5.简单工厂模式

简单工厂模式

基本介绍:
1.简单工厂模式是属于创建型模式。简单工厂模式是由一个工厂决定创建出哪一种产品类的实例。简单工厂模式是工厂模式家族中最实用的模式
2.简单工厂模式:定义了一个创建对象的类,由这个类来封装实例化对象的行为(代码)
3.在软件开发中,当我们会用到大量的创建某种,某类或者某批对象时,就是使用到工厂模式。

案例:披萨订购



传统方法的代码:

package com.fan.factory.simplefactory.pizzastore;

//将Pizza类做成抽象类
public abstract class Pizza {
      protected String name; //名字
      
      //准备原材料,不同的Pizza不一样,因此,我们做成抽象方法
      public abstract void prepare();
      
      
      public void bake(){
          System.out.println(name + "baking");
      }
      public void cut(){
          System.out.println(name + "cutting");
      }
      public void box(){
          System.out.println(name + "boxing");
      }
      public void setName(String name){
          this.name = name;
      }
}
package com.fan.factory.simplefactory.pizzastore;

public class GreekPizza extends Pizza{

    @Override
    public void prepare() {
        System.out.println("给希腊披萨准备材料~~");
    }
}
package com.fan.factory.simplefactory.pizzastore;

public class CheesePizza extends Pizza{

    @Override
    public void prepare() {
        System.out.println("给制作奶酪披萨准备原材料~~");   
    }
}
package com.fan.factory.simplefactory.pizzastore;

import java.io.BufferedReader;
import java.io.InputStreamReader;

public class OrderPizza {

    //构造器
    public OrderPizza(){
        Pizza pizza = null;
        String orderType;
        do{
            orderType = getType();
            if(orderType.equals("greek")){
                pizza = new GreekPizza(); 
                pizza.setName("希腊披萨");
            }else if(orderType.equals("cheese")){
                pizza = new CheesePizza();
                pizza.setName("奶酪披萨");
            }else{
                break;
            }
            pizza.prepare();
            pizza.bake();
            pizza.cut();
            pizza.box();
        }while(true);
    }

    private String getType() {
        try {
            BufferedReader strin
                 = new BufferedReader(new InputStreamReader(System.in));
            System.out.println("input pizza 种类:");
            String str= strin.readLine();
            return str;
        } catch (Exception e) {
            return "";
        }
    }
}
package com.fan.factory.simplefactory.pizzastore;

//相当于一个客户端,发出订购
public class PizzaStore {
    public static void main(String[] args) {
          new OrderPizza(); 
    }
}

传统方式的优缺点

1.优点是比较好理解,简单易操作
2.缺点是违反了设计模式ocp原则,即对拓展开放,对修改关闭。即当我们给类增加新功能的时候,尽量不要修改代码,或者尽可能少的修改代码。
3.比如我们这时增加一个Pizza的种类(Pepper披萨),这就需要做很多类的修改

改进的思路分析

分析:把创建Pizza对象封装在一个勒种,这样我们有新的Pizza种类时,只需要修改该类即可,其他有创建到Pizza对象的代码就不需要修改了----》简单工厂模式

改进后的代码

package com.fan.factory.simplefactory.pizzastore.order;

//相当于一个客户端,发出订购
public class PizzaStore {
    public static void main(String[] args) {
          new OrderPizza(new SimpleFactory()); 
          System.out.println("~~退出程序~~");
    }
}
package com.fan.factory.simplefactory.pizzastore.order;

import java.io.BufferedReader;
import java.io.InputStreamReader;

import com.fan.factory.simplefactory.pizzastore.pizza.Pizza;

public class OrderPizza {

    //构造器
    public OrderPizza(SimpleFactory simpleFactory){
        setFactory(simpleFactory);
    }
    
    //定义一个简单工厂对象
    SimpleFactory simpleFactory;
    Pizza pizza =null;
    public void setFactory(SimpleFactory simpleFactory){
         String orderType = "";  
         
         this.simpleFactory = simpleFactory;  //设置简单工厂对象
         
         do{
             orderType = getType(); //用户输入的
             pizza = this.simpleFactory.createPizza(orderType);
             
             if(pizza != null){
                 pizza.prepare();
                 pizza.bake();
                 pizza.cut();
                 pizza.box();
             }else{
                 System.out.println("订购披萨失败!");
                 break;
             }
         }while(true); 
    } 

    private String getType() {
        try {
            BufferedReader strin
                 = new BufferedReader(new InputStreamReader(System.in));
            System.out.println("input pizza 种类:");
            String str= strin.readLine();
            return str;
        } catch (Exception e) {
            return "";
        }
    }
}
package com.fan.factory.simplefactory.pizzastore.order;

import com.fan.factory.simplefactory.pizzastore.pizza.CheesePizza;
import com.fan.factory.simplefactory.pizzastore.pizza.GreekPizza;
import com.fan.factory.simplefactory.pizzastore.pizza.PepperPizza;
import com.fan.factory.simplefactory.pizzastore.pizza.Pizza;

//简单工厂类
public class SimpleFactory {
     //根据orderType,返回对应的pizza对象
     public Pizza createPizza(String orderType){
        Pizza pizza = null;
        System.out.println("使用简单工厂模式");
        if(orderType.equals("greek")){
            pizza = new GreekPizza();
            pizza.setName("希腊披萨");
        }else if(orderType.equals("cheese")){
            pizza = new CheesePizza();
            pizza.setName("奶酪披萨");
        }else if(orderType.equals("pepper")){
            pizza = new PepperPizza();
            pizza.setName("胡椒披萨");
        }
        return pizza;        
     }
}
package com.fan.factory.simplefactory.pizzastore.pizza;

//将Pizza类做成抽象类
public abstract class Pizza {
      protected String name; //名字
      
      //准备原材料,不同的Pizza不一样,因此,我们做成抽象方法
      public abstract void prepare();
      
      
      public void bake(){
          System.out.println(name + "baking");
      }
      public void cut(){
          System.out.println(name + "cutting");
      }
      public void box(){
          System.out.println(name + "boxing");
      }
      public void setName(String name){
          this.name = name;
      }
}
package com.fan.factory.simplefactory.pizzastore.pizza;

public class CheesePizza extends Pizza{

    @Override
    public void prepare() {
        System.out.println("给制作奶酪披萨准备原材料~~");   
    }
}
package com.fan.factory.simplefactory.pizzastore.pizza;

public class CheesePizza extends Pizza{

    @Override
    public void prepare() {
        System.out.println("给制作奶酪披萨准备原材料~~");   
    }
}
package com.fan.factory.simplefactory.pizzastore.pizza;

public class GreekPizza extends Pizza{

    @Override
    public void prepare() {
        System.out.println("给希腊披萨准备材料~~");
    }
}

package com.fan.factory.simplefactory.pizzastore.pizza;

public class PepperPizza extends Pizza{

    @Override
    public void prepare() {
        System.out.println("正在为胡椒披萨准备原材料");
    }     
}

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