参考:
深入学习linux socket编程之select
(https://www.cnblogs.com/Jason-Damon/archive/2013/04/18/3029385.html)
select系统调用是用来让我们的程序监视多个文件句柄(file descriptor)的状态变化的。程序会停在select这里等待,直到被监视的文件句柄有某一个或多个发生了状态改变。
Select函数的定义:
#include
#include
#include
int select(nfds, readfds, writefds, exceptfds, timeout)
int nfds;
fd_set *readfds, *writefds, *exceptfds;
struct timeval *timeout;
select()的机制中提供一fd_set的数据结构,实际上是一long类型的数组, 每一个数组元素都能与一打开的文件句柄(不管是Socket句柄,还是其他文件或命名管道或设备句柄)建立联系,建立联系的工作由程序员完成,当调用select()时,由内核根据IO状态修改fd_set的内容,由此来通知执行了select()的进程哪一Socket或文件可读写。当readfds或writefds中映象的文件可读或可写或超时,本次select() 就结束返回。程序员利用系统提供的宏FD_ISSET(int fd, fd_set *fdset) 在select()结束时便可判断哪一文件可读或可写。这样我们编写的socket只需要在有东西可读入或写的时候才进行操作。下面给出socket编程中select函数的通用范例:
int sockfd, nRet;
fd_set fdR;
struct timeval timeout = ..;
for(;;) {
FD_ZERO(&fdR);
FD_SET(sockfd, &fdR);
switch ((nRet =select(sockfd + 1, &fdR, NULL, &timeout))) {
case -1:
error handled by u;
case 0:
timeout hanled by u;
default:
printf(“%d”,nRet); //返回发生变化的句柄的个数
if (FD_ISSET(sockfd)) { //先判断一下socket这外被监视//的句柄是否真的变成可读的了
now u read or recv something;
/* if sockfd is father and
server socket, u can now
accept() */
}
}
}
FD_ISSET(sockfd)就相当通知了sockfd可读。
下面是select的具体实现。主要是参考了faraway的关于select的例子,他的例子实现得真的非常的好,而且下面的评论也给出了很多改进的方法。把这个例子弄懂,那么你对select应该就掌握得差不多了。同时我还把socket通信的两个函数封装了一下,为了以后再写socket通信不再做同类重复的工作。一个是服务器端的建立socket的ServerBuildSocket()函数,还有一个是客户端的ConnectServer()函数。当然我这里的实现都是按照具体一个工程的实现的角度来写的,不再是像以前那样都集成在一个简单的main函数里面。
config.h
#ifndef _CONFIG_H
#define _CONFIG_H
//用于控制输出的
#define _DEBUG
#ifdef _DEBUG
#define TRACE(...) printf(__VA_ARGS__)
#else
#define TRACE(...)
#endif
#endif
select_server.c
#include "socketlib.h"
#include "config.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define MYPORT 4444
#define BACKLOG 5
#define BUF_SIZE 200
int fd_A[BACKLOG];
int conn_amount;
int main()
{
int nSocktfd, nNewSocktfd;
int i,nRet,nMaxSock,nSockaddrLen;
struct sockaddr_in client_addr;
char szBuf[BUF_SIZE];
fd_set fdRead;
struct timeval tv;
nSocktfd = ServerBuildSocket(MYPORT);
if (nSocktfd < 0)
{
TRACE("ServerBuildSocket faile.\n");
exit(0);
}
conn_amount = 0;
nSockaddrLen = sizeof(client_addr);
nMaxSock = nSocktfd;
while(1)
{
FD_ZERO(&fdRead);
FD_SET(nSocktfd,&fdRead);
tv.tv_sec = 30;
tv.tv_usec = 0;
//add active connect to fd set
for (i = 0; i < BACKLOG; i++) {
if (fd_A[i] != 0)
{
FD_SET(fd_A[i],&fdRead);
}
}
nRet = select(nMaxSock + 1, &fdRead, NULL, NULL, &tv);
if (nRet < 0)
{
TRACE("select failed.\n");
break;
}
else if(nRet == 0)
{
TRACE("timeout.\n");
continue;
}
//check whether the connection have data to recieve
for (i = 0; i < BACKLOG; i++)
{
if (fd_A[i] && FD_ISSET(fd_A[i],&fdRead))
{
nRet = recv(fd_A[i],szBuf,sizeof(szBuf),0);
if (nRet <= 0)
{
TRACE("Client %d close\n",i);
close(fd_A[i]);
FD_CLR(fd_A[i],&fdRead);
fd_A[i] = 0;
conn_amount --;
}
else
{
if (nRet < BUF_SIZE)
memset(&szBuf[nRet],'\0',1);
TRACE("Client[%d] send: %s.\n",i,szBuf);
}
}
}//for
//check whether a new connection comes
if (FD_ISSET(nSocktfd,&fdRead))
{
nNewSocktfd = accept(nSocktfd, (struct sockaddr *)&client_addr,&nSockaddrLen);
if (nNewSocktfd <= 0)
{
TRACE("accept failed.\n");
continue;
}
if (conn_amount < BACKLOG -1)
{
for(i = 0; i < BACKLOG; i++)
{
if(fd_A[i] == 0)
{
fd_A[i] = nNewSocktfd;
conn_amount ++;
break;
}
}
TRACE("new connection client[%d] %s:%d\n", conn_amount,
inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
if (nNewSocktfd > nMaxSock)
{
nMaxSock = nNewSocktfd;
}
}
else
{
TRACE("max connections arrive,exit\n");
send(nNewSocktfd,"bye",4,0);
close(nNewSocktfd);
continue;
}
}
}//while
//close all connections
for (i = 0; i < BACKLOG; i++)
{
if (fd_A[i] != 0)
{
close(fd_A[i]);
}
}
exit(0);
}
select_client.c
#include
#include
#include
#include
#include
#include
#include
#include
#include "config.h"
#include "socketlib.h"
#define MYPORT 4444
int main()
{
int nSockFd;
int nLen;
char szBuf[1024];
nSockFd = ConnectServer("127.0.0.1",MYPORT);
if (nSockFd < 0)
{
TRACE("ConnectServer failed.\n");
exit(0);
}
while(fgets(nSockFd, 1024, stdin) != NULL)
{
if(send(nSockFd,szBuf,strlen(szBuf),0) <= 0)
{
TRACE("send failed.\n");
exit(0);
}
}
close(nSockFd);
exit(0);
}
封装的函数:socketlib.h socketlib.c
#ifndef _SOCKETLIB_H
#define _SOCKETLIB_H
int ServerBuildSocket(unsigned int nPort);
int ConnectServer(const char *szIp,int nPort);
#endif
#include "socketlib.h"
#include
#include
#include
#include
#include
int ServerBuildSocket(unsigned int port)
{
//Build socket for server ,bind and listen the port
int sock_fd,BACKLOG = 5;
int nOptVal = 1;
struct sockaddr_in server_addr;
if ((sock_fd = socket(AF_INET,SOCK_STREAM,0)) == -1)
{
return -1;
}
if (setsockopt(sock_fd, SOL_SOCKET, SO_REUSEADDR,&nOptVal,sizeof(int)) == -1)
{
return -2;
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
server_addr.sin_addr.s_addr = INADDR_ANY;
if (bind(sock_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1)
{
return -3;
}
if (listen(sock_fd,BACKLOG) == -1)
{
return -4;
}
return sock_fd;
}
int ConnectServer(const char *szIp, int nPort)
{
int nSockFd;
int nAddrLen;
struct sockaddr_in addr;
if ((nSockFd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
return -1;
}
addr.sin_family = AF_INET;
addr.sin_port = htons(nPort);
if (inet_aton(szIp, &addr.sin_addr) < 0)
{
return -2;
}
nAddrLen = sizeof(addr);
if (connect(nSockFd,(struct sockaddr *)&addr, nAddrLen) == -1)
{
return -3;
}
return nSockFd;
}
server的makefile:
server:select_server.o socketlib.o
gcc -o server select_server.o socketlib.o
client:select_client.o socketlib.o
gcc -o client select_client.o socketlib.o
select_server.o:select_server.c socketlib.h
gcc -c select_server.c socketlib.h
select_client.o:select_client.c socketlib.h
gcc -c select_client.c socketlib.h
socketlib.o:socketlib.c socketlib.h
gcc -c socketlib.c socketlib.h
clean:
rm -f select_sever.o socketlib.o