*test.c:*测试
*game.c:*游戏函数的实现
*game.h:*游戏函数的声明
玩游戏不一定玩一把,所以要循环。扫雷就是把不是雷的点都找到,且是雷的点都没排到,那么排雷成功。
创建两个数组,一个放布置雷的信息,另外一个存放排查出来雷的信息。布置雷的信息初始化为0,排查出来雷的信息初始化为*,然后布置雷,排查雷。
game.h
#pragma once
#include
#include
#include
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("------------------------\n");
for (i = 0; i <= 9; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------------------------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//1.生成随机下标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] +
mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] +
mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("********* 1.play **********\n");
printf("********* 0.exit **********\n");
printf("*******************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出来的雷的信息
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');//'0'
InitBoard(show, ROWS, COLS, '*');//'*'
//布置雷
SetMine(mine, ROW, COL);
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("exit\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}