本文假定读者对Message. Loop. MessageQuene有一定了解,从开发常规用法出发,从源码的角度来理解android handler机制,然后做出自己的理解与总结!
- 首先我们来看看Handler的习惯用法。
//第一步:实例化Handler
private Handler handler=new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
//处理收到的消息
if(msg.what==1){
}
return false;
}
});
//第二步:使用handler发送消息
private void sendMessage(){
Message message=Message.obtain();
message.what=1;
handler.sendMessage(message);
}
- 构造方法: new Handler(Callback) 做了什么?
public Handler(Callback callback) {
this(callback, false);
}
//实际调用
public Handler(Callback callback, boolean async) {
// FIND_POTENTIAL_LEAKS的定义
//private static final boolean FIND_POTENTIAL_LEAKS = false;
//永远为fasle 为什么要还这个代码呢?!
//有知道的同学希望告诉一下!!!
if (FIND_POTENTIAL_LEAKS) {
final Class extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//获得Loop类
mLooper = Looper.myLooper();
//问题1:为什么mLoop不为空,后文有解释
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
//消息对列
mQueue = mLooper.mQueue;
//回调接口处理消息
mCallback = callback;
mAsynchronous = async;
}
- Looper.myLooper()做什么了
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
//为什么 sThreadLocal.get()返回不空啊?
//在哪里初始化了?
原来是ActivityThread 做了好事!
在ActivityThread的main方法有这么一句
Looper.prepareMainLooper();
//让我们看看实际做了什么
public static void prepareMainLooper() {
//在这里添加了loop
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
//
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
//这里!!!同学,set一个新的对象
//所以就解释了问题1 为什么不为空了。
//原来在ActivityThread里面创建一个mainLoop
sThreadLocal.set(new Looper(quitAllowed));
}
下面代码验证了 我们的在activity创建的handler使用loop的是mainLoop
boolean is=handler.getLooper().equals(Looper.getMainLooper());
//返回true 亲测!
- 在ActivityThread#main方法还有一个重要操作
Looper.loop();//不断读取消息方法
//再进一步看代码,
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
//一个无尽的loop
for (;;) {
//获得消息
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
//重点看这里分发消息了
//target是Handler实例
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
handler.sendMessage(message); 做了什么?
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
queue.enqueueMessage(msg, uptimeMillis);
又做了什么?!
//将消息加入队列!
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
总结
1.Message是消息的数据模型,可以存放各种消息。
2.Loop 是一个永动机,不断从消息队列里读出消息。
3.MessageQuene是一个消息队列,不过是链表实现的数据结构。
4.Handler是一个操作器,将消息传入MessageQuene,当Loop读出数据时,Handler的Callback回调处理消息。