0.前言
国庆长假,祝大家节日愉快,这个控件其实是上周五写的,以前写代码一直都是信马由缰,无拘无束,但是最近开始注重时间和效率,喜欢限时编程,今天这个控件用了4个小时。。。远超当初预订的2个半小时,主要是中间弄了个防火演习,闲话不说,先看效果。
1.分析
列一下功能点:
1.解析lrc格式的文件生成List
2.绘制歌词,绘制高亮歌词
3.高亮歌词移动到中间位置,换行时滚动到中间位置
4.添加滑动事件,快速滑动事件。
2.代码
2.1解析lrc格式的文件生成List
关于lrc歌词文本,以下摘自百度百科:
lrc歌词文本中含有两类标签:
一是标识标签,其格式为“[标识名:值]”主要包含以下预定义的标签:
[ar:歌手名]、[ti:歌曲名]、[al:专辑名]、[by:编辑者(指lrc歌词的制作人)]、[offset:时间补偿值] (其单位是毫秒,正值表示整体提前,负值相反。这是用于总体调整显示快慢的,但多数的MP3可能不会支持这种标签)。
二是时间标签,形式为“[mm:ss]”或“[mm:ss.ff]”(分钟数:秒数.百分之一秒数 [2] ),时间标签需位于某行歌词中的句首部分,一行歌词可以包含多个时间标签(比如歌词中的迭句部分)。当歌曲播放到达某一时间点时,MP3就会寻找对应的时间标签并显示标签后面的歌词文本,这样就完成了“歌词同步”的功能。
这里我们使用的是抖音上那首很火的that girl那首歌
[ti:That Girl]
[ar:Morris����]
[al:That Girl]
[by:]
[offset:0]
[00:00.00]That Girl - Morris����
[00:00.13]Lyricist��Stephen Paul Robson/Olly Murs/Claude Kelly
[00:00.34]Composer��Stephen Paul Robson/Olly Murs/Claude Kelly
[00:00.56]There's a girl but I let her get away
[00:05.57]It's all my fault cause pride got in the way
[00:11.12]And I'd be lying if I said I was okay
[00:16.60]About that girl the one I let get away
[00:21.40]I keep saying no
[00:23.82]This can't be the way it was supposed to be
[00:26.92]I keep saying no
[00:29.43]There's gotta be a way to get you close to me
[00:32.54]Now I know you gotta speak up if you want somebody
[00:36.63]Can't let them get away oh no
[00:39.26]You don't wanna end up sorry
[00:41.90]The way that I'm feeling everyday
[00:43.77]Don't you know
[00:44.75]No no no no
[00:47.26]There's no home for the broken heart
[00:49.52]Don't you know
[00:50.06]No no no no
[00:52.68]There's no home for the broken
[00:54.44]There's a girl but I let her get away
[00:59.69]It's my fault cause I said I needed space
[01:05.14]And I've been torturing myself night and day
[01:10.43]About that girl the one I let get away
[01:15.42]I keep saying no
[01:17.96]This can't be the way it was supposed to be
[01:20.80]I keep saying no
[01:23.32]There's gotta be a way
[01:24.54]There's gotta be a way
[01:25.72]To get you close to me
[01:27.13]You gotta speak up if you want somebody
[01:30.50]Can't let them get away oh no
[01:33.09]You don't wanna end up sorry
[01:35.80]The way that I'm feeling everyday
[01:37.91]Don't you know
[01:38.66]No no no no
[01:41.18]There's no home for the broken heart
[01:43.22]Don't you know
[01:44.12]No no no no
[01:46.64]There's no home for the broken
[01:49.42]No home for me
[01:52.10]No home cause I'm broken
[01:54.76]No room to breathe
[01:56.83]And I got no one to blame
[02:00.11]No home for me
[02:02.88]No home cause I'm broken
[02:04.67]About that girl
[02:06.41]The one I let get away
[02:09.57]So you better
[02:10.44]Speak up
[02:13.54]You can't let them get away oh no
[02:16.36]You don't wanna end up sorry
[02:18.90]The way that I'm feeling everyday
[02:21.02]Don't you know
[02:21.97]No no no no
[02:24.39]There's no home for the broken heart
[02:26.23]Don't you know
[02:27.26]No no no no
[02:29.73]There's no home for the broken
[02:31.66]Oh
[02:32.82]You don't wanna lose that love
[02:34.90]It's only gonna hurt too much
[02:36.85]I'm telling you
[02:38.18]You don't wanna lose that love
[02:40.30]It's only gonna hurt too much
[02:42.28]I'm telling you
[02:43.50]You don't wanna lose that love
[02:45.32]Cause there's no hope for the broken heart
[02:47.68]About that girl
[02:49.45]The one I let get away
以下是对lrc歌词的解析,解析后程程一个List
data class LyricsItem(var ti:String="",var ar:String="",var al:String="",var by:String="",var offset:Long=0,var start:Long=0,var duration:Long=0,var lyrics:String="")
private fun readLrc(): List
{
val result = mutableListOf()
try
{
val lyricInput = BufferedReader(InputStreamReader(assets.open("thatgirl.lrc")))
var line = lyricInput.readLine()
while (line != null)
{
val lyricItem = parse(line)
if(result.size==6)
{
for(i in 0 until 5)
{
result[i].start=i*lyricItem.start/5
result[i].duration=lyricItem.start/5
}
}
else if (result.size > 6)
{
result[result.size - 1].duration = lyricItem.start - result[result.size - 1].start
}
result.add(lyricItem)
line=lyricInput.readLine()
}
lyricInput.close()
} catch (e: Exception)
{
e.printStackTrace()
}
return result
}
private fun parse(line: String): LyricsItem
{
val lyricsItem = LyricsItem()
val pattern = Pattern.compile("^(\\[(.*?)\\])(.*?)$")
val matcher = pattern.matcher(line)
if (matcher.find())
{
val front = matcher.group(2)
when
{
front.contains("ti") -> lyricsItem.ti = front.split(":")[1]
front.contains("ar") -> lyricsItem.ar = front.split(":")[1]
front.contains("al") -> lyricsItem.al = front.split(":")[1]
front.contains("by") -> lyricsItem.by = front.split(":")[1]
front.contains("offset")->lyricsItem.offset=front.split(":")[1].toLong()
else ->
{
val timeArray = front.split(":")
val secondTimeArray=timeArray[1].split(".")
val second=secondTimeArray[0].toLong()
val micSecond=secondTimeArray[1].toLong()
lyricsItem.start = (timeArray[0].toLong() * 60 + second)*1000+micSecond
lyricsItem.lyrics = matcher.group(3)
}
}
}
return lyricsItem
}
2.2绘制歌词,绘制高亮歌词
接着看LyricsView的onDraw方法,这里对歌词进行了绘制
override fun onDraw(canvas: Canvas?)
{
super.onDraw(canvas)
canvas?.let {
val dstBitmap = Bitmap.createBitmap(width, lyricsHeight, Bitmap.Config.ARGB_8888)
val dstCanvas = Canvas(dstBitmap)
drawInfo(dstCanvas)
drawLyrics(dstCanvas)
drawHighlight(dstBitmap, it)
}
}
其中drawInfo方法用来绘制这首歌的一些信息,例如歌手,名称,专辑,作词作曲等
private fun drawInfo(canvas: Canvas)
{
for (i in 0 until 4)
{
drawLyricItem(canvas, lyricsList[i], i)
}
}
drawLyrics方法用来绘制歌词
private fun drawLyrics(canvas: Canvas)
{
for (i in 5 until lyricsList.size)
{
drawLyricItem(canvas, lyricsList[i], i)
}
}
private fun drawLyricItem(canvas: Canvas, lyricsItem: LyricsItem, index: Int)
{
paint.color = normalTextColor
val centerX = width.toFloat() / 2
val textBound = Rect()
val lyricContent = getLyricDrawContent(lyricsItem)
paint.getTextBounds(lyricContent, 0, lyricContent.length, textBound)
val topOffset = lineHeight.toFloat() * index
canvas.drawText(lyricContent, centerX - textBound.width() / 2, topOffset + lineHeight / 2 + textBound.height() / 2, paint)
}
drawHightlight方法用来绘制高亮的歌词,也就是唱到的那个歌词
private fun drawHighlight(dstBitmap: Bitmap, canvas: Canvas)
{
val centerX = width.toFloat() / 2
paint.color = normalTextColor
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(dstBitmap, 0f, 0f, paint)
val lyrics = lyricsList[highLightPos]
val lyricsContent = getLyricDrawContent(lyrics)
val textBound = Rect()
val topOffset = highLightPos * lineHeight.toFloat()
paint.getTextBounds(lyricsContent, 0, lyricsContent.length, textBound)
val offset = (time.toFloat() - lyrics.start) / lyrics.duration.toFloat()
paint.color = highlightTextColor
canvas.drawRect(centerX - textBound.width() / 2, topOffset, centerX - textBound.width() / 2 + offset * textBound.width(), topOffset + lineHeight, paint)
paint.xfermode = null
dstBitmap.recycle()
}
2.3高亮歌词移动到中间位置,换行时滚动到中间位置
歌词的换行移动这里是通过改变scrolley来实现的,首选需要不停的upadet这个控件,将播放时间传入,然后计算出需要进行高亮的歌词进行绘制,并且如果没有进行触摸的话,就将高亮的那行歌词移动到中间位置
fun update(time: Long)
{
this.time = time
for (i in 0 until lyricsList.size)
{
val lyricsItem = lyricsList[i]
if (isInRange(time, lyricsItem))
{
if (highLightPos != i)
{
highLightPos = i
if (!isTouching && !isScrolling)
{
scrollToPosition(i)
}
} else
{
postInvalidate()
}
}
}
}
2.4.添加滑动事件,快速滑动事件。
复写onTouchEvent时间,根据滑动距离来跟新scrolly,如果是快速滑动的话则计算出速度,然后让其滑动0.5秒。
override fun onTouchEvent(event: MotionEvent?): Boolean
{
val velocityTracker = VelocityTracker.obtain()
velocityTracker.addMovement(event)
when (event?.action)
{
MotionEvent.ACTION_DOWN ->
{
removeCallbacks(resetCallback)
touchY = event.y
isTouching = true
}
MotionEvent.ACTION_MOVE ->
{
scrollY -= (event.y - touchY).toInt()
scrollY = Math.min(MAX_SCROLLY, Math.max(scrollY, MIN_SCROLLY))
touchY = event.y
velocityTracker.computeCurrentVelocity(1000)
speed = velocityTracker.yVelocity.toInt()
}
MotionEvent.ACTION_UP ->
{
velocityTracker.clear()
velocityTracker.recycle()
scrollOffset(-speed,500)
postDelayed(resetCallback, 2000)
}
}
return true
}
3.项目地址
github
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