c++elsfk

#include 
#include 
#include 
using namespace std;

const int BOARD_HEIGHT = 20; // 游戏区域高度
const int BOARD_WIDTH = 10; // 游戏区域宽度

// 定义方块类型及形状(用二维数组表示方块形状)
const int TYPE_COUNT = 7;
const int BLOCK_SIZE = 4;

int block_type[TYPE_COUNT][BLOCK_SIZE][BLOCK_SIZE] = 
{
    { // S 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 1, 1, 0},
        {0, 1, 1, 0}
    },
    { // Z 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {1, 1, 0, 0},
        {0, 1, 1, 0}
    },
    { // T 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 1, 0, 0},
        {1, 1, 1, 0}
    },
    { // L 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {1, 0, 0, 0},
        {1, 1, 1, 0}
    },
    { // J 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 0, 1, 0},
        {1, 1, 1, 0}
    },
    { // I 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {1, 1, 1, 1}
    },
    { // O 形方块
        {0, 0, 0, 0},
        {0, 0, 0, 0},
        {0, 1, 1, 0},
        {0, 1, 1, 0}
    }
};

// 定义方块颜色
const int COLOR_COUNT = 7;
const int BLOCK_COLOR[COLOR_COUNT] =
{
    31, // 红色
    32, // 绿色
    33, // 黄色
    34, // 蓝色
    35, // 紫色
    36, // 青色
    37 // 白色
};

// 定义游戏区域
int board[BOARD_HEIGHT][BOARD_WIDTH];

// 定义当前方块
int cur_block[BLOCK_SIZE][BLOCK_SIZE];
int cur_type, cur_x, cur_y;

// 随机生成新方块
void new_block()
{
    cur_type = rand() % TYPE_COUNT;
    cur_x = BOARD_WIDTH / 2 - BLOCK_SIZE / 2;
    cur_y = 0;
    for (int i = 0; i < BLOCK_SIZE; i++)
    {
        for (int j = 0; j < BLOCK_SIZE; j++)
        {
            cur_block[i][j] = block_type[cur_type][i][j];
        }
    }
}

// 判断方块是否可以放置在某个位置
bool check_valid(int x, int y)
{
    for (int i = 0; i < BLOCK_SIZE; i++)
    {
        for (int j = 0; j < BLOCK_SIZE; j++)
        {
            if (cur_block[i][j] != 0)
            {
                int xx = i + x;
                int yy = j + y;
                if (xx < 0 || xx >= BOARD_HEIGHT || yy < 0 || yy >= BOARD_WIDTH || board[xx][yy] != 0)
                    return false;
            }
        }
    }
    return true;
}

// 将当前方块放置在游戏区域中
void put_block()
{
    for (int i = 0; i < BLOCK_SIZE; i++)
    {
        for (int j = 0; j < BLOCK_SIZE; j++)
        {
            if (cur_block[i][j] != 0)
            {
                int xx = i + cur_x;
                int yy = j + cur_y;
                board[xx][yy] = BLOCK_COLOR[cur_type];
            }
        }
    }
}

// 从游戏区域中消除当前方块
void remove_block()
{
    for (int i = 0; i < BLOCK_SIZE; i++)
    {
        for (int j = 0; j < BLOCK_SIZE; j++)
        {
            if (cur_block[i][j] != 0)
            {
                int xx = i + cur_x;
                int yy = j + cur_y;
                board[xx][yy] = 0;
            }
        }
    }
}

// 将游戏区域中满行的方块消除
void remove_filled_rows()
{
    for (int i = BOARD_HEIGHT - 1; i >= 0; i--)
    {
        bool filled = true;
        for (int j = 0; j < BOARD_WIDTH; j++)
        {
            if (board[i][j] == 0)
            {
                filled = false;
                break;
            }
        }
        if (filled)
        {
            for (int k = i; k >= 1; k--)
            {
                for (int j = 0; j < BOARD_WIDTH; j++)
                {
                    board[k][j] = board[k-1][j];
                }
            }
            for (int j = 0; j < BOARD_WIDTH; j++)
            {
                board[0][j] = 0;
            }
            i++;
        }
    }
}

// 显示游戏区域和当前方块
void display_board()
{
    system("clear"); // 清屏
    for (int i = 0; i < BOARD_HEIGHT; i++)
    {
        for (int j = 0; j < BOARD_WIDTH; j++)
        {
            if (board[i][j] == 0)
            {
                cout << "  "; // 空格用于占位
            }
            else
            {
                cout << "\033[" << board[i][j] << "m" << "██" << "\033[0m"; // 输出彩色块,"\033[" 和 "m" 用于设置颜色,"\033[0m"用于还原颜色
            }
        }
        cout << endl;
    }
}

int main()
{
    srand(time(NULL)); // 初始化随机数种子

    // 初始化游戏区域
    for (int i = 0; i < BOARD_HEIGHT; i++)
    {
        for (int j = 0; j < BOARD_WIDTH; j++)
        {
            board[i][j] = 0;
        }
    }

    new_block(); // 随机生成新方块

    while (true)
    {
        display_board(); // 显示游戏区域和当前方块
        char c;
        cin >> c;
        if (c == 'a') // 左移
        {
            if (check_valid(cur_x, cur_y - 1))
            {
                remove_block();
                cur_y--;
                put_block();
            }
        }
        else if (c == 'd') // 右移
        {
            if (check_valid(cur_x, cur_y + 1))
            {
                remove_block();
                cur_y++;
                put_block();
            }
        }
        else if (c == 's') // 下移
        {
            if (check_valid(cur_x + 1, cur_y))
            {
                remove_block();
                cur_x++;
                put_block();
            }
            else
            {
                put_block();
                remove_filled_rows(); // 消除满行的方块
                new_block(); // 生成新方块
            }
        }
        else if (c == 'q') // 退出游戏
        {
            break;
        }
    }

    return 0;
}
 

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