return name;
}

Boy::operator int() const
{
	return power();
}

//ostream& Boy::operator<<(ostream& os) const
//{
//	os << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
//		<< salary << "\t黑马系数:" << darkHorse;
//	return os;
//}

std::string Boy::description(void)
{
	std::stringstream ret;
	ret << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
		<< salary << "\t黑马系数:" << darkHorse;
	return ret.str();
}

int Boy::power() const
{
	// 薪资* 黑马系数 + (100 - 年龄) * 1000
	int value = salary * darkHorse + (100 - age) * 100;
	return value;
}

main.cpp

#include 
#include "Boy.h"

using namespace std;

ostream& operator<<(ostream& os, const Boy& boy) {
	os << "ID:" << boy.id << "\t姓名:" << boy.name << "\t年龄:" << boy.age << "\t薪资:"
		<< boy.salary << "\t黑马系数:" << boy.darkHorse;
	return os;
}

istream& operator>>(istream& is, Boy& boy)
{
	string name2;
	is >> name2 >> boy.age >> boy.salary >> boy.darkHorse;
	boy.name = (char*)malloc((name2.length() + 1) * sizeof(char));
	strcpy_s(boy.name, name2.length() + 1, name2.c_str());
	return is;
}

int main(void) {
	Boy boy1("Rock", 38, 58000, 5);
	int power = boy1;
	char* name = boy1;
	

	system("pause");
	return 0;
}

类类型之间的转换 类类型A=> 类类型B

调用对应的只有一个参数【参数的类型就是类类型A】的构造函数

也可以使用类型转换函数,但是使用对应的构造函数更合适

实例:

把Boy类型,转换为Man类型

Boy.h

#pragma once
#include 
#include 
#include 
#include 
#include 
#define AGE_KEY			"age"
#define SALARY_KEY		"salary"
#define DARK_HORSE_KEY  "darkHorse"
#define POWER_KEY		"power"

typedef enum {
	AGE,
	SALARY,
	DARK_HORSE,
	POWER
}BOY_KEY_TYPE;

using namespace std;
class Man;
class Boy
{
public:
	Boy(const char* name , int age, int  , int darkHorse);
	Boy(int salary);
	Boy(const char*);
	~Boy();
	 char* getname()const;

	Boy& operator=(const Boy& boy);

	bool operator>(const Boy& boy);
	bool operator<(const Boy& boy);
	bool operator==(const Boy& boy);

	// 下标运算符的重载
	int operator[](std::string index)const;
	int operator[](int index)const;
	//类型运算符重载 不需要返回类型
	operator char* ()const;
	operator int()const;

	// 该方式不适合
	//ostream& operator<<(ostream& os) const;

	friend ostream& operator<<(ostream& os, const Boy& boy);
	friend istream& operator>>(istream& is, Boy& boy);

	std::string description(void);
private:
	char* name;
	int age;
	int salary;
	int darkHorse; //黑马值,潜力系数
	unsigned int id; // 编号
	static int LAST_ID;

	int power() const; //综合能力值
};

//istream& operator>>(istream& is, Boy& boy);
//ostream& operator<<(ostream& os, const Boy& boy);

Boy.cpp

#include "Boy.h"
#include 
#include 

int Boy::LAST_ID = 0;  //初始值是0
ostream& operator<<(ostream& os, const Boy& boy) {
	os << "ID:" << boy.id << "\t姓名:" << boy.name << "\t年龄:" << boy.age << "\t薪资:"
		<< boy.salary << "\t黑马系数:" << boy.darkHorse;
	return os;
}

istream& operator>>(istream& is, Boy& boy)
{
	string name2;
	is >> name2 >> boy.age >> boy.salary >> boy.darkHorse;
	boy.name = (char*)malloc((name2.length() + 1) * sizeof(char));
	strcpy_s(boy.name, name2.length() + 1, name2.c_str());
	return is;
}
 


Boy::Boy(const char* name, int age, int salary, int darkHorse)
{
	if (!name) {
		name = "未命名";
	}

	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = age;
	this->salary = salary;
	this->darkHorse = darkHorse;
	this->id = ++LAST_ID;
}

Boy::Boy(int salary)
{
	const char* defaultName = "Unknow";

	this->name = new char[strlen(defaultName) + 1];
	strcpy_s(this->name, strlen(defaultName) + 1, defaultName);

	this->age =0;
	this->salary = salary;
	this->darkHorse = 0;
	this->id = ++LAST_ID;
}

Boy::Boy(const char* name)
{
	 
	this->name = new char[strlen(name) + 1];
	strcpy_s(this->name, strlen(name) + 1, name);

	this->age = 0;
	this->salary = 0;
	this->darkHorse = 0;
	this->id = ++LAST_ID;
}
 
 

Boy::~Boy()
{
	if (name) {
		delete name;
	}
}

  char* Boy::getname() const
{
	return name;
}

Boy& Boy::operator=(const Boy& boy) 
{
	if (name) {
		delete name;  //释放原来的内存
	}
	name = new char[strlen(boy.name) + 1]; //分配新的内存
	strcpy_s(name, strlen(boy.name) + 1, boy.name);

	this->age = boy.age;
	this->salary = boy.salary;
	this->darkHorse = boy.darkHorse;
	//this->id = boy.id;  //根据需求来确定是否要拷贝id
	return *this;
}

bool Boy::operator>(const Boy& boy)
{
	// 设置比较规则:
	// 薪资 * 黑马系数 + (100-年龄)*100
	if (power() > boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator<(const Boy& boy)
{
	if (power() < boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

bool Boy::operator==(const Boy& boy)
{
	if (power() == boy.power()) {
		return true;
	}
	else {
		return false;
	}
}

int Boy::operator[](std::string index)const
{
	if (index == AGE_KEY) {
		return age;
	}
	else if (index == SALARY_KEY) {
		return salary;
	}
	else if (index == DARK_HORSE_KEY) {
		return darkHorse;
	}
	else if (index == POWER_KEY) {
		return power();
	}
	else {
		return -1;
	}
}

int Boy::operator[](int index)const
{
	if (index == 0) {
		return age;
	}
	else if (index == 1) {
		return salary;
	}
	else if (index == 2) {
		return darkHorse;
	}
	else if (index == 3) {
		return power();
	}
	else {
		return -1;
	}
}

Boy::operator char* () const
{
	return name;
}

Boy::operator int() const
{
	return power();
}

//ostream& Boy::operator<<(ostream& os) const
//{
//	os << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
//		<< salary << "\t黑马系数:" << darkHorse;
//	return os;
//}

std::string Boy::description(void)
{
	std::stringstream ret;
	ret << "ID:" << id << "\t姓名:" << name << "\t年龄:" << age << "\t薪资:"
		<< salary << "\t黑马系数:" << darkHorse;
	return ret.str();
}

int Boy::power() const
{
	// 薪资* 黑马系数 + (100 - 年龄) * 1000
	int value = salary * darkHorse + (100 - age) * 100;
	return value;
}

Man.h

#pragma once
#include 
#include 
#include 
#include 
class Boy;

using namespace std;

class Man
{
public:
	
	Man(const char* name, int age, int salary);
	Man(const Boy& boy);
	~Man();
	friend ostream&operator<<(ostream& os, const Man& man);

	friend istream&operator>>(istream& is, Man& man);
	
private:
	int age;
	int salary;
	char* name;
};
//ostream& operator<<(ostream& os, const Man& man);
//istream& operator<<(istream& is, const Man& man);

Man.cpp

#include 
#include 
#include 
#include 
#include "Boy.h"
#include "Man.h"
using namespace std;
 
Man::Man(const char* name, int age, int salary)
{
	if (!name) {
		name = "未命名";
	}
	this->name = new char[strlen(name)+1];
	strcpy_s(this->name, strlen(name) + 1, name);
	this->age = age;
	this->salary = salary;
}

Man::Man(const Boy& boy)
{
	int len = strlen((char*)boy) + 1;
	this->name = new char[len];
	strcpy_s(name, len, (char*)boy);

	age = boy[AGE];
	salary = boy[SALARY];


}

Man::~Man()
{
	delete name;
}

ostream& operator<<(ostream& os, const Man& man)
{
	os <<"[男人]"<<"\t姓名:"<< man.name <<"\t年龄:" << man.age << "\t薪资:"
		<< man.salary;

	return os;
}

istream& operator>>(istream& is, Man& man)
{
	// TODO: 在此处插入 return 语句
	string name2;
	is >> name2 >> man.salary;
	man.name = (char*)malloc((name2.length() + 1) * sizeof(char));
	strcpy_s(man.name, name2.length() + 1, name2.c_str());
	return is;
}	

//istream& operator>>(istream& is,const Man& man)
//{
//	string name2;
//	//is >> name2 >>man.salary ;
//	is >> name2 >> man.salary;
//	man.name = (char*)malloc((name2.length() + 1) * sizeof(char));
//	strcpy_s(man.name, name2.length() + 1, name2.c_str());
//	return is;
//}

Main.cpp

#include 
#include "Boy.h"
#include "Man.h"

using namespace std;



int main(void) {
	Boy boy("Rock", 38, 58000, 5);
	Man man = boy;
	cout << boy << endl;
	cout << man << endl;

	system("pause");
	return 0;
}

注意类型转换中的const const只能调用const方法 (operator函数)

常见错误总结-

const异常导致的BUG

小结:

const对象,只能调用对应的const方法

所以:

类的成员函数,如果已经确定不会修改任何数据成员,

那么,最好把这个成员函数,定义为const函数(在函数体的前面,参数列表的后面添加const)

main.cpp

#include 
#include "Human.h"
using namespace std;
int main()
{
	const Human lucifer("lucifer", 16, 10000);
	cout << lucifer[0] << endl;

	return 0;
}

Human.cpp

#include "Human.h"
#include 

Human::Human(const char* name, int age, int salary) {
	int len = strlen(name) + 1;
	this->name = new char[len];
	strcpy_s(this->name, len, name);
	this->age = age;
	this->salary = salary;


}

Human::~Human()
{
	if (name) {
		delete name;
	}
}

int Human::operator[](std::string index)const
{
	/*if (index == NAME) {

	 }*/
	if (index == AGE_KEY) {
		return age;
	}
	else if (index == SALARY_KEY) {
		return salary;
	}
	 
 
	else {
		return -1;
	}

	return 0;
}



int Human::operator[](int index)
{
	if (index == AGE) {
		return age;
	}
	else if(index == SALARY)
	{
		return salary;
	}
	else {
		return -1;
	}
 
}

Human.h

#pragma once
#include 


#define AGE_KEY			"age"
#define SALARY_KEY		"salary"
#define DARK_HORSE_KEY  "darkHorse"
#define POWER_KEY		"power"

typedef enum {
	AGE,
	SALARY,
	POWER
}BOY_KEY_TYPE;

class Human
{
public:
	Human(const char* name, int age,int salary);
	~Human();
	int operator[](std::string index)const;
	int operator[](int index);
private:
	char* name;
	int age;
	int salary;
};

如果此时调用main函数,那么此时的执行结果是

c++ 友元 运算符重载详解_第3张图片

 

报错原因 const对象只能调用cosnt方法

operator= 的参数问题

赋值运算符的重载,应该使用这种方式:

Boy& operator=(const Boy &boy);

就是:参数要使用引用!

如果定义成:

Boy& operator=(const Boy *boy);

将会没有效果,编译器不会识别为赋值运算符的重载,

也就是:boy2 = boy1时不会调用这个函数

如果定义:

Boy& operator=(const Boy boy);

有效果,但是在调用时,会执行参数的传递:

比如:boy2 = boy1;

就会执行: boy2.operator=(boy1);

就会执行: const Boy boy = boy1;

就会执行: Boy类的赋值构造函数

有两个影响:

1) 浪费性能

2) 如果没有自定义的拷贝构造函数,而且这个类又有指针成员时,就会调用自动生成的拷贝构造函数,导致浅拷贝

如果析构函数中,对这个指针指向的内存做了释放,那就导致数据损坏或崩溃!

小结:

1)赋值·运算符的重载,一定要使用引用参数

2)如果一个类有指针成员,而且使用了动态内存分配,那么一定要定义自己的拷贝构造函数【要使用深拷贝】,避免调用自动生成的拷贝构造函数

因为自动生成的拷贝构造函数,是浅拷贝!

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