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Flutter-已有iOS工程中加入Flutter之Cocoapods+Flutter环境方式集成
Flutter-已有iOS工程中加入Flutter之远程Pod产物方式集成
Flutter-远程Pod集成Flutter脚本优化
前段时间写了个pod
远程仓库打包的脚本,感觉不太完善,有些缺点,最近抽空研究了下,做了些优化。
1. 脚本优化
截止到现在,打包并上传到远程仓库的脚本build_ios.sh
长这样:
echo "进入到Flutter项目所在目录"
projectURL=$(cd $(dirname $0); pwd)
#echo $projectURL
cd ${projectURL}
#获取Flutter项目远程更新
git fetch
#拉取Flutter项目代码
git pull
echo "拉取代码结束"
# 读取控制台输入要打包的环境
read -p "请输入打包环境:1==Release, 0==Debug? " configuration
echo "获取的输入结果: $configuration"
isRelease=true
if [ "0" == $configuration ]; then
isRelease=false
fi
echo "对比结果是 $isRelease"
# 相应的环境
if [ $isRelease == true ]; then
echo "选择了Release"
#路径换成自己的生产pod对应的路径
out='../iOSFlutterSDK/iOSFlutterSDK/ios_frameworks'
else
echo "选择了Debug"
#路径换成自己的测试pod对应的路径
out='../iOSFlutterDevSDK/iOSFlutterDevSDK/ios_frameworks'
fi
#if [ -z $out ]; then
# out='../iOSFlutterSDK/iOSFlutterSDK/ios_frameworks'
#fi
buildxc='buildxc'
echo "准备输出所有文件到目录: $out"
echo "清除所有已编译文件"
#flutter clean
rm -rf $out
# 拉取flutter依赖库
#flutter packages get
echo "编译flutter"
#flutter build ios --release --no-codesign
if [ $isRelease == true ]; then
flutter build ios-framework --xcframework --no-debug --no-profile --no-universal --output=$buildxc
else
//使用profile包,因为debug的包,在某些机型上不可用
flutter build ios-framework --xcframework --no-release --no-debug --no-universal --output=$buildxc
fi
echo "编译flutter完成,编译所有文件到目录: $buildxc"
# 创建导出包的文件夹
mkdir $out
if [ $isRelease == true ]; then
# 拷贝Release编译产物到指定目录
cp -r $buildxc/Release/*.xcframework $out
else
# 拷贝Debug编译产物到指定目录
cp -r $buildxc/Profile/*.xcframework $out
fi
echo "删除编译完成的临时文件夹"
rm -rf $buildxc
read -p "是否需要推送到原生Pod仓库 yes/no? " shouldPush
read -p "请输入版本说明: " versionMsg
# 推送到远程,并打上tag
pushSpec(){
if [ $isRelease == true ]; then
# 拷贝Release编译产物到指定目录
cd ../iOSFlutterSDK
else
# 拷贝Debug编译产物到指定目录
cd ../iOSFlutterDevSDK
fi
echo "拉取远程Pod仓库代码"
git fetch
git pull
#修改iOSFlutterSDK.podspec中s.version = '0.1.4'
# 读取iOSFlutterSDK.podspec的第11行
# a=`cat iOSFlutterSDK.podspec|head -ne12`
# echo $a
if [ $isRelease == true ]; then
a=`sed -n 11p iOSFlutterSDK.podspec`
else
a=`sed -n 11p iOSFlutterDevSDK.podspec`
fi
# echo $a #s.version = '0.1.4'
# echo "删除最右边.开始向及其左边的数据"
vs=${a##*.}
# echo $vs
oldNum=${vs%%\'*}
# echo '当前版本:'$oldNum
newNum=$((oldNum+1))
# echo '新版本:'$newNum
# echo "替换版本号"
v=0.1.$newNum
version=" s.version = '$v'"
echo $version
#区分Release和Debug两种环境
if [ $isRelease == true ]; then
sed -i '' "s/$a/$version/" iOSFlutterSDK.podspec
else
sed -i '' "s/$a/$version/" iOSFlutterDevSDK.podspec
fi
# echo "add 并且commit"
# git status
# git rm --cached
git add .
#添加描述
git commit -m "版本号:$v $versionMsg"
# echo "添加tag"
git tag -a $v -m "$v $versionMsg"
# echo "连同tag推送到远程"
git push
git push --tags
}
if [ $shouldPush == "yes" ]; then
echo "正在向远程仓库推送"
pushSpec
else
echo "不向远程仓库推送"
fi
# 以前的编译导出的包
#cp -r build/ios/Release-iphoneos/*/*.framework $out
#cp -r .ios/Flutter/App.framework $out
#cp -r .ios/Flutter/engine/Flutter.framework $out
2. 使用
将build_ios.sh
放到flutter项目的路径下,打包时,将脚本文件直接拖入到终端,直接回车即可,按照控制台的提示,输入相应的信息,就可以将pod仓库推送到远程了。
3. 修改iOS原生项目中的Profile文件
Profile
文件本身也是脚本文件,凭借我临时抱佛脚的脚本功底,通过入参的形式,将Profile
中的三方依赖,设置为可以根据环境(Debug
或者Release
)更替为相应的SDK,同时支持三种环境集成:
- 集成Debug的SDK,pod install命令行:
env PODFILE_TYPE='development_sdk' pod install
#env PODFILE_TYPE='development_sdk' pod update
- 集成Release的SDK,pod install命令行为
env PODFILE_TYPE= 'release_sdk' pod install
#env PODFILE_TYPE='release_sdk' pod update
- 集成本地flutter环境的SDK,pod install命令行为
pod install
具体Profile
中的代码修改为下面这样:
source 'https://github.com/CocoaPods/Specs.git'
source 'https://github.com/aliyun/aliyun-specs.git'
platform :ios, '9.0'
#环境变量
#development_sdk 使用远程pod集成,flutter环境为Debug
#release_sdk 使用远程pod集成,flutter环境为Release
#local_flutter 使用本地Flutter环境集成,Debug、Release 开发者在scheme中自己选择
case ENV['PODFILE_TYPE']
when 'development_sdk'
when 'release_sdk'
else
flutter_application_path = '这里是你的flutter_module对应的路径'
load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')
end
use_frameworks!
#swift_version = '4.1'
target "QianGunGun" do
pod 'AFNetworking'
case ENV['PODFILE_TYPE']
when 'development_sdk'
# 测试环境
pod 'iOSFlutterDevSDK', :git => 'https://codeup.aliyun.com/xxxx/iOSSDK/iOSFlutterDevSDK.git'
when 'release_sdk'
# 生产环境 Flutter SDK, 因为我们自己的gitlab限制大文件传输,所以使用了其他
pod 'iOSFlutterSDK', :git => 'https://codeup.aliyun.com/xxxx/iOSSDK/iOSFlutterSDK.git'
else
## ==============Flutter ==============_
## Flutter 模块的路径 pod update --verbose --no-repo-update_
install_all_flutter_pods(flutter_application_path)
## ==============Flutter ==============_
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '9.0'
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
end
4. Jenkins中配置
在Jenkins项目->General->参数化构建中添加外化参数分别为:
use_remote_sdk
:布尔值参数,是否使用远程SDK集成
env_archive
:选项参数,Build环境,使用Release还是Debug(如果是使用本地flutter集成环境,则必须为Release)
flutter_branch
:选项参数,flutter项目其Git分支
在Jenkins项目->Build->添加一个执行脚本,如下:
if [ $use_remote_sdk == true ]; then
echo "===Use remote sdk to integrate flutter==="
if [ $env_archive == "Release" ]; then
echo "====Release Flutter"
env PODFILE_TYPE=release_sdk pod install
else
echo "====Debug Flutter"
env PODFILE_TYPE=development_sdk pod install
fi
else
echo "===Use local environment to integrate flutter==="
projectURL=`pwd`
echo "current dictionary:$projectURL"
cd ../app-flutter #进入到flutter项目路径
# 此处应该先校验一下分支名是否存在,但是我还没找到合适的方法
# 目前是每次有新分支了,先在打包机器上Flutter项目中,手动切出一个本地分支
git pull origin $flutter_branch
flutter pub get
cd $projectURL
pod install
fi
至此,脚本基本完成了,可以尝试使用了,如有问题,欢迎批评指正!