不废话,上代码
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int a[100][100], dir[100][100];
//string guo[5]={'▲','◆','■','▼','★'};
int fx[4][2] = { {0,-1},{1,0},{0,1},{-1,0} }; //ap来记录奖励块的分
int n, m, ff, f = 1, t = 50, T = 50, ap = 10, egg[2], danshu, headx, heady, endx, endy, point = 0, apple = 0, fangx, stopp = 0, panduan = 0; //ff用来判断 panduan 0:中途退出;1:咬到自己;2:重置
int lastfx;
int zuobi = 0;
int fff[110][110];
string print[4][4] = { {"═","╔"," ","╚"},{"╝","║","╚"," "},{" ","╗","═","╝"},{"╗"," ","╔","║"} };
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
void gotoxy(int x, int y)//位置函数(行为x 列为y)
{
COORD pos;
pos.X = 2 * y;
pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void reset() {
system("cls");
color(7); printf(" ★"); color(10); printf("贪吃蛇"); color(11); printf("★\n\n"); color(7);
printf("⊙打印若有错位请调整窗口大小或按r重输小点的数⊙\n\n 请输入场地大小(格式:行数 列数) 推荐(20 20) \n\n>>");
scanf("%d%d", &n, &m);
system("cls");
color(14);
for (int i = 1; i <= m; i++) { gotoxy(0, i); printf("※"); gotoxy(n + 1, i); printf("※"); }
for (int i = 1; i <= n; i++) { gotoxy(i, 0); printf("※"); gotoxy(i, m + 1); printf("※"); }
color(10);
memset(fff, 0, sizeof(fff));
gotoxy(0, 0); printf("┍");
gotoxy(n + 1, 0); printf("┕");
gotoxy(0, m + 1); printf("┑");
gotoxy(n + 1, m + 1); printf("┙");
color(7);
gotoxy(0, m + 5); printf("方向:a/s/d/w | 1/2/3/5");
gotoxy(1, m + 5); printf("暂停:p | 0");
gotoxy(2, m + 5); printf("减速:q/j | 4/7");
gotoxy(3, m + 5); printf("加速:e/k | 6/9");
gotoxy(4, m + 5); printf("重置:r | .");
gotoxy(5, m + 5); printf("地图:h | +");
headx = endx = endy = 1; heady = 3;
f = 1; ff = 3;
memset(a, 1, sizeof(a));
memset(dir, 0, sizeof(dir));
a[1][1] = a[1][2] = a[1][3] = 0;
gotoxy(1, 1); printf("⊙");
gotoxy(1, 2); printf("⊙");
gotoxy(1, 3); printf("◎");
dir[1][1] = dir[1][2] = dir[1][3] = 2;
apple = 0; fangx = 2; point = 0; danshu = 0; lastfx = 2; stopp = 0;
if (zuobi) { color(12); gotoxy(12, m + 5); printf("作弊可耻!"); gotoxy(m + 4, 0); printf("做了弊还没路走那就救不了你了,乖乖重来吧......"); color(7); }
}
void haha() {
char ch = getch();
if ((ch == 'a' || ch == '1') && dir[headx][heady] != 2) { fangx = 0; return; }
if ((ch == 's' || ch == '2') && dir[headx][heady] != 3) { fangx = 1; return; }
if ((ch == 'd' || ch == '3') && dir[headx][heady] != 0) { fangx = 2; return; }
if ((ch == 'w' || ch == '5') && dir[headx][heady] != 1) { fangx = 3; return; }
if (ch == 'p' || ch == '0') { stopp = (stopp + 1) % 2; return; }
if (ch == 'q' || ch == '4') { T += 10; if (T >= 1005) T = 1005; return; }
if (ch == 'e' || ch == '6') { T -= 10; if (T <= 1) T = 2; return; }
if (ch == 'j' || ch == '7') { T += 1; if (T >= 1005) T = 1005; return; }
if (ch == 'k' || ch == '9') { T -= 1; if (T <= 1) T = 2; return; }
if (ch == 'r' || ch == '.') { ff = 2; f = 0; panduan = 0; return; }
if (ch == 'h' || ch == '8') {
zuobi += 1; zuobi %= 2;
if (zuobi) { color(12); gotoxy(12, m + 5); printf("作弊可耻!"); gotoxy(m + 4, 0); printf("做了弊还没路走那就救不了你了,乖乖重来吧......"); color(7); }
else { printf(" "); gotoxy(m + 4, 0); printf(" "); }
}
if (ch == 'g' || ch == '+') {
gotoxy(n + 50, 0);
printf("现在切换到地图编辑模式\n\nq/4 为开始放置模式(光标移动过的痕迹会留下障碍物)\n\ne/6 为取消放置障碍物模式\n\nj/0 为橡皮模式(再按一次退出橡皮模式)\n\n按 h/+ 继续游戏\n\n");
printf("\n按任意键开始编辑地图");
color(13);
int x = 1, y = 1, dfx, moshi = 0;
ch = getch(); gotoxy(0, 0); gotoxy(1, 1);
while (ch != 'h' && ch != '+') {
if (ch == 'a' || ch == '1') dfx = 0;
else if (ch == 's' || ch == '2') dfx = 1;
else if (ch == 'd' || ch == '3') dfx = 2;
else if (ch == 'w' || ch == '5') dfx = 3;
else dfx = 5;
if (ch == 'q' || ch == '4') moshi = 1;
if (ch == 'e' || ch == '6') moshi = 0;
if (ch == 'j' || ch == '0') if (moshi - 2) moshi = 2; else moshi = 0;
if (dfx <= 4) {
if (x + fx[dfx][0] > 0 && x + fx[dfx][0] <= n && y + fx[dfx][1] > 0 && y + fx[dfx][1] <= m) { x += fx[dfx][0]; y += fx[dfx][1]; }
if (x > 0 && x <= n && y > 0 && y <= m) {
gotoxy(x, y);
if (moshi == 1 && a[x][y] && !fff[x][y]) { a[x][y] = 0; fff[x][y] = 1; printf("□"); }
if (moshi == 2 && fff[x][y]) { a[x][y] = 1; fff[x][y] = 0; printf(" "); }
gotoxy(x, y);
}
}
ch = getch();
}
color(7);
}
}
void findegg() {
srand(time(NULL));
int aa = 1;
while (!a[egg[0]][egg[1]]) { egg[0] = (rand() % (n)) + 1; egg[1] = (rand() % m) + 1; }
a[egg[0]][egg[1]] = 0;
point += ap;
gotoxy(egg[0], egg[1]); if (!apple) { printf("★"); ap = 8000 / T; if (ap >= 200) ap = 200; }
else { printf("●"); ap = 10; }
apple++; apple = apple % 10;
gotoxy(n + 2, 0); printf("距离下一个奖励蛋还有 "); color(11); cout << 9 - (8 + apple) % 10; color(7); printf(" 个");
danshu++;
return;
}
int gg() {
if (ff == 0) return(0);
if (ff == 1) { gotoxy(n + 2, 1); Sleep(3000); gotoxy(n + 26, 1); gotoxy(n + 10, 0); printf("哦豁~ 你咬到自己了o( ̄▽ ̄)d\n\n\n你共吃蛋 %d 个\n\n\n你共得分 %d 分,恭喜!\n\n\n等一下就继续", danshu, point); Sleep(5000); if (kbhit) return(1); }
if (ff == 2) return(1);
return 0;
}
void dong() {
gotoxy(11, m + 3); printf("当前的蛋有 %d 分 ", ap);
if (ap - 3 > 10) ap -= 3;
if (ap != 10) {
gotoxy(egg[0], egg[1]);
color(ap % 10);
printf("★");
color(7);
}
int x, y;
x = (headx + fx[fangx][0] - 1 + n) % (n)+1; y = (heady + fx[fangx][1] - 1 + m) % (m)+1;
dir[headx][heady] = fangx;
if (x == egg[0] && y == egg[1]) {
gotoxy(headx, heady); cout << print[lastfx][fangx];
dir[headx][heady] = fangx;
headx = x; heady = y; a[x][y] = 0;
gotoxy(headx, heady); printf("◎");
findegg();
}
else if (a[x][y]) {
gotoxy(headx, heady); cout << print[lastfx][fangx];
headx = x; heady = y; a[x][y] = 0;
gotoxy(headx, heady); printf("◎");
gotoxy(endx, endy); printf(" "); a[endx][endy] = 1;
x = endx; y = endy;
endx += fx[dir[x][y]][0]; endx = (endx - 1 + n) % (n)+1;
endy += fx[dir[x][y]][1]; endy = (endy - 1 + m) % (m)+1;
dir[x][y] = -1;
}
else if (!zuobi) { f = 0; ff = 1; }
dir[headx][heady] = fangx;
lastfx = fangx;
return;
}
int main() {
while (1) {
srand(time(NULL));
reset();
egg[0] = (rand() % n - 1) + 2; egg[1] = (rand() % m) + 1;
a[egg[0]][egg[1]] = 0;
gotoxy(egg[0], egg[1]); if (apple) { printf("★"); ap = 100; }
else printf("●");
while (f) {
if (kbhit()) haha();
gotoxy(9, m + 5); printf("吃蛋:%d 个", danshu);
gotoxy(8, m + 5); printf("速度: %d ", 1005 - T);
//while (stopp) {Sleep(10); if (kbhit()) haha();}
Sleep(1); t = (t - 1 + T) % T;
if (t == 0 && !stopp) dong();
gotoxy(7, m + 5); printf("得分:%d 分", point);
gotoxy(12, m + 5);
}
if (!gg()) return 0;
}
return 0;
}