push_edit = gui.TextEdit()
push_button = gui.Button('...')
push_button.horizontal_padding_em = 0.5
push_button.vertical_padding_em = 0
push_button.set_on_clicked(self._on_push_button) # 设置回调函数
# 文本框和按钮水平布局
push_button_layout = gui.Horiz()
push_button_layout.add_child(gui.Label('Push Button'))
push_button_layout.add_child(self._push_edit)
push_button_layout.add_fixed(0.25*em)
push_button_layout.add_child(push_button)
# 总体垂直布局
self.pannel = gui.Vert()
self.pannel.add_fixed(0.5*em)
self.pannel.add_child(push_button_layout)
self.window.add_child(self.pannel)
import open3d.visualization.gui as gui
points = [[0,0,0],[1,0,0],[0,1,0],[1,1,0],[0,0,1],[1,0,1],[0,1,1],[1,1,1]]
lines = [[0,1],[0,2],[1,3],[2,3],[4,5],[4,6],[5,7],[6,7],[0,4],[1,5],[2,6],[3,7]]
object_lines = o3d.geometry.LineSet(
points=o3d.utility.Vector3dVector(points),
lines=o3d.utility.Vector2iVector(lines),
)
# define material
material = rendering.MaterialRecord()
material.shader = 'defaultLit'
# insert into scene
my_scene = gui.SceneWidget()
my_scene.scene = rendering.Open3DScene(w.renderer)
my_scene.scene.add_geometry('lines',object_lines ,material)
bounds = object_lines.get_axis_aligned_bounding_box()
my_scene.setup_camera(60,bounds,bounds.get_center())
my_scene.force_redraw()
import numpy as np
import open3d as o3d
import open3d.visualization.rendering as rendering
cloud=o3d.io.read_point_cloud("your_path_to_point_cloud")
cloud_xyz=np.asarray(cloud.points)
# define material
material = rendering.MaterialRecord()
material.shader = 'defaultLit'
# define colors
ctmp=np.zeros((len(cloud_xyz),3))
ctmp[:,0]=1
# rendering
object_pts=o3d.geometry.PointCloud()
object_pts.points=o3d.utility.Vector3dVector(cloud_xyz)
object_pts.colors=o3d.utility.Vector3dVector(ctmp)
material_default = rendering.MaterialRecord()
material_default.shader = 'unlitLine'
material_default.line_width = 3
self._scene.scene.add_geometry('lines', object_lines, material_default)
material = o3d.visualization.rendering.Material()
material.shader = "defaultLit"
material.base_color = color
material.point_size = size
scene.add_geometry(name, cloud, material)
参考网址
类型 |
|
---|---|
网格 | defaultLit/defaultLitTransparency 、normals |
点云 | defaultLit/defaultLitTransparency 、normals 、defaultUnlit/defaultUnlitTransparency |
线段 | 最好unlitLine,只有这个可以控制线宽 |
main_window.py
import open3d.visualization.gui as gui
class App:
count = 0
def __init__(self):
# 初始化
gui.Application.instance.initialize()
self.window = gui.Application.instance.create_window("Event and Widget", 300, 600)
# 使用相对大小避免直接设置像素,因为不同显示器像素大小可能不同
em = self.window.theme.font_size
# 文本框和按钮
self._push_edit = gui.TextEdit()
push_button = gui.Button('...')
push_button.horizontal_padding_em = 0.5
push_button.vertical_padding_em = 0
push_button.set_on_clicked(self._on_push_button)
# 文本框和按钮水平布局
push_button_layout = gui.Horiz()
push_button_layout.add_child(gui.Label('Push Button'))
push_button_layout.add_child(self._push_edit)
push_button_layout.add_fixed(0.25*em)
push_button_layout.add_child(push_button)
# 总体垂直布局
self.pannel = gui.Vert()
self.pannel.add_fixed(0.5*em)
self.pannel.add_child(push_button_layout)
self.window.add_child(self.pannel)
def _on_push_button(self):
self.count += 1
# 设置文本框文字
self._push_edit.text_value = f'push count {self.count}'
# 弹出消息框
self.window.show_message_box('Push Info', 'Hello World!')
def run(self):
gui.Application.instance.run()
if __name__ == "__main__":
app = App()
app.run()