void CountSort(int* a, int n)
{
int min = a[0];
int max = a[0];
for (int i = 0; i < n; i++)
{
if (a[i] < min)
min = a[i];
if (a[i] > max)
max = a[i];
}
int gap = max - min + 1;
int* countarr = (int*)malloc(sizeof(int) * gap);
memset(countarr, 0, sizeof(int) * gap);
for (int i = 0; i < n; i++)
{
countarr[a[i] - min]++;
}
int j = 0;
for (int i = 0; i < gap; i++)
{
if (countarr[i])
{
while (countarr[i]--)
{
a[j++] = i;
}
}
}
free(countarr);
}
思想:1.遍历原数组找出最大最小值
2.根据最大最小值确定所开数组大小
3.再次遍历原数组,在countarr相应位置进行计数,类似哈希4.遍历countarr数组,遇到不为0的数给原数组赋值,原数组即有序
void BubbleSort(int* a, int n)
{
for (int i = 0; i < n - 1; i++)
{
int flag = 0;
for (int j = 0; j < n - 1 - i; j++)
{
if (a[j] > a[j + 1])
{
swap(&a[j], &a[j + 1]);
flag = 1;
}
}
if (flag == 0)//这一趟没有任何交换,结束排序
{
return;
}
}
}
思想:最简单的排序,每一次将最大的数放到最后即可
void InsertSort(int* a, int n)
{
for (int i = 0; i < n - 1; i++)
{
int end = i;
int tmp = a[i + 1];
while (end >= 0)
{
if (tmp < a[end])
{
a[end + 1] = a[end];
end--;
}
else
break;
}
a[end + 1] = tmp;
}
}
类似扑克牌排序,从第一张牌开始,每摸到一张牌放到合适的位置,牌始终有序
数组的第一个元素可以直接视为有序,拿起第二个元素,如果第二个元素第一个元素小,就将第一个元素往后移,那么前两个元素有序。之后每次将新元素拿起,进行类似的插入即可
void SelectSort(int* a, int n)
{
int begin = 0;
int end = n - 1;//限制需要排序的区间
while (begin < end)
{
int maxi = begin;
int mini = begin;
for (int i = begin; i <= end; i++)//遍历限制范围内的数组
{
if (a[i] > a[maxi])
maxi = i;
if (a[i] < a[mini])
mini = i;
}
//将最小值放在begin位置,最大值放在end位置
//如果最大值在begin,那么第一次交换最大值将换到最小值的位置
swap(&a[begin], &a[mini]);
if (maxi == begin)
{
maxi = mini;
}
swap(&a[end], &a[maxi]);
begin++;
end--;
}
}
思想:每次将最大值放在后面,最小值放在前面
void ShellSort(int* a, int n)
{
int gap = n;
while (gap > 1)
{
gap = gap / 3 + 1;
for (int i = 0; i + gap < n; i++)
{
int end = i;
int tmp = a[i + gap];
while (end >= 0)
{
if (tmp < a[end])
{
a[end + gap] = a[end];
end -= gap;
}
else
break;
}
a[end + gap] = tmp;
}
}
}
在插入排序的基础上增加了预排序,每间隔gap为一组进行排序,循环到最后gap等于1,就是一次插入排序
void AdjustDown(int* a, int n, int parent)
{
int child = 2 * parent + 1;
while (child < n)
{
if (child + 1 < n && a[child + 1] > a[child])
{
child++;
}
if (a[parent] < a[child])
{
swap(&a[parent], &a[child]);
parent = child;
child = parent * 2 + 1;
}
else
break;
}
}
void AdjustUp(int* a, int child)
{
int parent = (child - 1) / 2;
while (child)
{
if (a[child] > a[parent])
{
swap(&a[child], &a[parent]);
child = parent;
parent = (child - 1) / 2;
}
else
break;
}
}
void HeapSort(int* a, int n)
{
//建堆
//向上调整建堆
/*for (int i = 1; i < n; i++)
{
AdjustUp(a, i);
}*/
//向下调整建堆
for (int i = (n - 1 - 1) / 2; i >= 0; i++)
{
AdjustDown(a, n, i);
}
//调堆
//建大堆,排升序;建小堆,排降序
int end = n - 1;
while (end)
{
swap(&a[0], &a[end]);
AdjustDown(a, end, 0);
end--;
}
}
思想将在堆中进行讲解
void _MergeSort(int* a, int begin, int end, int* tmp)
{
if (begin == end)
return;
int mid = (begin + end) / 2;
_MergeSort(a, begin, mid, tmp);
_MergeSort(a, mid+1, end, tmp);
int begin1 = begin, end1 = mid;
int begin2 = mid+1, end2 = end;
int j=begin;
while (begin1 <= end1 && begin2 <= end2)
{
if (a[begin1] < a[begin2])
{
tmp[j++] = a[begin1++];
}
else
{
tmp[j++] = a[begin2++];
}
}
while (begin1 <= end1)
{
tmp[j++] = a[begin1++];
}
while (begin2 <= end2)
{
tmp[j++] = a[begin2++];
}
memcpy(a + begin, tmp + begin, sizeof(int)*(end-begin+1));
}
void MergeSort(int* a, int n)
{
int* tmp = (int*)malloc(sizeof(int) * n);
_MergeSort(a, 0, n - 1, tmp);
free(tmp);
}
void MergeSortNonR(int* a, int n)
{
int* tmp = (int*)malloc(sizeof(int) * n);
int gap = 1;
while (gap < n)
{
for (int i = 0; i < n; i+=2*gap)
{
int begin1 = i, end1 = i + gap - 1;
int begin2 = i + gap, end2 = i + 2 * gap - 1;
int j = i;
if (begin2 >= n)
{
break;
}
if (end2 >= n)
{
end2 = n - 1;
}
while (begin1 <= end1 && begin2 <= end2)
{
if (a[begin1] < a[begin2])
{
tmp[j++] = a[begin1++];
}
else
{
tmp[j++] = a[begin2++];
}
}
while (begin1 <= end1)
{
tmp[j++] = a[begin1++];
}
while (begin2 <= end2)
{
tmp[j++] = a[begin2++];
}
memcpy(a + i, tmp + i, sizeof(int) * (end2 - i));
}
gap *= 2;
}
free(tmp);
}
普通快排
//hoare
int PartSort1(int* a, int begin, int end)
{
int keyi = begin;//keyi在左,先动右指针
while (begin < end)
{
while (begin < end && a[end] >= a[keyi])
{
end--;
}
while (begin < end && a[begin] <= a[keyi])
{
begin++;
}
swap(&a[begin], &a[end]);
}
swap(&a[keyi], &a[begin]);
return begin;
}
//挖坑
int PartSort2(int* a, int begin, int end)
{
int hole = begin;
while (begin < end)
{
while (begin < end && a[end] >= a[hole])
{
end--;
}
swap(&a[end], &a[hole]);
hole = end;
while (begin < end && a[begin] <= a[hole])
{
begin++;
}
swap(&a[begin], &a[hole]);
hole = begin;
}
return hole;
}
//前后指针
int PartSort3(int* a, int begin, int end)
{
int key = a[begin];
int prev = begin;
int cur = begin + 1;
while (cur <= end)
{
if (a[cur] <= key)
{
swap(&a[cur], &a[++prev]);
}
cur++;
}
swap(&a[begin], &a[prev]);
return prev;
}
void QuickSort(int* a, int n)//可以有其他参数设置方法,这里跟其他排序函数参数保持一致
{
int begin = 0;
int end = n - 1;
if (begin >= end)
return;
int keyi = PartSort3(a, begin, end);
QuickSort(a, keyi);
QuickSort(a + keyi + 1, end - keyi);
}
针对重复数据的三路划分
//三路划分
void QuickSort2(int* a, int begin,int end)
{
if (begin >= end)
return;
int key = a[begin];
int left = begin;
int right = end;
int cur = begin + 1;
while (cur <= right)
{
if (a[cur] < key)
{
swap(&a[cur], &a[left]);
cur++;
left++;
}
else if (a[cur] > key)
{
swap(&a[cur], &a[right]);
right--;
}
else
{
cur++;
}
}
QuickSort2(a, begin, left-1);
QuickSort2(a, right + 1, end);
}
不会因递归导致栈溢出的非递归快排
//非递归快排
void QuickSortNonR(int* a, int n)
{
Stack s;
StackInit(&s);
int begin = 0;
int end = n - 1;
StackPush(&s, begin);
StackPush(&s, end);
while (!StackEmpty(&s))
{
end = StackTop(&s);
StackPop(&s);
begin = StackTop(&s);
StackPop(&s);
int keyi = PartSort1(a, begin, end);
if (keyi+1 < end)
{
StackPush(&s, keyi+1);
StackPush(&s, end);
}
if (begin < keyi - 1)
{
StackPush(&s, begin);
StackPush(&s, keyi-1);
}
}
StackDestroy(&s);
}