unity android 线程 崩溃,Unity2018 Android arm64架构下多线程渲染在华为机型闪退

我们游戏在线上发现很多华为高端设备GLES字段的崩溃

1 #00 pc 0000000000a5bd14 libunity.so BufferGLES::BeginWrite(unsigned long, unsigned long) [arm64-v8a]

2 #01 pc 0000000000879ac8 libunity.so GeometryJobTasks::ScheduleGeometryJobs(GfxDevice&, void ()(GeometryJobData), GeometryJobInstruction const, unsigned int, bool) [arm64-v8a]

3 #02 pc 00000000004ad47c libunity.so GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) [arm64-v8a]

4 #03 pc 00000000004b31e0 libunity.so GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) [arm64-v8a]

5 #04 pc 00000000004abe3c libunity.so GfxDeviceWorker::RunGfxDeviceWorker(void) [arm64-v8a]

6 #05 pc 0000000000642dfc libunity.so Thread::RunThreadWrapper(void) [arm64-v8a]

7 #06 pc 00000000000ce1b0 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void)+36) [arm64-v8a]

8 #07 pc 0000000000070ba8 /apex/com.android.runtime/lib64/bionic/libc.so (__start_threa

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