设计总体思路
实现游戏可以一直玩,先打印棋盘,玩家和电脑下棋,最后分出胜负。
如果编写较大的程序,我们可以分不同模块
例如这个扫雷,我们可以创建三个文件
分别为:
- game.h 函数的声明
- game.c 函数的实现
- test.c 测试游戏逻辑
首先要有开始界面并且有选项选择,开始你的游戏,代码以及效果图如下:
void menu()
{
printf("*********************************************\n");
printf("************* 1. play *********\n");
printf("************* 0. exit *********\n");
printf("*********************************************\n");
}
int main()
{
srand((unsigned int)time(NULL)); //随机数 无符号整型 时间戳
//头文件:stdlib.h time.h
int input = 0;
do
{
menu(); //先打印菜单
printf("请选择>:"); //选项选择
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
test.c
void game()
{
//mine数组是专门存放布置好的雷的信息
char mine[ROWS][COLS] = {0};
//show数组是专门存放排查出的雷的信息
char show[ROWS][COLS] = {0};
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');//'0'
InitBoard(show, ROWS, COLS, '*');//'*'
}
game.c
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set; #因为两次调用,数组填充不同,set("0","*")
}
}
}
test.c
//打印棋盘
DisplayBoard(show, ROW, COL); //打印show数组
game.c
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("******* 扫雷 *******\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
test.c
//布置雷
SetMine(mine,ROW,COL);
game.c
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//rand()随机生成范围0-32767
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
test.c
//排查雷
FindMine(mine,show,ROW,COL);
game.c
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//如果该坐标不是雷,就要统计这个坐标周围有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("该位置已经被排查\n");
}
}
else
{
printf("排查的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
game.h
#include
#include
#include
//初始化棋盘
void InitBoard(char board[ROWS][COLS],int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("******* 扫雷 *******\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
//rand()随机生成范围0-32767
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//如果该坐标不是雷,就要统计这个坐标周围有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("该位置已经被排查\n");
}
}
else
{
printf("排查的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*********************************************\n");
printf("************* 1. play *********\n");
printf("************* 0. exit *********\n");
printf("*********************************************\n");
}
void game()
{
//mine数组是专门存放布置好的雷的信息
char mine[ROWS][COLS] = {0};
//show数组是专门存放排查出的雷的信息
char show[ROWS][COLS] = {0};
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');//'0'
InitBoard(show, ROWS, COLS, '*');//'*'
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine,show,ROW,COL);
}
int main()
{
srand((unsigned int)time(NULL)); //随机数 无符号整型 时间戳
//头文件:stdlib.h time.h
int input = 0;
do
{
menu(); //先打印菜单
printf("请选择>:"); //选项选择
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
个人建议第一个坐标填1 1(这样比较好排)
扩展:
展开一片
标记是否是雷
计时器
记录剩余雷数量
展开一片满足下列条件:
- 该坐标不是雷
- 该坐标周围没有雷
- 该坐标没有被排查过
满足就再遍历该坐标周围的八个坐标
本文是简单版的扫雷,之后我会出一个进阶版的扫雷
希望会对你有所帮助