本人计算机专业,第一次接触单片机,有做的不好的地方望大佬指点!!
准备工作就是烧入micropython固件在micropython.org/download/下载,通过Thonny烧录然后写代码Tonny3.3.13(点击下载)。
废话少说就开始写程序了。
网上很多的教程和文件,这里选了个简单的,能够实现I2C和SPI的接口,但是只能显示英文。
SSD1306.py
# MicroPython SSD1306 OLED driver, I2C and SPI interfaces
from micropython import const
import framebuf
# register definitions
SET_CONTRAST = const(0x81)
SET_ENTIRE_ON = const(0xA4)
SET_NORM_INV = const(0xA6)
SET_DISP = const(0xAE)
SET_MEM_ADDR = const(0x20)
SET_COL_ADDR = const(0x21)
SET_PAGE_ADDR = const(0x22)
SET_DISP_START_LINE = const(0x40)
SET_SEG_REMAP = const(0xA0)
SET_MUX_RATIO = const(0xA8)
SET_COM_OUT_DIR = const(0xC0)
SET_DISP_OFFSET = const(0xD3)
SET_COM_PIN_CFG = const(0xDA)
SET_DISP_CLK_DIV = const(0xD5)
SET_PRECHARGE = const(0xD9)
SET_VCOM_DESEL = const(0xDB)
SET_CHARGE_PUMP = const(0x8D)
# Subclassing FrameBuffer provides support for graphics primitives
# http://docs.micropython.org/en/latest/pyboard/library/framebuf.html
class SSD1306(framebuf.FrameBuffer):
def __init__(self, width, height, external_vcc):
self.width = width
self.height = height
self.external_vcc = external_vcc
self.pages = self.height // 8
self.buffer = bytearray(self.pages * self.width)
super().__init__(self.buffer, self.width, self.height, framebuf.MONO_VLSB)
self.init_display()
def init_display(self):
for cmd in (
SET_DISP, # display off
# address setting
SET_MEM_ADDR,
0x00, # horizontal
# resolution and layout
SET_DISP_START_LINE, # start at line 0
SET_SEG_REMAP | 0x01, # column addr 127 mapped to SEG0
SET_MUX_RATIO,
self.height - 1,
SET_COM_OUT_DIR | 0x08, # scan from COM[N] to COM0
SET_DISP_OFFSET,
0x00,
SET_COM_PIN_CFG,
0x02 if self.width > 2 * self.height else 0x12,
# timing and driving scheme
SET_DISP_CLK_DIV,
0x80,
SET_PRECHARGE,
0x22 if self.external_vcc else 0xF1,
SET_VCOM_DESEL,
0x30, # 0.83*Vcc
# display
SET_CONTRAST,
0xFF, # maximum
SET_ENTIRE_ON, # output follows RAM contents
SET_NORM_INV, # not inverted
# charge pump
SET_CHARGE_PUMP,
0x10 if self.external_vcc else 0x14,
SET_DISP | 0x01, # display on
): # on
self.write_cmd(cmd)
self.fill(0)
self.show()
def poweroff(self):
self.write_cmd(SET_DISP)
def poweron(self):
self.write_cmd(SET_DISP | 0x01)
def contrast(self, contrast):
self.write_cmd(SET_CONTRAST)
self.write_cmd(contrast)
def invert(self, invert):
self.write_cmd(SET_NORM_INV | (invert & 1))
def rotate(self, rotate):
self.write_cmd(SET_COM_OUT_DIR | ((rotate & 1) << 3))
self.write_cmd(SET_SEG_REMAP | (rotate & 1))
def show(self):
x0 = 0
x1 = self.width - 1
if self.width == 64:
# displays with width of 64 pixels are shifted by 32
x0 += 32
x1 += 32
self.write_cmd(SET_COL_ADDR)
self.write_cmd(x0)
self.write_cmd(x1)
self.write_cmd(SET_PAGE_ADDR)
self.write_cmd(0)
self.write_cmd(self.pages - 1)
self.write_data(self.buffer)
class SSD1306_I2C(SSD1306):
def __init__(self, width, height, i2c, addr=0x3C, external_vcc=False):
self.i2c = i2c
self.addr = addr
self.temp = bytearray(2)
self.write_list = [b"\x40", None] # Co=0, D/C#=1
super().__init__(width, height, external_vcc)
def write_cmd(self, cmd):
self.temp[0] = 0x80 # Co=1, D/C#=0
self.temp[1] = cmd
self.i2c.writeto(self.addr, self.temp)
def write_data(self, buf):
self.write_list[1] = buf
self.i2c.writevto(self.addr, self.write_list)
class SSD1306_SPI(SSD1306):
def __init__(self, width, height, spi, dc, res, cs, external_vcc=False):
self.rate = 10 * 1024 * 1024
dc.init(dc.OUT, value=0)
res.init(res.OUT, value=0)
cs.init(cs.OUT, value=1)
self.spi = spi
self.dc = dc
self.res = res
self.cs = cs
import time
self.res(1)
time.sleep_ms(1)
self.res(0)
time.sleep_ms(10)
self.res(1)
super().__init__(width, height, external_vcc)
def write_cmd(self, cmd):
self.spi.init(baudrate=self.rate, polarity=0, phase=0)
self.cs(1)
self.dc(0)
self.cs(0)
self.spi.write(bytearray([cmd]))
self.cs(1)
def write_data(self, buf):
self.spi.init(baudrate=self.rate, polarity=0, phase=0)
self.cs(1)
self.dc(1)
self.cs(0)
self.spi.write(buf)
self.cs(1)
创建SSD1306.py文件把代码复制进去就行了
main.py
import machine
import random
from machine import Pin,SPI
from SSD1306 import SSD1306_SPI
import time
oled = SSD1306_SPI(128, 64,SPI(2, 80000000), Pin(22), Pin(19), Pin(5))#驱动屏幕
but = Pin(13,Pin.IN)#定义按键
get_time = time.time()#显示用到的游戏时间
game_time = time.time()#用于
jump = 0#刷新率为40,跳起时每秒加1,等效于计时器作用(写的时候还不会计时器)
jump_num = [0,8,15,21,25,29,32,34,35]#跳起高度,类似于二次方程,模拟重力加速度
down = False#用于判断jump自加还是自减
score = 0#分数
gameover = False#判断游戏结束
far = 0#距离,很多用处
'''
障碍物的想法是每个障碍物之间最少距离40,宽度8,三个总长超过
屏幕宽度128,这样就不会同时出现四个,所以只创建三个,当第1
个障碍物跑完屏幕的同时将此时的第2个障碍物定义为第1个,第3个
定义为第2个,然后再创建第3个。就做到实际上就三个障碍物轮番跑
'''
box1 = random.randint(40,120)
box2 = random.randint(40,120) + box1
box3 = random.randint(40,120) + box2
speed = 2#速度(障碍物每帧移动的像素点)
while True:
if not gameover:
#触发跳起动作
if but.value() and jump == 0:
jump = 1
if jump != 0:
jump += 1 if not down else -1
if jump == 0:
down = False
score += 1
if jump == 8:
down = True#跳到最高点下落
far += speed#移动的距离按速度累加(实际是障碍物移动的距离)
score = far//30#本来分数==时间然后感觉太蠢了就随便写个东西,直接用far太容易把字符挤出了
speed = 2 + score//100#每过100分速度加1
oled.fill(0)#我用的SSD1306太捞了没有clear函数T^T
oled.line(0,63,128,63,1)#最底下那条线
#画分数和时间
oled.text('SCORE:'+str(score),0,1)
get_time = 'TIME:'+str(int(time.time()-game_time))
oled.text(get_time,140-len(get_time)*10,1)
#画小恐龙的外形
for i in range(6):
oled.line(15-i,51-jump_num[jump],15-i,58-jump_num[jump],1)
oled.line(17-i,51-jump_num[jump],17-i,54-jump_num[jump],1)
oled.line(11-i,55-jump_num[jump],11,58-jump_num[jump],1)
oled.line(14,55-jump_num[jump],14,60-jump_num[jump],1)
oled.line(10,55-jump_num[jump],10,60-jump_num[jump],1)
oled.line(14,52-jump_num[jump],14,53-jump_num[jump],0)
oled.line(13,52-jump_num[jump],13,53-jump_num[jump],0)
#画障碍物
for i in range(8):
oled.line(i+box1-far,55,i+box1-far,61,1)
for i in range(8):
oled.line(i+box2-far,55,i+box2-far,61,1)
for i in range(8):
oled.line(i+box3-far,55,i+box3-far,61,1)
#判断当前障碍物过了屏幕,就把它变最后一个
if box1+8-far <= 0:
box1 = box2
box2 = box3
box3 = box2 + random.randint(40,120)
#判断是否碰到障碍物
if 14 > box1-far > 2 and 60-jump_num[jump] > 55:
gameover = True
else:
oled.text('GAME_OVER',128//2-35,30)
#再次按下按钮初始化并重新开始
if but.value():
score = 0
game_time = time.time()
gameover = False
far = 0
box1 = random.randint(50,120)
box2 = random.randint(50,120) + box1
box3 = random.randint(50,120) + box2
speed = 2
continue
time.sleep(1/40)
oled.show()
代码不难,比较难想的点就是障碍物的生成,实际上只生成三个障碍物,每两个距离随机,最少40,也就是屏幕上不可能同时出现4个,当第一个消失的时候实际上此时第二个变为了第一个,第三个变为第二个,同时第一个变成第三个,如图
本文引用文档:
SSD1306驱动:ESP32开发之旅——ssd1306 OLED屏的使用 by 未来程序猿小吕
感谢大佬的传授